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zisskhan

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  1. I am still upset with Space Combat. why dont they just remove the arcade style and get open world space combat that allows to fight with other players. This was the initial expectation as the Starwars mmo had it.
  2. I was also expect less of Point and click game and more action based combat which perfectly chose this genra. Like how DC universe is done. That is more fun when fighting with jedi with powers. Game lacks identity which could make the game unique other then it is starwars game
  3. When people are saying Lack of Content it dosen't meen literally Raid or Additional Quest. People expected when they heard about SWOTR is that it would be unique gameplay from WOW. The SWOTR would retain most of amazing stuff Starwars MMO from Sony like Space Combat, Teritory control, Housing system and lot of PVP option. Unfortunately Game was more WOW Clone with the beautifullly done quest with voice overs. For PVP players who are majority of MMO players felt the game with limited PVP content was Laggy which is big no for PVP players. Most of PVP players left after leveling up to level 50 (Good part of story is over and find them self lost either to grind for Gear common in all MMO or do raids nothing more. Crafting system was broken and it is still is.. Space Combat is a joke it like a mini game not a full fledge game. Lot of people are disappointed... I expected more it was an amazing experince leveling up but it get quite borring since most quest are repeatable.
  4. I think their is enough story in the game to keep you busy for few months.. What really needs development focus is PVP part of the Game. Bring new PVP conflict zone especially for end game and Building the PVP Space combt would be really awesome. I have level 50 char and i got easily bored with limited PVP content.. Started a new char to play another story line.. If bioware come out with some great Open PVP and Space PVP with lag removed.. It would be great. What do you guys think?
  5. I belive all the crafting skills currently available are useless except for bio chem. You get cheap stuff out of vendors that you cant compete against with. Examples below Cost of level 25 Mount is 8k Crafting a level 25 Mount cost around 9k and 4 to 5 hours time to gather the matts either to mission or manual. The cost differs depending how many matss you scavenge on your own. Craftiing Epic items have heavy cost. Too make an epic item you need lot of Crit Craft material which means you need run muliple mission to get the necessary craft material. The same epic items are available with vendor for tokens...Duh why will any one buy from me then? Effects of Slicing Nerf.. Less and less people are buying Epic items of level 10-45. As every one wants to horde money to buy the mount.. Cant blame them Mount cost huge amount. So crafting for profit is pretty useless. We need an overhaul of all the crafting profession as soon as possible
  6. I was hopping to see Land Grab PVP - where each faction try capturing Neutral systems and you will get Faction wide award depending on the number of system each Faction has controlled. This is an awesome end game system and lot more fun then any flashpoint especially for PVP server people. Also need more credit Reward ,Lesser exp reward and no change to commendations. I dont like to level up by just playing few PVP Matches alone. More credit will encorage more people to do pvp. What do you guys think of this idea?
  7. Wizer that is what we are complaning that your not going to spend on buying better stuff on AH .. Then how would crafter make profit.. Spending is less now
  8. By the way your level 17 .. hope you have enough credit to spend on your mount traing and buying a mount at level 25.. which is easy 48k +30k for your level up trainings thinking that your not buying any other item from AH(Bad for crafters). Please dont say you got enough credit unless you have more the 100k+
  9. I agree the Whole Economy and Crafting is Trash. When i first heard that companions can craft and scavenge i was happy.. finaly i can play the game and stop worrying about running around for raw materials. Now it look the whole system went to drain. The easy way to rectify by removing credit cost for sending companion to mission. Whole Crew skill need a thoughtfull revamp as of now it is quickly made mess in SWOTR. Soon more people will only complain as slicing is nerf lot of people will have less money to craft and finally stop crafting completly.
  10. I beleive the whole crafting system is broken. All the crafters are competing against NPC Vendors. Cuz NPC vendor sell the same stuff you craft for lesser price. Before the slicing Nerf ,people had enough money just buy it from crafter cuz they dont want to search for a vendor. Now every one is buying stuff from the Vendor and no one like to buy anything over AH or from crafter. Simple example I got a schamatic to make a level 25 Custom Bike, with all the Mat it will cost me to make the bike for around 8k on average if i get lucky on the loot from Underworld tarding missions not counting the time you waste gathering all the mats. the vendor sells the bike for 8k.. where is my gosh darn profit.... I know some would says craft something else.. yeah right most of the crafting items are usless untill you reverse engineer and get epic items. But epic item need Crit craft item that meens that you can craft more then 1 or 2 a day at most. No one like to buy a level 25 Mod for 4k to 5k now. So you lose money. Bio Ware need to become mature handeling on how they release patches. This is no longer a single player game where people have i choice not to apply the patch or revert back to save game. People spend hours on their char developing skills and only come to know next day they just nerfed. Releasing a Patch with out proper testing is going to be disasterous on MMO, This game will end up like SWG.Each change has a snowball effect on the whole community.. soon in conmming days lot of crafter will not be able to sell there normal quantity of items they make cuz no one want to buy level 50 below items.
  11. Space combat sucks.. i was expecting some standard pvp space fight.. not a damn arcade single player space combat. If i wan play i will throw 4$ in steam to get some arcade style space game.
  12. If you not going to make 10% more money out of the lock box then what you spent get those. The skill is useless. It is like if you wana go bankrupt take slicing cuz the skill doesnt product any Mats or crafting items just Lockboxs. It is a common sense. I beleive the whole crafting should be enhance to make the economy sustainable.
  13. I believe the over Crafting its self is broken.. Instead of decrease profits in slicing they should have reduced the mission cost for other crew skills. Right now all crafting mission cost large amount of money for unknown yield of resources. This way they would have increase Craft material production and the profit margins for Crafter .. Now all crew skills are useless unless you got buyers paying big bucks... I truly feel the whole economy system of the game is broken.. Buying new skills cost huge lot of money and even you complete all the mission you barely left with credits..
  14. I feel crew skills are not profitable at all. Unless you can sell every single item for a good price.. which is not possible. You lose lot of money just be gathering resource through your crew mission. I went broke in Imperial Agent i used up all my money to leveling up crafting skill. A major problem with the game is buying skills after each level up which are priced damn high. Each skill cost around 5k to 10k when your leve 27. For each level you end up spending close to 17k. The games lot of avenue to spend you credit but none avenue to even get decent credits of anything.. and now they nerf slicing.... The Whole starwars economy needs correction what you guys think?
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