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Burwolt

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Everything posted by Burwolt

  1. I've seen this suggested a number of times in the passed year. One being from: http://www.swtor.com/community/showthread.php?t=434419 Head > Sensor Unit, Chest/Legs > Cores, Hands/Feet > Motors is my most preferred solution, if implemented. EAware could also make each of the current armourings "Unique-Equip" to force people to use one of each for their full set of droid gear.
  2. Now where did I put my Game Genie?
  3. Regarding the planetary commendation vendors on fleet. IMO the mod vendor for each planet should have just one of each type of mod in their inventory, it's level requirement on the high end of the recommended level of the planet they're acquired on. ie Tatooine is 24-28, so all mods are level 27; Voss is 44-47, so all mods are level 47. There would be one of each armouring, barrel/hilt and mod for Strength, Willpower and Aim and their endurance-heavy counterparts, as well as the Skill type for Cunning classes (unless people actually use Patron, then those as well). There would also be a variety of enhancements for tanking and dps/healing. This way there will be an even amount of mods for all classes/specs without the vendor having to sell a huge number of mods total. Currently at some vendors there are certain mods that are 2-4 levels below the highest level mods from the same vendor, or none at all for some types. The comm vendor favours the mods that are towards the top of the list when sorting by name, and the mods toward the bottom of the vendor window are lacking. There are many mods for Commando/Guardian/Force Wielder while Might/Resolve/Skill/Reflex at times have none at all.
  4. Another suggestion would be to allow armourings from endgame pve/pvp sets to be places in droid gear. And have each type of armouring unique-equip, so you cannot have two Leg armourings in both Cores, two Feet armourings in both Motors, etc. Head armourings into Sensor Unit Chest/Legs armourings into Cores Hand/Feet armouring into Motors
  5. Introduce "shotos" into the game (short lightsabers) for sentinels/marauders. They would deal less damage than regular-sized lightsabers, but Dual Wield Mastery could additionally increase shoto accuracy or critical hits by a certain percent. Another would be to allow ALL armour and weapons to be fully moddable. Take a piece of gear, premium or greater, to a mod station, pay a set rate specific to the item type (chest/feet/MH/OH, and NOT based on level) and strips it of all of it's stats and gives it the full amount of mods that piece of gear can have. This would be usable for companion specific gear as well. This would further increase customization IMO. Restrict from F2P maybe?
  6. Not really for the Cartel Market, but it would be nice if all companions came with their gear fully moddable when you acquire them from your class missions.
  7. An ability similar to Inspiration and Bloodthirst for one or more of the other melee dps advanced classes. An example would be something that increases crit and surge by 15 percent for 15 seconds, or something as crazy as granting every attack guaranteed hit and crit for 12 seconds. Both group wide buffs. Also, a talent for melee dps/tanks to be immune to knockbacks while using their channeling damage abilities would be great.
  8. There was talk a while back about sticking with mechanical mounts for the time being, and possibly introducing animal/beast mounts at a later date.
  9. I would like to make a suggestion for the armour that Lord Scourge joins the Jedi Knight with to be fully moddable, preferrably including bracer/belt. It is the only armour that suits him as a sith, and would be amazing if it could be upgraded through to level cap. To add to this, possibly make all of companion "starter" gear to be moddable.
  10. /sign Or possibly make [Advanced Commando/Reflex Armouring (Sensor/Core/Motor/Part)] mods that can be purchased from either the companion vendor on fleet or the Bounty Hunter/Trooper PvE vendors. Columi level armourings could sell for Columi comms, and Black Hole level can sell for Black Hole comms. They won't have any set bonuses, but each will be locked to sensor/core/motor/part so the prices can vary like our Campaign armourings currently do.
  11. HK-51 will more than likely refer to people as "Organics" as did the HK-50s in KOTOR2.
  12. I encountered a bug during the conversation after releasing him on my LS Jugg. I had Jaesa with me during the convo, and when he asked her anything she answered in a DS manner. When the camera was on her, is showed the back of her head, and there was no background aside from the sky that appears on Belsavis.
  13. Received boots from Standard Premium PvP Case, from completing daily PvP mission at lvl25.
  14. Just received Saber Marshal's Bracers from Fallen Lord a minute ago.
  15. LFG for a mission/flashpoint? Go to the Who tab in the Social window, check the LFG box and set your comment. LFM to fill a group for a mission/flashpoint? Go the the Who tab and filter the level range you want to find someone who's LFG. It takes effort from both sides for it to work, but it does work. BW shouldn't have to hold our hand with a new feature when there's already a feature that does the job.
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