Jump to content

ReiKai

Members
  • Posts

    493
  • Joined

Everything posted by ReiKai

  1. I can't really agree with that assessment. It's also not possible for Dooku and co to have full knowledge of all Ancient Sith and such because of the constant loss and destruction of such information that occurs rather regularly in the SWU. Hardly more than Revan's name and some snippets of info remained from that Era when Bane was in training on Korriban. And we see in "Knight Errant" just how much knowledge has been lost and destroyed, and had to be re-learned because of the constant galaxy-breaking wars. As such, Dooku's knowledge of ancient sith lore is extremely limited. Even in the KotoR comics we see a lot of ancient Sith artifacts and such being destroyed outright in an explosion, and they were being secretly studied by a group of Jedi acting without knowledge of the Jedi High Council. There really isn't any way for Dooku to be on the same page as the Wrath when it comes to ancient Sith knowledge, as the Wrath comes from such a family that survived the Great Hyperspace War. To that end, if this was solely a battle of saber skills, I would be forced to agree that Dooku has the more legitimate and noteworthy feats from the EU. However it isn't, and the Wrath isn't exactly inept in saber combat. Aside from TK and straight lightning, Dooku has no real offensive powers he can use. The Wrath has several he can utilize, including TK variances and minor lightning-based abilities. Overall the Wrath has a broader set of abilities and skills he can draw on. As I had said earlier, Dooku can resist things like Force Draining. However the Wrath has abilities beyond that, things Dooku can't just block or counter. The original premise of the Sith Warrior was based off of Darth Vader. Essentially, the Wrath is what Darth Vader could've become without his mental or physical restrictions. And with more access to Sith knowledge and powers that just weren't available to him.
  2. Of course, can't agree on everything being said. For one thing, Force Abilities took a back seat in the PT and OT era. Dooku and Vader had no real esoteric force abilities to speak of. They could resist Force Drain and minor mental manipulation, but that's as far as they went. Melee combat was the bigger focus during that time. However, during the KotoR/SWTOR Era, both Force Powers and Melee skills were in high demand and necessary. Because we're forced to extract what we can from the Game worlds themselves, we won't get specifics like we would in Novels. However there are some things we can draw conclusions from within the story and gameplay of SWTOR. Vader didn't make a new form, so much as adapt them because of his restricted mobility. He still primarily uses Djem So to overpower his opponents, utilizing his cybernetically augmented strength. However, Vader is restricted to 3 basic forms of attack; 1) Telekinesis 2) Saber Combat 3) Mind Tricks Of these, his only notable advantage is pure TK over the Wrath. We can infer the Wrath is his basic equal in saber combat. We can also infer that the Wrath isn't limited by Class Selection. There is in reality no reason for the Wrath not to learn both paths since there is nothing in the story elements restricting such. As we've seen, even Darth Bane who was primarily a warrior type and focused more on pure brute force, still had sorcerer tendencies and learned a degree of Force Rituals. As such, there's no reason to believe the Wrath would be limited to only Juggernaut or Marauder skills. How one fights can depend on the situation. We've certainly seen Anakin use the Jar-Kai dual-blade style of fighting, despite being more adept in single-saber combat. So we can be certain the Wrath can switch between a single and dual-sabers, depending on how he wishes to fight, and has all of the appropriate skills from the trees as you'd expect. As such, this does show that the Wrath has more options in Force abilities than Vader. Also, looking between Juggernaut and Marauder, the Wrath has mastered up to 5 Lightsaber forms; Juyo, Shii-Cho, Ataru, Shien and Soresu. While I won't say the Wrath is the best duelist in SWTOR, he is in the top 10 I would say. Having to compete with both the Hero of Tython and Revan, who would pimpsmack Vader and the Wrath both at the same time. If you wanted the fight to align up with Vader vs Wrath and Dooku vs Nox, then Vader is still at a disadvantage. Of his 3 attack variations, 2 of them are effectively nullified. According to Master Yonlach on Tatooine, attempting mind tricks and mental abilities on the Wrath would be a futile effort. And this is a guy who turned and mind-wiped a fellow master Jedi. TK can be blocked and the Wrath is exceptionally powerful with some kind of link to Vitiate that hasn't been fully explored yet. While Vader most certainly has better TK feats in and of themselves, the Wrath has more varied and usable offensive Force Powers he can bring to the table. Overall, Vader will end up stuck in a saber fight with the Wrath and I'd say it's 50/50 if things were just about that. Unfortunately, as noted, the Wrath has other force abilities he can pull out. Wrath has that 4th option of using more esoteric type Force abilities that Vader can't readily defend himself against because they're not something he's had to deal with before. Given that, Vader is at a disadvantage regardless of how he fights. Saying he is older and has more experience doesn't work so well, when the Wrath had to face a wider variety of enemies and was more openly engaged in the War than Vader had been in his time. The same can be said for the Heir of Kallig. Or Nox for this matchup. Nox would have both Sorcerer and Assassin abilities and skills since there really is no Story driven reason to restrict them. And it shouldn't really need to be said, but Nox's force abilities utterly dwarf Dooku's and Vader's. If we follow the track that says that the Heir has rivaled her predecessors, Tulak Hord and Aloysius Kallig, then her abilities are rather significant. If we include what Khem-Val has said, it would place her above even Vader's TK feats. As Khem says on Taris, that he once witnessed Tulak Hord pulling down a ship of the same size as the Brental Star. While it's certainly no Star Destroyer, it's still quite significant. Overall, Dooku and Vader just can't match up to these two. I would even argue that Nox could solo the both of them.
  3. Not entirely sure. The World Story will be the same for all 8 classes. How each class progresses through it may be different. In an interview they did say that each of the Player Classes would be expanded upon rather greatly in this coming expansion. - Anyway, that's a separate topic. As far as SGRA's, I am very hopeful for KotFE to include it, and I hope that Bioware can make good on their promise to continue this great story building since they said that KotFE is just "Part 1" of a bigger overall story.
  4. I believe because we get to choose what new companions we get to take with us, that opens the probability of creating a SGR for those of us who have been patiently waiting for it since release. There is no confirmation on this, and all we've had in that category were minor trysts and flings with NPC's beginning with RotHC and on through SoR. But none of these were really fulfilling because we couldn't bring those people with us or really build a relationship with them. Everything lead to a one-night-stand and then we never really got to hang with them anymore. Hopefully with the introduction of this new expansion an the concept of updated storytelling through chapters, that we'll finally receive fully realized SGR with a Companion that we had been promised since before the games release. It has been a long and difficult road. While there was no guarantee that such was going to be available in the previous digital expansions, this is the one in which it feels like we may be given a clean slate with Companions to create the relationship we've most wanted or looked forward to making. I am going to have to regretfully agree that, if we are not given SGRA's in this upcoming expansion, then the likelihood of them coming at all in the form of a Companion Character, will be close to zero.
  5. As I said before, the Rishi Maze may have nothing to do with Valklorian at all. It's all merely speculation, but it's fun to speculate. As to the idea that he and his sons were having their aging subdued for centuries, that doesn't appear to fit with the central plot, and it's rather clear that his offspring are twins. Whether or not they were clones based on his genetic material is quite irrelevant. Though I do feel that any number of people have looked at them and went "Why do we have two Starkillers in this?" Because, yes, they both resemble Starkiller from TFU. And they did kind of hold their sabers in that reverse grip a bit in some scenes. Concerns about the immortality bit, because of the aging I get more the feeling that Valkorian is just swapping bodies whenever he needs to. Perhaps the idea is that, each time, he has two sons and whichever one proves the most successful, is the one he acknowledges and that'll be whose body he takes next. If this line of thought is made to be true, it would mean that Valkorian has been raising offspring specifically to take their bodies and maintain his power within his own bloodline. Which would also reduce the possibility of Rejection. Also, I don't feel that they are all that powerful. As I said before, the Republic and Empire were already in dire straights and their resources and power had been diminished severely by continuous war and conflict with not just each other, but other factions that kept appearing. The Vakuul Empire under Valkorian is just the last straw that finally broke them and forced them to abandon the war, their goals and even beliefs, for the sake of self-preservation. Which inevitably leads to the carbon-freezing of the PC's, to ensure their place in the galaxy once the Republic and Empire has enough strength to actually make a stand against Valkorian and his empire.
  6. It's entirely possible the Rishi Maze has nothing to do with this at all. It's just one possibility. The Empire of Zakuul could very well exist in a region of space either not yet explored or purposefully hidden from the rest of the galaxy. Look at the Sith Empire. Sits in the "Unknown Regions". Thing is, there'd be more than one "unknown region". It would be any part pf the galaxy that hasn't been explored or mapped, or areas that had been forgotten about. There's also the probability that the Eternal Empire has nothing to do with Vitiate either. And despite the name "Eternal Throne", we can see that Valkorian, isn't quite as immortal as it says. Considering in the trailer itself, it shows that he has aged over the course of his sons growing up. He had darker hair when they were infants,and when they were grown up, his hair was gray. So it does say that he's not immortal, or that he is like Vitiate in that he needs to swap out bodies from time to time. Unlike Vitiate though, Valkorian may not be able to act or do anything without a body if that's the case. If anything does have to do with the Rishi Maze and the Inquisitor events, it may be that Valkorian or whatever intelligence is at work, is trying to perfect Immortality. It's possible the life-extending came from the Zakuul Empire and that Valkorian has been using it to extend his life in that body. However the apparent aging would suggest it could only work so many times or there's a limit to how long it would affect his body specifically. Kinda like Ra's al`Gul in the Batman:TAS series. After centuries of using the Lazarus Pits to restore his youth and vigor, his body became too adjusted to it and began rejecting the effects to the point that his immersions in the fluid had virtually no effect at all. Forcing him to find another means of extending his life. Assuming Valkorian is trying to find another means of extending his immortal life, he's either; A) Going to use Essence Transfer to enter a new body suitable for him . Such as his son, Arcann's B) Search for a way to alter his current body t o reverse the effects of aging. C) Learn the means Vitiate used to make his spirit invulnerable and able to survive without a body. Still residing under the assumption that the life-extending tech the Heir of Kallig encounters on Rishi is from Valkorian's Empire, it would stand to reason that he did that to find someone whose body had been altered in such a way that would permit it to be rejuvenated time and time again, able to sustain its life force indefinitely. Or, as indicated, gain the necessary information from that body through the induction of those machines in order to determine a means of giving Valkorian's body the same changes to allow him to rejuvenate himself once more and retain his immortal status. it is an interesting line of thought, as Kallig's Heir may just be one step away from becoming physically immortal. Kallig's Heir has undergone several changes. The first being the Colicoid adaptation ability allowing the Heir to survive the toxic environment on Balmorra. It was said there was no telling how long the effects would last, and it would suggest that the Heir adapted this resistance to become more permanent. The 2nd change came with the introduction of the Force Walking ritual and the taking of the ghosts. This tied the Heir's life to their death, making it rather difficult to kill the Heir by normal means, and even by means of a number of Force Rituals. As we saw, Thanaton used such to try and kill the Heir, yet the effect was not permanent and the Heir revived just a while later. The next change would come on Belsavis as the Heir sought a means of healing his degenerating body. What we discovered was that Ashaa, the Mother Machine, wasn't simply a Rakatan machine for healing, but mutation and evolution. She completely reconstructed the Heir's molecular and cellular structure, altering his very self, evolving him to enable him to not only withstand the power of the bound ghosts, but to become even more powerful than initially possible. It was only after these physical changes were done that those machines on Rishi would respond and impart their life-extending system to the Heir. Though it was clear each terminal could only be activated once, and for perhaps the sole purpose of acquiring the necessary physiological and biological data on the Heir's body in order to replicate its effects by the ones who gave the instructions on just how to build those devices. So, the Rishi Maze could be a big thing with the Empire of Zakuul, or it could be completely separate and all this speculation is for naught. But I have a feeling that the Rishi Maze will show itself as a big part in the upcoming story.
  7. What I think might be fun is Trading companions. Like being able to use the companions of your other character classes. Like, everyones companions get lost in the confusion and, like building a deck, you select the ones you want, find them, and build up new relationships with companions from all classes that you've completed. Up to however many you're capable of having.
  8. We are talking about for our factions. Vitiate belongs to no faction. The reasons for us not possessing those positions is because of the story. Also, Titles don't mean much. Considering that all PC's on both sides have been killing the equivalency of Masters/Lords and such on either side for the entirety of their stories is quite evident of how little such titles mean. Looking at it from the Imperial side, if either the Heir of Kallig or the Wrath took the throne, you'd just have Marr and every other Dark Council member plotting to overtake you. This is something Marr himself said he wanted to avoid because the Empire was already in a precarious position and more in-fighting would just destroy them. He spoke of this quite a bit during the Makeb incident and all through Revan. It's why he consulted with the PC's only during Shadow of Revan because they could make quick, decisive actions much faster because they have at least some form of trust between them to know what needs to be done Will be done, and not just debated until it's too late to change anything. In all likelihood, Darth Marr would be raised to the position, but it would be supported solely by Kallig and Wrath. The better reason to not take the seat is to avoid making a target of yourself. Most likely, there will be no next Emperor in order to avoid warring for succession of who gets to be king of the mountain. And with the upcoming events, it's more than likely there isn't going to be a new Sith Emperor, and all the more likely that most of the Dark Council members will be dead or scattered across the galaxy. The same could end up being said about the Jedi who all go into hiding.
  9. Even without sending a fleet, the moment the Heir of Kallig made contact with the devices on Rishi, a signal was sent. As was said, no further signals or contact had been sent, as if waiting for the correct person to come into contact with them. That happens and the Heir's life is extended by nearly 50yrs. This means that whatever intelligence is working within the Rishi Maze already has confirmation on something that it may be after. So whether or not you send the fleet is irrelevant. Also, some of the daily quests do have people saying they're sending probes or signals to try and map it the best they can. So really, assuming the Eternal Empire does exist within the Rishi Maze, they're probably already long aware of all that's happening elsewhere in the greater galaxy and were just waiting for something specific to occur.
  10. One way to avoid detection as a living organism is by carbonite freezing. I would've preferred the Rakatan Stasis Chambers on Belsavis myself. We can safely assume it's no accident. The PC's are the most powerful and skilled figures in the galaxy. Unfortunately, the Republic and Empire are both utterly exhausted militarily, financially and emotionally. It hasn't just been them fighting each other, but the Hutt Cartel, the TFB, the Dread Masters, skirmishes with Mandalorians and the Underworld Crime Syndicates, as well as the Star Cabal having tried to get them to destroy each other, and then more recently Revan's faction and the former emperor Vitiate. All of that has left them extremely vulnerable. So when this 3rd (more like fifteenth) faction steps in and starts kicking everyone while they're down, there isn't much either Imps or Pubs could do about it. The most they can hope for is to hide away to get a reprieve and gather as much strength as they can to survive and endure the coming years. Carbon Freezing your best, brightest and greatest heroes is just one way to preserve your strength and bring inspiration to those losing hope years later when those very heroes and figures of legend re-emerge to fight back against the Eternal Empire. Of course, where did these @ssclowns come from? Well I'm sure it'll be explained. My money is on the Rishi Maze though. Unexplored, unmapped, and open to being whatever Bioware wants it be for future stories.
  11. They say size doesn't matter. Unfortunately, it kinda does. When you see something large, your immediate thought is that it's heavy. That is also a limiting factor. Not just someones ability to use the Force, but what that person Believes to be true. Having the ability to use the Force doesn't mean everyone can achieve the same results. One Jedi could lift a few rocks while another could toss around starships. Some Jedi can only Force Speed around 50mph, others can go like Sonic the Hedgehog. The greatest limitation is the one they place on their own minds.
  12. It's unlikely. Given that Luke is perceived as the most powerful Jedi ever and may take up the primary role in the new movie, it's not likely they'd up and off him at the start of the newest trilogy. Or Luke may already be dead for unrelated reasons and he only appears as a Force Ghost or through a holocron. Given Harrison Ford is back playing Han Solo, he may be the one kicking the bucket in Ep7, which may send his kid to the Dark Side. Honestly right now there's no telling what the movie will actually entail. TFA may not mean a Dark Side user attains power, but someone unknown who has awakened to the power of the Force whom, perhaps, had no history of Force sensitivity. The big thing is the EU has been swept off the table. TCW and Rebels are staying as part of Disney canon, but all other media is cut off and SWTOR can just be left alone since it can't really impact what they want to do anyway. Not unless we blow up Alderaan, and that ain't happening. It could even involve the awakening of a Sith Spirit, like Exar Kun on Yavin-4. Disney may not consider the EU material canon, but like Lucas they'll have no trouble picking what elements they like from it and using it for themselves to make their "Original" films. I honestly don't have high hopes for the movie. The initial trailer looked extremely poor, and that cross-guard saber had such a whiz-poor design that I'd like to go meet Disney's props designer so I can promptly beat the crap out of him. Having moving parts for the cross-guard is a design flaw. Having them come out like switch-blades is an utter joke since their purpose is to Block attacks from other sabers, and the fact those parts can move and flip into place makes them extremely weak and easily breakable. If they wanted a cross-guard design, the emitter should be a prism with the mini-blades coming out in a V shape from the cross-guard just below the lightsaber blade. You keep the emitters internal and fixed, which provide the protection without making them vulnerable, and without making it look like complete garbage.
  13. "Lore" as in not gameplay mechanics. Also, even if the Wrath had the political authority to off a Dark Council member if they defied the Emperor, it doesn't mean he possesses the actually necessary power in battle to kill said figure. We do remember Scourge before Vitiate altered him. Scourge and Meetra Surik were scampering around like terrified mice before Darth Nyriss and were unable to do anything to counter her. Then Revan popped in and put her down as if it were an afterthought. When Scourge started as the Emperor's Wrath, he had nothing to do since Vitiate had already straight up murdered the remaining 10 Council Members by himself and left the other Sith to decide who the next DC members were going to be. Scourge had nothin to do with it and we're unaware of at anytime when he's had to fulfill his role as Wrath against any future or current Dark Council member prior to his abandonment to join the Hero of Tython. Also, Marr had said that the Wrath's influence was on equal footing to that of the Dark Council. The Wrath's authority does not supersede theirs, they just have equal degrees of command over others. So on the actual political level, the Wrath is equivalent status to a Dark Council member. However, after Vitiate's death and the truth behind Vitiate's plans being revealed, the Wrath no longer has the impunity to kill whomever goes against the Emperor's will, because now the whole of the Empire has turned away from him.
  14. It's really not a story bit per-say and was just part of Game Mechanics to choose a class-spec. I mean if you listened to them, the starter for Warrior training said that Marauder is the path of Naga Sadow. I'm sure you realize how much bantha poodoo that statement is when we're all aware that, for one, Naga Sadow never used dual lightsabers, and two was a Sorcerer type that specialized in lightning and mass illusions. So boiling him down as an archtype for Marauder Advanced Class feels disingenuous and you can't possibly take it seriously. Even if there was some background saying he used jar'kai dual-blade fencing, all the comics and lore paint Naga Sadow as a sorcerer who relied primarily on his force powers. So really the Class system is just a gimmick in game.
  15. Even if we were to take it up as a straight fight between them, and not their armies, I'd still give it to the Heir of Kallig. It's much akin to the fight between Bane and Zannah, just without the student/teacher conference thing. Bane is a Warrior with some Sorcerer elements, while Zannah was a sorceress with warrior-like training (primarily in defensive styles like Soresu). And Huntress (aka Darth Cognus), noted that their overall abilities were too equal to really give one a decisive victory over the other. Bane was the better combatant but Zannah had greater Force abilities. The match between Wrath and the Heir would be fairly similar, and I feel the outcome would be no different, except that the Heir has more abilities through gameplay and story to draw from than Zannah, whose main ploys were Lightning, Illusions and at the end hose dark side tendrils. If we look at everything, the Warrior/Knight learns and/or masters up to 5 of the 7 lightsaber styles; Shii-Cho, Ataru, Soresu, Shien, and Juyo. The only ones we don't see attributed are Makashi and Niman. While not strictly named, the latter two may be more attributed to the Inquisitor class, primarily Assassins, due to their greater precision and less required physical force. Soresu could also be attributed for the Darkness tree given its defensive nature. However on that is merely speculation, but it's clear early on that the Inquisitor was forced to learn melee combat as part of their training in the Sith Academy and was required of them before the trials would continue. From my perspective, though the Wrath can learn some esoteric abilities, like Force Sever, these're things the Heir has already encountered with the likes of Palladius on Nar Shadaa, and defeated. Though the Wrath is certainly more powerful than the likes of Palladius, it doesn't change the fact that the Wrath isn't using anything that the Heir hasn't already dealt with before, and is even more prepared to deal with now. Even more learned figures, like Thanaton, was unable to really kill the Heir because of his lack of understanding of the Forcewalking Ritual that bound the ghosts to the Heir of Kallig. The Wrath, not in possession of such knowledge, would not be as well equipped to deal with the forces the Heir can bring to bear, and would have to do as Bane did against Zannah; push them into a straight up lightsaber battle and maintain a relentless assault. Any interruption, any breathing room that the Heir manages to gain, could spell the Wrath's end in a very immediate sense.
  16. Either way, the lore prior to Revan going all evil conqueror during KotoR had already said he'd learned everything the Jedi had to teach, which includes lightsaber forms, and he was always out to study more. And that he was already an undefeated duelist even before becoming Darth Revan. Despite the fact that Vrook Lamar in KotoR2 was pretty much teaching the Exile all seven forms, if we understand the lore correctly, it basically said Revan had already done that and that he was the greatest duelist of his era. Further complimented by the statements claiming he was undefeated. Which may even later extend into his dueling in the arena on Taris after his memories were broken and sealed off. Lore wise Revan was a top-tier duelist and one-shotted Malak when he tried to challenge him the first time around over Telos. Gameplay wise is much harder to dictate and the only Novel displaying Revan was more about his journey and his strength in the Force as opposed to how good he was with a saber. However if we look at the end of the SoR campaign, it would flat out tell you just how brutal he really is;
  17. I wouldn't call them equal, and I wouldn't say that Nox needed the ghosts in order to surpass the Wrath either. Even choosing Light Side ending, there's no notable drop in the Inquisitor's power. At least gameplay wise. Nor later during the Shadow of Revan arc. While it is true that the ghost-catching did bump the Heir's power, there's no way of knowing just how much is the ghosts power and how much is the Heir of Kallig's inherent power. And if we wanted to go by the "real world" scenario, the Heir can learn and master all the same lightsaber forms and skills as the Wrath. The difference is, the Forcewalking ability is a Rare ability and not something attributed to the Wrath. The Wrath is also not just using his own power, as he is being augmented by the Emperor and had undergone a similar transformation as Scourge had centuries before. So the Wrath isn't just relying on his own natural strength in the Force, but power augmented by the Emperor himself. Also when they say the Heir is descended from both Kallig and Tulak Hord, they don't mean by bloodline alone. They also mean by Right of ownership. The Heir of Kallig not only reclaimed her namesake, but bound the shadowkiller Khem-Val, a servant of Tulak Hord, and had gathered the artifacts of Tulak Hord, claiming for herself all of their knowledge and power. One could even say that the remnants of Tulak's power base had been assimilated into the Heir of Kallig's, thus being noted as the inheritor of both Aloysius Kallig and Tulak Hord. It is possible that, at some point, Kallig's descendants who'd been put into slavery, were taken and mixed blood with Tulak Hords descendants, and their offspring was still kept in slavery for centuries, making the Inquisitor truly the blood heir of both genealogies. It's possible but not noted or explained that way, leaving any other part of the Heirs heritage completely blank.
  18. I think people are missing something about the whole Zash thing. If we recall, the Heir of Kallig only ever actually handed Zash the first artifact from the Dark Temple. The Heir went about collecting the others, but never returned to Zash to deliver them. For all we know the rest were just fluff and, Zash herself said before that the one they found described a "peculiar ritual". That may have been Essence Transfer itself. The rest of Tulak Hord's artifacts may have been for different purposes altogether since we don't see Zash ever in possession of them, only that she'd been doing rituals in secret to protect herself from outside Force powers. Thing is, we never see the Artifacts ever employed. Once Zash was beaten, she attempted the Essence Transfer and Khem interceded. Zash's body did remain, but that could be due to the ritual being incomplete and imperfect because of Khem's interference. It could also have to do with the method being used as Zash didn't make physical contact with the Heir to perform the ritual, unlike Bane who had to physically grasp Zannah to attempt the Essence Transfer. We do see there are multiple methods for the same thing. Even Palpatine had to use others to call his spirit back to transfer his essence into a new clone body, though he is capable of attempting to transfer to others upon his death, it's just not guaranteed as, when attempting to transfer to the body of an Imperial Guardsman he formed a Force Bond with, Palpy was repelled and forced to wait until a new body was prepared for him. Part of me hopes they'll someday explore what the other Artifacts were used for, preferably in an expansion upon the Inquisitor Class story into the esoteric and mysterious nature of the artifacts in question. Which would be nice. Which would be nice since the purpose of the rest was never actually revealed. Though maybe all they did was what most Sith Artifacts did; amp their power. Naga Sadow created his amulet for that very purpose and Exar Kun recovered it to bolster his powers as well. Heck the artifact you take from Palladius was an amulet called the "Star of Tulak". So it may be something akin to Naga Sadow's amulet. On Taris, when passing by the wreckage of the Brentaal Star, Khem-Val comments that "Tulak Hord once pulled down a ship from the sky of this size." Which is a huge feat of telekinetic force power. If he did that on his own, that only makes it more impressive. But if the amulet, or any of his other artifacts, bolstered his power to such a level, then that artifact in the Heir of Kallig's possession could enhance her to even greater levels.
  19. It's a possibility, but not a definitive one. Especially since it's exactly what Vitiate is doing. The ritual he performed to consume the life of an entire planet and its inhabitants didn't just take their life, it took their essence and beings into himself. Vitiate effectively Force Bound an entire world. Not on his own mind you, having tricked 100 Sith Lords to take part in the ritual and only telling them it would defeat the Republic. Vitiate doesn't just have all this power that's made him immortal, he's bound all their spirits as well. Which is why, as noted in both the Novels and in the Comics, that he appears to speak with the voice of not just one, but the voices of many. On Voss the Heir of Kallig learned how to maintain control over the bound ghosts, and even bound a Voss Guardian Spirit during those events. We also know from Belsavis that the Heir's body had been completely reconstructed by the Mother machine on an atomic level, and not only was her power increased, but the Heir's capacity was expanded to handle the power of the ghosts without difficulty.
  20. Which had nothing to do with ability, only circumstances. And the fact that trying to induct the Heir of Kallig as the new Wrath would be akin to signing his own death sentence. The Emperor has effectively become a being of pure Essence. Essentially a Force Ghost. He's divided that amongst his True Body, which remains asleep, his Voice, and divided power amongst not only his Imperial Guard, but also the Emperor's Children. If his Voice had been killed by the Heir of Kallig on Voss, the Heir could very well have used the Forcewalking Ritual to bind that portion of not only Vitiate's essence, but part of Sel-Makor as well, making the Heir enormously powerful while permanently weakening Vitiate. The current Wrath does not possess such an ability. In all honestly, Wrath has been used as a Tool from the getgo, whereas the Heir chose to build her power and confront Thanaton, not just for revenge, but for survival.
  21. It's quite possible he is. While the Mandalorians are technically allies of the Empire, there has been some grievances between them. Such as with the BH storyline. Also, it was noted that the current Mandalore killed the previous one, whom had been noted as more of an Imperial puppet that was used to make the Mandalorians harass the Republic during the Galactic Civil War. It's possible the current Mandalore eliminated the former just to place a Revanite in charge and maintained the pact with the Empire purely to safeguard the secrecy of the Revanites. However if this is true, we're not sure how he fits in with the new Revanite dogma. Before it had been about secretly manipulating those in power and placing members in key positions in order to change the Empire from within. The New Revanites under control of Revan are far more direct and aggressive, and it's quite probable that any Revanite who didn't agree with the radical changes was killed. So even if Mandalore is a Revanite, he may be on the fence about what he should do. Revan is a legendary figure who defeated the Mandalorians in the past and garnered huge respect from them, even as he left them utterly broken. Yet it was also Revan who, years later, returned Mandalore's mask and gave it to Canderous Ordo who'd become Mandalore the Preserver in order to keep the Clans alive and strong for the future. The issue comes with Revan's current state of mind and goals, which're much closer to how he was as Darth Revan when he had the Star Forge and sought to conquer everything for a larger goal. Mandalore may be weighing his options. The last we saw of him was during the Ilum campaign in dealing with Malgus. Mandalore may be taking a back seat, trying to weigh his options. Revan is unpredictable and if Mandalore is a Revanite, if he hasn't been totally converted to Revan's cause, he may be in danger himself or watching how events unfold in order to make the best decision he can without sacrificing the Mandalorian Clans to an insane leader. This would even make a great continuation of the BH story. Maybe even having to expose Mandalore's status as a Revanite and kill him to keep the Clans from being fractured once more. Or helping him to break free of the bonds of being part of the Revanites to safeguard their dealings with the Empire and ensure the survival of the Mandalorians.
  22. That's not really true. Fact is they couldn't very well mention the Inquisitor's story because it would detract from the Players experience. Referring to the Inquisitor by any of the names associated with completing the class story would take away the players experience, because it'd be saying that none of their personal choices mattered. The only thing that could be implied from the Novel as to the status of the Inquisitor, is that s/he is too busy enforcing the will of the Empire to do something as simple as filling empty seats. Especially since all that is required is majority vote. Some of them weren't really voted in so much as taking the places of their former masters. Arkous got in because, as noted during the galactic storyline, he's known the Council members for many years, so it wouldn't take much prodding to get him a seat once one was available. Khorrid got in because she eliminated her only competition to that position, so a majority vote wasn't even necessary. The rest had either gotten in before the Inquisitor or were already members who were off doing the Empire's will during the main story events. That's not true in the slightest. The Inquisitor is extremely powerful, and the decimation of Thanaton's power base and the defeat of Thanaton himself ultimately proved that the Inquisitor was a force to be reckoned with and not someone to be underestimated, given the Inquisitor's meteoric rise from Slave to Dark Council member in just two short years. Not even Zash could elevate her status that quickly and she'd been fighting on and off with Skotia behind the scenes for the last decade or so. We don't see much of Khorrid's actual power and her appointment to the seat had to do with her control over a powerful super-weapon that no other Sith Lord was equipped to control. The remaining "Original" members of the Dark Council didn't have many choices or options in who to give seats to because they had to do it relatively quickly in order to ensure stability within the Empire. An empty chair would make them look weak As far as Ravage is concerned, I don't believe he'll be around for too much longer. He never had much self control at the beginning and all he's done is irritate the other Dark Council members. Marr most of all. While Marr does still have to play politics with his fellow council members, he has pretty much acknowledged that the only one he can really put any kind of trust in is the Inquisitor and those not affiliated with the council. Those being the Player Classes.
  23. One thing I will say before things get too far ahead, but the thing about Revan committing genocide with the Foundry isn't something we haven't seen before. As far as the Republic and Governor/Chancellor Saresh is concerned, the whole of the Empire can burn. And this very same thing happened at the end of the Great Hyperspace War. When Naga Sadow's meditation was interrupted and his illusions dispelled, the Republic was saved and pushed back into Imperial space where they laid waste to it. Even with Sadow fleedng and Ludo Kresh dead after attacking Sadow upon his returning from battle, the Jedi and Republic both decided to wipe out the Sith, citizens and slaves alike, to ensure they'd never be a threat again. Some believe the Jedi would never do such, but they have before. When it comes to the Sith, the Jedi will go as far as they want to in order to keep their own dogma secure.
  24. That depends on your server. I'm mainly on The Black Talon. I checked and there were only a scant few Recovered Relics, and they were obscenely overpriced. Manaan Research is a fairly decent drop off any boss and one always gets dropped at the end of the instance. So they're much easier to acquire.
  25. I am going to have to agree. The drop rate for Recovered Relics is rather abysmal. And even if one does drop, in a group of four you still only have a 1-of-4 chance of getting it. And given the drop rate is only about 15-20% off the final boss, you only have like a 1-in-20 chance of getting one per run. So get a full 25, you'd have to run something like 500 times. Say the average run time of these FP's was 30min, all total that's 250hrs. That's more than 10 days of doing nothing but Korriban/Tython runs. I may be a bit wrong on the numbers, but not that far off. And I know they may want to make the decorations requiring these a bit harder to get, but it's damned near impossible without having whole groups dedicated to running it all the time and feeding you the relics. Given everyone wants the decorations now, that's not likely to happen. And the prices for the Relics on GTN tends to be extremely high because of the extremely poor drop rate and high demand. I think these issues can be more easily fixed by having the relics drop off all three bosses in these Flashpoints with a 30% drop rate. This means that you have a probability of getting a relic each run, instead of having to run endlessly and only one person getting one or nobody getting one.
×
×
  • Create New...