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ReiKai

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Everything posted by ReiKai

  1. The way I figure, you shouldn't have had to delete any because of a mistake made on BioWare's part. However, getting mad at others for not understanding your point or position isn't really helpful. Perhaps it just wasn't explained clearly. I would also say that BW can only accommodate to a certain degree is not only an unfair statement, but factually incorrect. We've seen them perform multiple server merges as a cost-saving measure. We know they keep trimming things down to save money while at the same time artificially raising the rarity value of items on the Cartel Market to trick people into spending more money trying to get them. Being able to support more than 50 characters per server is incredibly easy and not as data consuming as you'd think. Especially given the enormous decline of the player base. Certainly, some may come back when the new story content hits, and then leave just as quickly in the few days it takes to go through everything and the rigor of boredom sets in again. Essentially there is no reason to remain a subscriber for more than a month out of every year. Just enough to get the content and then drop it again. There is no sustainable end-game material and the Roadmap model of adding content, as I mentioned, just isn't a sustainable business model. The only effective choice in this late stage is to appeal to and appease as many of the remaining players as possible. Giving us one new thing while tightening the choker around our throats isn't going to keep peoples attention, nor endear us towards them. All this will do will give them a revenue spike for the month before all those returning and new subs vanish and everything sharply drops. That's it. There's no reason to continue feeding into this when the current BW simply isn't capable of producing the content necessary to maintain player interest. And I am saying this as someone who has been almost continuously subbed since the games release. So that's 8yrs of being a subscriber, with only a matter of days being unsubbed because I had to renew my payment methods. And that was it. And I can say that, after this holiday season, I'm just going to stop. There just isn't enough here anymore to keep me invested passed this point and I've struggled to maintain my interest.
  2. I am of the mind that they should simply raise the character limit to 100 per server. Even if people believe having 100 characters is excessive, that's each players responsibility. As far as BioWare is concerned, that's just more people paying to have more characters. The amount of extra data space required really isn't all that much and when you consider they've cut their costs substantially with the numerous merging and removal of servers, dozens of them, then I would have to argue that previously established limitations on characters should be removed to compensate the players. Especially when you plan on adding more races. Arguing over why someone needs so many is, frankly, pointless. Some people want just five, some people want 50. Some just need one, others want many to use as pack mules and storage. Especially if they're buying and opening cartel packs and are loaded down with scores of useless items. Some do it to try and possess every armor in the game and cartel market, and having many characters means a lot more space and slots for playing dress up. Really the reasoning itself doesn't matter, because everyone will have their own reasons. And so long as players have a reason, game companies can make money off it. I would also say that transferring characters from one server to another shouldn't have a cost for Subscribers. At least 1 character move a month free, anyway. As it stands, there isn't much of a reason for people to remain subbed. The "Roadmap" way of doing updates simply isn't viable. I'd wager the majority of subs only pay for a month when the new content is released, play that, and then unsub until the following year, since there's literally nothing else to do once you've done the new story bit. Which literally only takes a few hours at best. Leaving many people unsatisfied.
  3. Wasn't like that a week ago, from what I remember. And if they were being made legacy wide, it should've added them all together from all my alts. Not give me a blanket figure. Am pretty sure a few of my alts had a couple hundred on them. So this seems like a poorly implemented system. It wasn't like this before. And if it's going to be a legacy wide thing, then there shouldn't be a cap on Command Token earnings. Or if it's going to be this way, just make all tokens and such legacy wide. But I know for certain that I should've had more than this. Seems like it just took the value one of my alts had and wiped out the rest.
  4. Not sure if anyone else noticed or if it's just a visual bug, but it looks like all my Command tokens were either spread out among all my Lv 70 alts (unlikely), or they'd been removed/added so that every one of them has exactly 94 tokens. Each. Which I know for a fact is not how I left a number of them, some with far less, others with quite a bit more. Just checking 10 of my Lv70 alts and they all had exactly 94 Command Tokens each. This seems like an issue and hopefully it's an isolated case. I'd hate to see reports of people with thousands of Command Tokens spread across their alts only to come on after the update to find they all just have 94 each.
  5. I'm having similar issues. Cannot connect to server, server unavailable, extreme loading lag, 208 error, etc. And this only started yesterday. Haven't had this many issues with SWTOR since 2011. tried relogging, patching, restarting, and repairing. My service provider has not changed. There should be no issues and the Server Status says the servers are up. I don't see how this is a problem on my end when I didn't have this problem not two days ago.
  6. My PC is running fine and I got through the login, but now I'm stuck in an infinite loading loop to get to the character select screen. It hasn't frozen, it's just stuck loading and won't show the character select screen.
  7. Yup. Use'em all the time and no changes. And they weren't using any alignment specific weapons or gear.
  8. It's kind of ridiculous since I've been doing them on multiple characters and not had that happen. Maybe it has something to do with using Alignment specific gear.
  9. Thing is, that toon was in Section X, but didn't do the missions or weekly for it. I kept switching toons trying to get a bunch of things done at once. So I never actually did that set for Sect-X prior to having the alignment reset to 0.
  10. This was something I just saw when switching to a character I haven't used in over a week. It's a Jedi Sage at Lv70 whose alignment was Light V. I popped in on the character to check inventory, credits, etc etc, when I noticed the broken armor symbol flashing over the character icon. I was wondering why when I hovered over and it said to me; Righteous Mystic's Lightsaber - No longer meet requirements. I found that to be quite odd since you needed to be Light III to use it and she was Light V. So I opened up the character sheet to look at my alignment, and it was Gray Neutral at Light :140 Dark: 0. This has left me utterly baffled as to how it could've happened. I still play fairly regularly on multiple characters on the same server, which is Star Forge now (formerly Ebon Hawk before the merge). This has got to be some kind of weird bug. Now I have to wonder if anyone else has had something similar happen after the last patch.
  11. I just want them to implement the choice system so I'm not randomly thrown into a PvP match. I want to Choose what zones I want to play. I'm goddamn tired of 90% of all my queues ending up in Huttball matches. I hate Huttball. I don't want to get stuck playing Huttball because they refuse to let you queue for only the things you want to engage in. Every other game allows you to queue for things separately. If we can do that for Flashpoints, why in the absolute **** is it so difficult to do for PVP?
  12. Don't think she ever said that to me. Then again, mine received the Occulus and Imperious titles. And I get the feeling she'd only be joshing about having to get the Council's permission, since we know for a fact her ties with the Jedi nowadays was tenuous at best and a number within the order don't recognize her as a Jedi. Yes, if you go full DS, what you do goes against her morale code. Which is still in character for her. Ashara is head'n shoulders above the likes of Jaesa whose alliance and affiliation can be changed as easily as flipping a light switch. Or Kaliyo who is an entirely selfish sociopath who will backstab you and shove a thermal detonator up your exhaust port the moment you start getting too clingy and/or boring.
  13. I don't get the reason behind demanding that a character's personality be changed just because an incredibly small group of people don't like her attitude and beliefs. I for one love Ashara as a character. People tend to forget that, at the start, she still has the mentality of a child. She didn't really know anything else and her more aggressive attitude can stem from the fact she wasn't born and raised in the Jedi Order. Ashara does mention that she has family and has had contact with them. So while she may have perhaps been brought up by the Jedi from a young age, she still had a family and was found by the Jedi as opposed to taken as a baby. Given Ashara is between 18-20 when we meet her, it is entirely likely that she was born towards the latter third of the Galactic War. Since it went on for 30yrs and the game story begins 10yrs after the signing of the Treaty of Coruscant. So Ashara was born during the chaos of the war and was probably 6-8yrs old when the Jedi found her. It's entirely possible she lost friends and other relatives during the war as well and that could've lead to her aggressive nature in learning how to fight so she could fight against the Sith. Ashara is actually very well written. Her confusion over what happened to her and her masters upon meeting the Inquisitor, as well as her combative personality when arguing over the Jedi ideals versus the Sith philosophy comes across rather naturally because she's still just learning and has never been given the opportunity to experience the greater galaxy around her and grow as a person. So as the story progresses, Ashara comes to understand some things and ultimately comes to her own decisions and conclusions based on her own experiences rather than just relying on the Jedi teachings. She's no longer blinded by Jedi dogma, nor has she been corrupted by a Sith's rage and passions. Just as Guss Tuno has had to discover his own path and his own way to apply his skills, so too has Ashara had to go and understand her own personal path and identity. And that makes for a great character.
  14. I already said what they did with CXP was terrible on the update thread, but I should probably add some things. Yes, the ample CXP we were getting before was a bug and it was going to be fixed. But the devs also said they were going to look into raising the CXP rewards anyway because of this incident since it drew more players back in and displayed higher traffic in those daily areas. The problem here is that they didn't raise the reward from what it was normally. They just reset to base. Which makes a double-CXP week completely pointless. Also, claiming that if you use a CXP booster then it's worthwhile, is just a load of bollocks. Because it's the same as telling players that if you want to reach max Command now, you need to spend you Cartel Coins on the boosters, just to try and make up for the huge deficiency in rewards. Meaning you need to be a subscriber and/or throw out more real monies just so you can go and Grind. This is made all the worse by making getting Command 300 an achievement with every Class, which feeds into the mentalities of both Achievement Hunter players and those with gambling tendencies. So unless you already have Command 300 on at least 4 characters of different classes, then you're absolutely screwed right now.
  15. So was it part of the update plan to cut the CXP rewards from the Daily heroics? CZ, Yavin, Black Hole, etc. They only give the same as the daily planet heroics for supply crates. At "double" the rate, t's 150cxp, which is less than a tenth of what we were getting before today. So now the only way to get any meaningful CXP is by doing Operations and PVP. It really feels like they're trying to push everyone into doing PVP as a requirement to progress.
  16. Except, if you take what Tyth said as fact, then the "traitor" has "rage building within them and hope eroding". Which means the person in question is getting angrier and more upset as events continue to unfold, and has begun to lose trust and faith in the Alliance. There are very few that would fit that description within reason, and it can't be anyone who could've been killed during the story, and certainly not one of our four contacts in the base for missions as it wouldn't make any damn sense. As the Traitor is supposedly someone close to the Commander, it can't be any ancillary character like the Scions, who're only just now offering help. The only ones that can't be killed off or don't leave you among Story companions would be; Theron, Lana, Gault, and T7-01. And I'm pretty damn sure T7 isn't plotting against you. And doesn't have a humanoid body. And Gault would sooner take his Fake-ID buddy and disappear into the underworld the second the **** reaches critical mass than try an off you and cause a three-way galactic war. Which means the only two companions left that you couldn't murder off or make run away crying are Lana and Theron. You could argue allied figures that aren't necessarily companions, like Shae Vizla, but she'd have even less of a reason to restart a war when they're barely hanging on as it is. Mandos do love fighting and sport, but they're less sneaky backstabby than this. They're far more direct. Sana-Rae? Even if she had a vision about her betraying you, she'd go and ask for the Commander's advice as she wouldn't be sure of the meaning behind that or why it'd happen. Oggurrob would have no reason to turn on you either since you supply him with a spiffy lab and all this tech and toys for him to study and experiment with. Beywan would maybe betray you, but that'd be under the specific condition of you going Empror and being a total dick to the galaxy, and joining the Sith Empire to snuff out the Republic. And that's still an if since he and his troops are all classified as traitors to the Republic anyway for ditching them to help the Alliance. Hylo Viz? No reason to ignite a war either when every side is in the red in terms of money and resources. And if she was planning something, she'd have Gault backing her and he'd be the one trying to con you about what's going on and a way for it to work to your benefit. Like I said, no one else really makes sense and I made a case for Theron. It wouldn't be what he wants. But Theron is going through a lot more emotionally than anyone else. Trust issues with the Republic and Alliance, issues with his biological family, possible issues with his adoptive family (ie Teff'ith), helping to deal with galactic issues like Zakuul, the wars, Iokath and so on. Theron has been the most emotionally disturbed outside of Vaylin's insanity. He makes the most logical sense.
  17. And yet they went to the length of using Lormen, the guy constantly whining at you to call him Minister Lormen, whose appearance was from the Annihilation novel that served on the Ascendant Spear that Theron helped destroy, which they both reference. They didn't have to use Lormen and could've just used a random Moff or Minister or anyone else to be the goon who backstabs you on Dromund Kaas, but they used Lormen for a purpose. They wanted to bring your attention to those past events, including Theron mentioning Ngani Zho more often, who also only appeared in the comics. They're dropping a lot of little hints. Maybe it's all wrong, but it makes more sense than most other theories.
  18. Here's the thing. We know his spectral body went into Wild Space, luring Marr's fleet and the Outlander there into the territory of the Eternal Empire to be ambushed. There was never anything that indicate the Vitiate persona joined together with his Valkorion persona. And we know from Rishi than the Hand are still active, and there has yet to be a definitive conclusion with the Emperor's Children from the Republic class stories. There were still some left by the end of that. Yes, Valkorion is destroyed, but that doesn't mean the Emperor in his entirety is gone. His Vitiate aspect may still exist and has just been waiting for the Hand to prep a new body for him while the other half of his spirit continued to manipulate and toy around in the guise of Valkorion. So there is a Narrative way in which the Emperor could return. However, with the complete destruction of half his spirit, he'd be significantly weaker, and more than likely very angry. If he does return, he won't be nearly as powerful, which means resorting to other methods to make up for that deficiency, and possibly trying to reclaim the Alliance Commander's body, which may house all of the power held by Valkorion upon his destruction. All that is certainly a possibility And while people may hate the idea of bringing him back, again, for another story arc, it would also allow them to tie up all the loose ends left over from multiple class stories and the Shadow of Revan arc. After all, Revan's ghost was supposed to help you down the line in stopping the Emperor once and for all. Except he never appears in KotFE/KotET. Though Satele and Ghost Marr were being guided by the Force, which could hint at Revan directing them to where they were most needed. For me, I'd like to see the Emperor's end come in the final moments, seemingly closing in on victory, only for Revan's spirit to appear at last and wrestle with him. Vitiate, without his complete power, can't overwhelm Revan like he had before and they're now near equals. This chance allowing Revan to not only stop Vitiate once and for all, but also make up for all the mistakes he has made, by dragging the Emperor into the Abyss, sacrificing even his immortal spirit to stop Vitiate once and for all time.
  19. It's much stronger than you give it credit for. Also, Theron didn't even know Jace Malcom was his father until just before the Makeb incident, and they've hardly had much interaction since because of both the war, the Revan incident and Zakuul wrecking everyone's collective ****. Hell he doesn't even have much of a relationship with Satele, his mother, whom he knew was his mother thanks to Ngani Zho, but hasn't had much interaction with either since Satele having had a child was a big secret to the Jedi. If you look at it objectively, Theron doesn't like the Republic all that much anymore. Yes, he believes the People of the Relubic do need the help, but the people in charge is running it into the ground. Theron has been burned by the Republic multiple times and branded a traitor. Also, during the "Annihilation" novel, Theron was appalled to find out that Jace and those in charge were going to let Republic worlds burn as a sacrifice, just so it wouldn't leak that they have an Imperial Black Box that they could use to listen into all of the Sith Empire's most secure communications, claiming to be biding their time to get their best shot at taking down the Ascendant Spear. In same book, Satele does warn Theron that Jace's hatred of the Sith could end up destroying him and leading to great mistakes in the future. She wasn't using foresight, she just understood him best from their time together. Theron rather hates the Jedi philosophy and hypocrisy, but after calming down from his argument with Satele, he did come to realize she had a point. The lengths Jace would go to to destroy the Sith Empire could very well ruin the Republic and cause even more innocent lives to be lost or sacrificed or his idea of the "greater good". So, regardless of what side you chose on Iokath, Theron may not have much faith in the Republic with Jace being all gung-ho for Genocide and may feel that not every decision made by the Outlander was correct. On top of potentially having Teff'ith as blackmail material to keep Theron in check, he really would be emotionally unstable and unsure of whom he could really have faith in.
  20. People don't want to believe it, but I feel it is actually Theron who is the traitor. But not by his own choice. People need to consider something. Of all the available powers in the galaxy, there was one not represented during the events on Iokath. Zakuul is tied to the Alliance, so they're safe, and both Republic and Sith came knocking with the same leaked intel. However, the Hutts, who're just as desperate for resources, according to Hylo's message, are the only ones not present. There's no reason to believe they wouldn't have tried to get there first, gather all the weapons and tech they could, and then sell them to all sides in order to make their profits and protect their interests. You could argue the Hutts are allied with the Republic, but that was only a part of them from the Makeb incident, and the Hutts are resentful due to the Republic bleeding their resources to help both settle the Makeb survivors and fund their war efforts against the Sith Empire. Then they spent the next 5-odd years being bled out by Arcann and Zakuul. They're not exactly happy customers here. So what does all that have to do with Theron? Well, while it may not be the Hutts themselves, or not the Hutts directly, it could very well be forces in the Underworld manipulating him by way of someone he cares about; Teff'ith. Through past events, the Twi'lek Teff'ith has been connected to both Theron Shan and his former teacher and surrogate father, Jedi Master Ngani Zho. Teff'ih has appeared in both the SWTOR comics and novels and Theron sees her as kind of a younger sister, despite Teff'ith really not liking having Theron watching out for her behind her back. However it doesn't change the fact he does keep tabs on her and tries to make sure she doesn't get over her head. We actually receive a message from Teff'ith during the "Shadow of Revan" campaign, so she is established as existing within the game, we've just never met her directly. Teff'ith had worked as a slaver, a member of Black Sun, and was thought to have once worked for Rogun the Butcher. But now we move ahead 5yrs with KotFE and with the disappearance/loss of the Republic Smuggler, the entire criminal underworld has been left up for grabs amidst the terror of the Eternal Fleet stamping around. Now, let's say the Hutts or a new powerful figure in the Underworld managed to learn about Iokath and what was going on with the Alliance through spies in Hylo Viz's smuggling groups, and they decided the best way to get what they want and remove the strongest military powers in the galaxy is to have them all fight each other. No better way to do that than with a big fat super-weapon that could change the balance of power and make them all fight over it. And that's where Theron comes in. If Teff'ith was captured and/or her life was being threatened, Theron would want to do anything to save her, hence his further emotional state during the events on Iokath. Theron doesn't want to be a traitor, but until he can find some way to root out who's manipulating him, the Republic and Empire, then he's trapped. If he tries to tell anyone what's going on, in secret or not, Teff'ith could end up dead and all that would be accomplished is everyone loses trust in him. Theron is stuck between a rock and another rock. Neither can be scaled. He's stuck until someone else can find a way out of that situation for him.
  21. As it stands right now, Iokath is a complete waste of time and is just boring. Outside the initial story bit, the structure of how the Daily missions are done feels the same as a Freemium game on your iPhone. It feels like you're being scammed. Iokath needs multiple improvements to even make it worth doing. 1. Get rid of Crystal Clusters, both as drops and mission rewards. Each size only gives a random value and even the Large ones are under 30 power shards. A regular one has given as low as 2 power shards. Making it entirely worthless. Assign a set amount of power shards as a reward for completing daily missions that make it worth doing so that players can use them to make use of the Monitor/Walker/Mouse more readily as opposed to farming for hours just to get shards. 2. Lessen the cost of power shards to use the Monitor/Walker/Mouse Droid or increase the dropped amount from mobs on Iokath. Given you can only Rent one of these for a fixed period and if you happen to die before completing the mission parameters, you need to expend another 75/300/600 power shards to try again. It's like a Claw Grab machine in video arcades. Miss your chance and you have to pay up to try again. It's not fun. At least with the Claw you can feel somewhat rewarded for your effort. You don't get the same feeling doing Iokath dailies when they don't even begin to compensate you for what you spent just trying to complete the mission. 3. Remove the weekly reputation cap. This should be done universally. Because it's completely pointless to even have a weekly cap on reputation gain since all it does is force players to hold onto their tokens for another week before they can use them. And eventually they're not going to be usable anyway once you achieve maximum reputation with that faction and just sell them for credits to vendors. There's no point in making people hold onto them longer. 4. Fix the material exchange ratio for power shards. A 12-1 ratio to get Iokath Power Shards from the vendor is appalling. The fact someone would need to expend 3600 of a crafting material just to get 300 power shards, just to then use those to Rent an Iokath Monitor to then try and complete a Daily Mission is just extremely poor mismanagement of the system. It is faster and more rewarding to just kill mobs to make shards than it would be to waste materials used for crafting to buy them. A 2-1 or even a 3-1 exchange rate would be far more viable and players would make use of it as it wouldn't require them to empty their cargo holds just trying to Rent (yes I'm going to keep using that word) an Item just to complete yet another Daily mission. 5. Better items from Reputation Vendor. The only two good things from the Iokath rep vendor is the Armor and the speeder. That's it. Not even Decorations for strongholds. More than half the available items are just Temporary Boosts for the Monitors/Walkers/Mouse Droids that themselves are only Temporary, both of which requiring Iokath Power Shards, just to Rent them. This honestly feels like we're being cheated. We were promised something good to tide us over, given a bit of an interesting story, and then right when we get to the interesting part, we get punched right in the dick and have our wallets stolen. That's what this feels like.
  22. I was mistaken on my rewards. I could access the Anniversary Personnel vendor on fleet to get everything else for nothing. I wasn't aware at first that that's how you got everything. Anyway, while it's not exactly spectacular, it's not completely awful. Granted it's not very useful and I hardly think anyone does Conquest events anymore and most peoples strongholds would be clustered with items as is. It would've been nicer if we could have more than just 4 active and gotten some new strongholds with the 5.0 drop and Anniversary. Like a place on Manaan and Voss. Or especially a place opening on Zakuul after completing KOTET. That would've been a most superb reward for people.
  23. Yeah, I think my sub was only discontinued for a few days at the most because my card expired. When I had seen I went preferred, I went and restarted my sub with the new card within a day. And the only reward I've claimed for the 5th year anniversary was the...Galactic Alliance Statue. Of which you can only own and collect 1 of. That's kinda harsh. And I had gotten the Collector's Edition. And probably unlike most CE buyers, I still have the Malgus statue that came with it. So I'm feelin kinda jipped here.
  24. That's always been a misconception. Lightsabers could never cut through anything. They are just glorified plasma torches and the EM-field that contains them and keeps them in that cylindrical shape can be diverted or outright blocked. It's also the only reason why lightsabers don't just pass through each other. There are multiple materials within the SWU that can straight up stop lightsabers and several organic lifeforms as well. Far as shape goes, it does go beyond merely aesthetics. A basic lightsaber is their equivalent of a longsword and those are dual-edged. They are meant more for hacking than anything else and while a lightsaber makes it easier to cleave and pierce, it's primary is still hacking. Those like Dooku have curved hilts for more radius of control and whose chosen form works more along the lines of Fencing, using jabs, thrusts and parries as opposed to hacking and blocking. The shape and form of the katana is designed a-specifically for slashing and focusing all of that force into a single edge as opposed to the dual-edge of a longsword. How this differs in lightsaber form is more appropriately its focus. There are arguments about how well a lightsaber can cut and how strong the blade is with what kind of crystal is being used as the focus. Sith synthetic crystals supposedly have greater cutting power. But the problem is that there is really no decisive way to prove that since all straight-edged lightsabers function exactly the same and without variation in style and form of the blade, they might as well all just look like big glowing willy extensions for all the difference it makes. So with the thought of the katana form in mind it does change how you hold and balanace, and how you strike with it. With the focus being almost purely on slashing it's actual cutting power would be degrees greater than a standard lightsaber due to it having a more solidified shape than just a straight cylindrical beam. I should also point out that despite katanas and other such similar swords an weapons of that period being initially made of iron sand due to limited resources, they were still some of the strongest blades in history. In fact I'd say most of the greatest swords known in modern history have come from the lands of the East. Most notably China and Japan. On a more fun note, Man At Arms did a recent episode where they used those old smelting styles and tools to make steel from iron sand and use it to forge a dandao. Which is essentially the Chinese variant of a nodachi. If nothing else, what they do and make is just pure awesome.
  25. My thought would be "why a lightsaber at all?" They're actually kinda fragile if you think about it and have had really no innovation for thousands of years. If anything it would be a white-bladed lightkatana. Katanas are inherently better than other sword types anyway. And most lightsabers suffer from poor design anyway. The cross-guard saber is one of the poorest of all, making the hilt look like a glowing tetris block. The idea that you can go "hey look I can burn people with the exhaust port!" doesn't work when they are on both sides and can just as equally burn a hole through your own stupid chest. The crossguard section shouldn't have perfect 90 degree angles because it's absolutely pointless for a lightsaber. You'd want the extra beams/energy at a 45 degree angle and near the blade hilt in order to catch the opponents blade there and take control of it since it would be trapped between the two beams. The way it's designed both in the movie and shown in SWTOR would allow anyone smart enough to just cut off the exhaust pipes and let the thing explode in your hand. If anything, I'd rather have a Sith Sword in the form of a katana or Chinese blades such as the jian, which is made for speed and flexibility, light and mobile for close quarters combat and was used in conjunction with martial arts. It would be far more formidable in actual combat than your standard lightsaber.
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