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JeffIncredible

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  1. Flame burst gets auto replaced by whatever newer version your tree has, since they shared a cd anyways they just take it away as soon as you train the new one.
  2. I think a better option to improve madness is to give it an Expunge kind of ability. Basically consume your dots on a target for either remaining dmg on the ticks or for a set lower value if that burst is too much. Even if it's execute it would still be nice.
  3. But it will not trigger the health regen, they changed the wording in the patch notes specifically for this.
  4. Replays and YouTube uploading worked into the client, where/when?
  5. Electro Net now can. But seriously this ability is so overpowered it's ridiculous. Without or without a ball this can't go through this way.
  6. I get this mostly when i'm Knocked back near the corners of the entrance.
  7. FYI Open World PvP will bring all the complaints about stealth classes again.
  8. why do you cut off your ability bar?
  9. The change to overload to be instant is huge, don't know how many times i've started the animation and got kb'd myself only to still have overload go off wherever I landed.
  10. You are so far off sorry to tell ya. Polarity shift grants immunity to interrupts not stuns and Force Speed is one of the most critical skills a Sorc has. I am of course referring to end game type of play to include pvp and pve so if you don't do either of those then I understand why you feel that way.
  11. You are kidding me with the resolve change right? That is the complete opposite of the problem that folks complain about. Why would you cater your change to a pick up group situation? All that is going to do is make being stun locked that much easier, at least that's how it sounds. Stun =/= fun
  12. When you have to work twice as hard then there is something wrong. If you are leading your WZ in damage there is something wrong. And unless you don't have an Agent Healer or some ridiculous protection you shouldn't be leading the WZ in healing either. Just the reality of things.
  13. You make a good point and a valid question. There would definitely have to be some discussion on which abilities would fit the criteria. DoT's would be an interesting wrinkle too. As far as which abilities there are some main class defining abilities such as Rail Shot and Smash that you can spec into to increase their overall damage. I suppose you could tie into those skill boxes the mechanic that if you increase this damage you will make this ability be a CC breaker. Just a thought. Not entirely sure about the DoT's since they take so long to actually deal their damage.
  14. Now that's a good idea too. The way I would see that working would be you get stunned and essentially that stun would have HP and as you take damage it eats away at the duration of the stun. So if you that stun had 4k HP as soon as you took 4k damage the stun would end. Is that along the lines of what you were saying? As another alternative I would still just like to see a second stun breaker in the form of a relic. That way the devs wouldn't have to change the system at all. Even if they upped the CD of the ability CC breaker to 3 minutes and put the relic on a 3 minute CD too you would be able to use them more tactically rather than spammably.
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