Jump to content

Huxxar

Members
  • Posts

    30
  • Joined

Everything posted by Huxxar

  1. Dantooine, Kashyyyk, Manaan! Telos, Coruscant for Empire, other parts of Dromund Kaas. Onderon, Dxun, Yavin IV, Felucia, Raxus Prime, Falleen, Kalee, more Korriban, Sullust, Bothawui, Shili, Cathar, more of Nar Shaddaa, Kuat, Anaxes, RYLOTH. I pretty much appreciate any new content
  2. Okay I don't understand why people are focusing on entry level stuff on either PVP or PVE. The main issue of imbalance is doing the highest endgame content available in the highest gear tier available. I don't understand how this has been confusing for 14 pages, but I can try to repeat: HM Explosive Conflict (Denova) CAN be cleared even with EVERYONE in WH PVP gear with minimal disadvantage. Given the time investment you all claim it takes to get WH, we're assuming those players care enough to know the strategy and apply skill. It is not optimal, but it's about the same level as Rakata, which is what most PVE only people already have going into HM EC, anyway. You mention WH stat pools minus expertise, but the PVE-only stat advantages of Campaign meet diminishing returns, anyway. Level 50 PVP CANNOT be won with EVERYONE on one team in Campaign PVE gear except with great strokes of luck or against another ungeared team (unlikely). Way back before release, devs said the difference in performance for gear in PVP should be at most 10%. So two players of equal skill playing the same class should only differ by up to 10% based on gear. This is simply not the case. Expertise is too heavily weighted. That's pretty much it. There is no PVE Operations-only stat on Rakata or Campaign etc gear that excludes endgame PVPers from jumping in and being effective in Nightmare modes, so why is expertise so discriminating against PVE players? Especially since people are complaining that it takes too long for queues to pop, wouldn't you want more PVE players to attempt PVP instead of being put off by having to get Recruit gear to replace the Rakata/Campaign gear they invested hours to earn? The cheapness of Recruit is irrelevant; I worked for the gear I have, I'm willing to suffer ~10% disadvantage going into PVP, but I face closer to 30-40% disadvantage that is NOT MIRRORED WHEN PVP PLAYERS GO TO ENDGAME RAIDS. I don't even mind that it's easy to go from PVP to PVE and wearing the cool-looking WH gear you worked hard to acquire. I actually enjoy having people raid with us and get to experience the other half of endgame content if they are willing to learn the fights . So let me show off my Campaign in Warzones and still be effective with slight disadvantage. Even if it's just as effective as the recruit gear I could buy, anyway, that is acceptable. Surely you PVP-only people shouldn't be that upset if highest tear PVE is equal to lowest PVP for PVP content when highest PVP is equal to second highest PVE for PVE content, right? Would you really feel cool and successful if you won a warzone simply because you facerolled in your WH and the other team was fighting hard in Campaign?
  3. if you're referring to EV, if you jump in the lava and die (to avoid horrendous overpriced repairs), you will die again 3-4 minutes later.
×
×
  • Create New...