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Maeklos

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Everything posted by Maeklos

  1. Self-righteous? Try helpful, mate. Stuck in bed? Plenty of interesting things on Wookieepedia to go through. Brush up on Mandalorian. Find some good Star Wars e-books on Amazon. Maybe even give the new Star Wars Battlefront 2 a go on the Origin store. I picked it up for $5 a couple weeks ago, not sure if it's still that price, but definitely worth a fiver for the single player story alone even if you're not into the (honestly fun) PvP stuff - and I'm not, normally. But as for someone who's dealt with being bedridden myself occasionally thanks to several run-ins with angry individuals in faraway lands, I know that enforced convalescence can suck. And I imagine that wanting to do something and not being able to makes it suck all the more. But there's plenty of other things to tickle your pickle with.
  2. I'm guessing someone's feeling really proud of their high school economics course. Seriously, man. Go spend the time you're normally be complaining about BioWare actually reading through economics reports from the various government and civic agencies. Do something useful with your time.
  3. Maybe, but maybe not. Depending on how their system is set up, those two extra lines of code shouldn't be taking up anymore cycles than combat lasting another 2 attacks (where in range, to hit, damage, damage reduction, etc are all calculated).
  4. Guy's probably not a moron, and 'serious economic trouble' depends on whether you consider a consistent economic growth over the last 30 years (barring '91, '08, and '09) of ~2% to be bad. But simple things like that which are easily Googled are no match for a good, red-faced hyperbolic argument, huh?
  5. I will. Salty entitledness makes these patch day hiccups all the more amusing, probably because I would've been there myself 20 or so years ago in the early days of EQ when I was still in high school.
  6. WoW pulled off the live start to Battle for Azeroth flawlessly. As soon as that counter ticked down, boom. You could start the entire new expansion's worth of content with no server downtime at all. ...Of course, BfA sucks, but whatever.
  7. Maybe, although my guess isn't that it's the extra bit of figuring (which is minuscule at the rate of data processing today - or even five or ten years ago), but that there's an error in the code somewhere. I.e., the data's getting bitten off and chewed, when when the system goes to swallow it (and add it to your total), it's winding up being vomited back up a few times before winding up where it's supposed to be. Which is why if you're running around doing stuff, your CQP updates in real time (which shouldn't be happening if it was lagging the servers), but is still somehow responsible for derailing everything.
  8. That's what I usually tend to do. Sub for a month or two, play up the next storyline content and get my fill of other stuff, then when my interest wanes, cancel for six or eight months before coming back and playing the next chunk. $15 a month doesn't seem like a lot, but that's more than enough money to take up an actual, useful hobby like woodworking or fishing. $15 is even a couple of boxes of ammo for a range day or some seeds or bulbs to get your garden going, depending on your tastes. And who doesn't love sitting outside in the sunshine with a glass of something nice and cold, listening to the birds while enjoying the fruits of a day well spent? Or you can be inside, getting hacked off about BioWare shenaniganery.
  9. I'm just kind of curious how, like, two lines of code (one converting a percentage of earned XP into CQP and another adding that to your total) can be causing the entire server architecture to come apart at the seams. Even the creaky old system from the mid-90s that we were using at the last company I worked for wasn't that shabby.
  10. I'm not mad at anything. I've ridden the TOR beast since launch on and off, and I know how shaky BioWare is with stuff during patch cycles. I do my usual routine: give it a couple of hours while I'm doing stuff during the day, and if it's not up and running by the time I actually get to sit down and have some fun, screw it. Off to play something else! Right now, it's Surviving Mars, a pretty darn good indie hit from the Steam store that's got some really nice DLC (like embarking on a massive program using realistic technologies to make Mars habitable). Not only is the game a gem to play if you like city building/strategy/sci-fi games, but it's all tied into real (even if sometimes theoretical) technologies. Definitely worth a try.
  11. Nah, mate. This is patch day for a BioWare game. If you want to see how bad BioWare can get with handling games these days, go dig up some Anthem Reddit posts. If you want to see how bad TOR was in 'the good old days', go dig up the posts about the launch festivities when Rise of the Hutt Cartel went live and the servers were down sporadically for hours at a time for like 3-4 days.
  12. Cemeteries are full of people who were wrong, too. Also cats, birds, babies, and ugly people. If you're going to say something like it's profound, maybe make sure it's actually profound, yeah?
  13. Yeah, heaven forbid people play the game they're paying for, especially after the devs said they fixed the issues, then the issues immediately got un-fixed and haven't heard a word from BW since. Makes sense.
  14. Checking mail wasn't working. It'd take 2-3 minutes after clicking on a mail (from the GTN) to get the contents to actually display. Clicking on a bought item or trying to get credits back from a failed sale would get a "Mail operation error" or something. Clicking the different outfit tabs for my character would just show blank spaces. Trying to travel to different areas would take 30-40 seconds for the transition to happen. Various NPCs at Fleet were not appearing. Then, when I tried to leave my stronghold, I got dumped out of the game entirely. Now I'm trying to log back in and am facing a queue. Current server is also Star Forge. EDIT: Got through the queue. Tried to log back in. Now I'm siting there at the Interlude loading screen with the spinning wheel thingy in the bottom right. No loading bar. Just sitting here. Waiting for about 3-4 minutes now.
  15. When my Mawvorr is following me, its target box takes up about 80% of the lower half of my screen even if the Mawvorr itself isn't visible in-camera. I can't click on things to use them, click on NPCs, etc, without dismissing him. His target box seems to be about four times his size; it needs to be reduced.
  16. More personnel in general would be nice. Suggestions: 1) A cantina band, such as the ones that perform in various cantinas. This would be an 'object' that fits on a Large hook and contains a stage with performers. Interacting with the stage - or a jukebox, console, etc - attached to the stage would get them to perform a random song as with a jukebox, except that the NPCs would sing and perform along with the song. 2) More civilian-type personnel. Jawas, Weequay, Duros, more types of humans (Republic, Imperial, neutral), casual dancers (like the ones in various clubs, as opposed to the twi'lek slave dancers), Wookiees, refugees...on and on and on. 3) Alliance personnel. There aren't any. At all. Why? No Alliance soldiers, medics, pilots, smugglers, Force users, nothing. And why can't we place Hylo, Aywan, Sana-Rae, and Dr. Ogg? 4) Profession trainers and skill trainers. Should be able to unlock a crafting skill trainer to place in your stronghold (or 10/10 of them) once you hit 600 in a crafting skill. 5) More merchants. Now that Cartel Certificates are nearly impossible to obtain anymore, it's likewise nearly impossible to obtain medical droids. Need more of these, also have the 4/4 limit on Felusia Stato raised since we're able to have more than 4 strongholds now. Mod vendors would also be nice. 6) More event-specific personnel. Gree droids, T.H.O.R.N. personnel and actual BBA bounty hunters would be nice. 7) DvL personnel. Dark-side Jedi. Light-side Sith. Apprentices. Padawans. Personnel who look like they're practicing Force abilities or Lightsaber techniques. Make them purchasable with the DS and LS tokens. Could go on and on of all the possibilities that BioWare *could* do. As to what they *will* do? Probably not much. We get...what...maybe 1 new type of personnel every couple of Cartel packs? And considering that Waiters, Waitresses, Bartenders, Imperial and Republic Medical Droids, all three Jawas, Astromech Serving Droids, and the two types of twi'lek dancers are nearly impossible to obtain now, that cuts a huge chunk out of the personnel you're actually able to get.
  17. The other problem is that a lot of the various reputation items from the cartel reputations require certificates themselves to get, and since the certificates are bound to legacy, it's impossible for people to get these. Spending 2.5 million credits for a certificate puts the odds of winning a certificate at 1:3300, which is a stupid ratio for a drop that is *required* - and often in quantities larger than 1 - to buy certain items in-game. The fact that these haven't gone to some other means of obtaining - or that certificates have some other means of likewise obtaining - is a stupid oversight on BioWare's part. Make them purchasable in-game with Completed Bounty Contracts, Gray Secant Components, Rakghoul DNA Canisters, or have them as random world drops or drops from Galactic Command Crates. My worry is, however, that the current model will never change - or at least not for the foreseeable future. The stupidity of the current Galactic Command system with random rewards for work shows that the current development direction for BioWare is along the "Gambling is fun!" line of thought, rather than line of thought that espouses working for a clear goal.
  18. It is balanced. When Light Side wins, world bosses spawn that drop DS tokens. So, if you're an LS player, you can only get an LS token by leveling up your GC. If you're a DS player when LS wins, you can farm world bosses and make up to 10 tokens in that hour.
  19. Honestly, the reason it happened is what, in the film industry, is called "Screenwriter's Disease", i.e., something happens just because the writers wanted it to be so, with little to no logical reasoning behind it. And, looking at the story as a whole, they'd written themselves into a corner: without the whole Eternal Fleet at her command, and with the GEMINI models that had elected to go rogue, she was no longer a threat. Rather than making the rest of the story about taking apart her power base on Zakuul (which part of the story is STILL about, and which makes me think the whole GEMINI thing might have been a last-minute script change) and removing her from power, they had to try to make her into a Big Bad again capable of being a threat to the Alliance in order to, theoretically, create tension and drama at the expense of a sensible plot. Just my two credits, you mileage may vary.
  20. Once you hit 70, you open up the Galactic Command system. Basically, you keep gaining XP (now called Command Experience) by doing missions, killing bosses, etc. Once you gain a level, you get a crate of items. The items in this crate are completely random, and contain: moddable (but empty) weapons and pieces of armor, reputation items, companion gifts, Jawa junk of various colors, pets, schematics, and 228 and 230 gear pieces. However, as I said, EVERY ITEM IS COMPLETELY RANDOM. So there's no telling if you're going to spend a few hours gaining a GC rank and get anything useful or not. There are plenty of people who hit GC rank 10, 20, 30, etc, and haven't gotten a single piece of set gear, sometimes not even a single piece of USEFUL gear. So now, instead of working and earning tokens, crystals, whatever, you're completely at the mercy of luck. Sometimes you get something useful...but most of the time, you don't. That's how BioWare is forcing their religion of RNGesus on the masses.
  21. Yeah, that choice actively mentions that if the researchers get off the planet, they will spread the infection throughout the galaxy. Not 'might', but 'will'. And as is mentioned, the plague can and will affect anyone and everyone and it has no cure. A similar thing happens in Kaon Under Siege, when the guard captain gets infected by a rakghoul and asks you to kill him before he turns. Mercy killing him is a Dark Side choice, while letting him go through the agonizing change into a rakghoul (and THEN killing him in combat) is a Light Side choice. BioWare simply can't moral.
  22. I was noticing this doing Section X dailies the other day. Trying to cruise through a group of mobs would see them blasting me off my speeder about 50% of the time rather than never.
  23. This only refers to any story missions from Chapters 1-3 of your character story. I.e., the Bounty Hunter, Inquisitor, Jedi Knight, etc, story. It has nothing to do with operations, non-story missions, and so on. Basically, once you start KotFE, you can't finish your class story if you haven't already. But if you've already finished your class story, done SoR and Ziost, you're good to go. Nothing to worry about.
  24. All 16 chapters of KotFE (minus the Alerts, Star Forts, and other grindy bits) will run you about 10-12 hours if you take your time, explore, do the tourist thing. KoTET will take you another 10, maybe, and it has no grindy bits to it (unless you count the Galactic Command jazz, and that's about as welcome as waking up with ants biting your tender bits). All told, both expansions get you ~20 hours of play. 25-30 if you do all of the Alliance alerts, Star Fortresses, etc. With no new reputations to work on, dailies to do, flashpoints or operations, there's absolutely no new progressive content. BioWare just redid all their existing stuff from level 65 to 70 and called it good. And given that what story content there is varies very little depending on your choices (99% of your choices DON'T matter, and the 1% that do have a sucky outcome no matter what), there's very little replayability. My recommendation: play through the story once, then unsub. Come back when BioWare actually makes a real expansion.
  25. In my friend's case, it's Ebon Hawk. It's happened to me a few times, too, where I get booted back to the server select screen and then re-enter EH and log my character back in, but it's never been endemic. I'd say that it's probably a BioWare issue having to do with peak server usage or something. It's either a kink they'll fix or one they'll ignore. Either way, not much we can do.
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