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MrSteak

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Everything posted by MrSteak

  1. I'll go with the ******** answer and say "whichever one you've been using the entire time so far"
  2. Wither is more or less just a free stack of Harnessed Darkness. It's good for healing you, assuming you don't get knocked back instantly and thus interrupted on your "immune to interrupt" specced lightning.
  3. While we're at it, make them immune to knockbacks, stuns, and roots.
  4. Certainly seems that way. RIP, scoundrels. We will miss us.
  5. If you haven't played a scoundrel/operative, then you don't quite realize that the classes pretty much are restricted to healing roles. Our DOT tree is terrible since it requires us to be in melee range and our burst tree is having its burst taken away. I'm going to give it a try, but there's a very good chance that 1.2 will see my scoundrel turn into a healer. And collect a lot of dust while I level a juggernaut/guardian. But one major issue of concern here is that there aren't a lot of people online anymore. Maybe they're all testing, maybe they've quit, I don't know. After the patch hits and if the server populations are still extremely low, I'll pretty much be forced to quit. I see no reason to pay a monthly fee for a single player game.
  6. You've convinced me to troll warzones with nothing but Dirty Kick and running away until it's ready again. Just nut shots, all day long.
  7. So you get pulled into fire and acid once in a while, so what? Your team's doing it too.
  8. Either a population increase in 1.2 or a server merger will fix the problem. I'm not rerolling, but I'm not entirely adverse to cancelling if there's no MM in this MMO. At least for a little while.
  9. You've already got a knockback that sends me 30m and heavy armor. You don't get anything else.
  10. I tank just fine in this game. I guard, I taunt, I wither, shock, and lightning. Tanking in PVP is about providing support to your team, not being able to fight 1v3 and pretend you're Rambo. See somebody getting focused? Guard them, area taunt the enemy. You just gave them a few more precious seconds to go all out DPS and potentially even turn the tides of that fight.
  11. I hate twinkers, but I don't see anything technically wrong with what they're doing.
  12. I'm less concerned with the video and more interested in what system specs you have that let the game run so smooth. I can run huttball and voidstar tolerably, but alderaan is so choppy it's not even worth trying.
  13. The fact that this is a game and not a job.
  14. Lower accuracy, lower total armor. It's a noticable, but small, jump in DPS for a sacrifice in survivability, which we still totally have. Not exactly a big deal if you play PVP warzones in teams like you're supposed to instead of being a cowboy.
  15. It's a pretty simple concept. You turn left or right from the door you exit out of. East/West also works.
  16. What, exactly, is the problem with taking tanking talents and supporting them with DPS gear? You lose the survivability you'd get if you were a pure tank and you raise your damage output. It's a tradeoff, like any other. This is coming from an assassin in full tank gear, btw. My 1v1 fights against Darkness DPSers take a while and I'm at about a 1:1 k/d on average, and that's even with the gear gap.
  17. Helping to control the center is always fun. I like showing up a little late while a DPS is there taking damage, then throw on a guard and terrorize the 2-3 that were trying to focus on them. A tank taunting and guarding is a great source of panic that allows your DPS to make a clean sweep. Then you grab the ball; throw the ball.
  18. Because people don't want to invest three months of their lives raiding to get a set of gear for a game. It's not fun. If you want a good, difficult game, check out Demon's Souls/Dark Souls.
  19. A 32 man WZ would have an awesome feel to it, but I doubt my rig could handle it. That's probably a problem a lot of people would run into.
  20. Not all that often you get a group of players together that can stop each other completely at the first door. It's mostly a steamroll one way or another.
  21. So in other words.... yes. MVP voting doesn't do anything. Significant.
  22. He's not avoiding anybody, he's leaping straight for them. They need to GTF out of the way, or at least off of the ledge with the goal line. Look, I hate getting pulled into fire/acid as much as the next guy, but I also love getting to DO it as much as the next guy. As an assassin, my pull is on a 45 second cooldown. That's a long wait to pull somebody off a ledge or into a hazard. Couple that with the fact that it simply doesn't work a lot of the time and I don't see what the problem is here. I can't tell you how many times I've used Force Pull only to have it consume the cooldown while the targeted player just continues forward. This is all to say nothing of the conditions necessary for a pull kill. You have to be in just the right position, they have to be in range, for fire you have to make sure it's not about to end, and you have to manage to not get assaulted or pulled yourself.
  23. Healers are strong, this is true. However, healers NEED to be strong to keep up with the amount of DPS put out by endgame level bosses. So your options are these: 1) Nerf PVE bosses. Make them super easy mode so no effort goes into beating them. That way, you can safely nerf healing and the DPS drones can frantically attack healers again. 2) Give Souncrels/Operatives their burst DPS back. They can sneak up on a healer, burn them down quickly, then probably die assuming their vanish is on cooldown. 3) Nerf endurance while buffing endurance. Perform an endurance stat reworking so that it will give DPS and healing players less HP, but remain fairly high or even increase for tanks. i.e. once it reaches a certain threshold you wouldn't be able to reach with DPS/healing gear, it gets an increase in effectiveness. 4) Add in a PVP only debuff that makes healers OOM faster than they do in PVE. This lets stats stay the same in other aspects of the game, but doesn't allow the spamability of healing in PVP 5) Add a PVP only debuff for bubble abilities. Sorcs/Sages can throw up a bubble, heal to full, take a some damage while healing some more, then throw up the bubble again and heal back to full pretty much endlessly. If the bubble took longer to reapply in PVP, they'd have a much tougher time tanking the entire WZ. 6) Man with the Golden Gun mode. All players have 1 HP. That was a joke. 7) Give everyone a full Battlemaster set and remove requirements of Battlemaster gear. PVP is now over, problem is solved indirectly. 8) Random appearances of raid bosses in WZs. Keep the healers distracted, or they build a ton of threat without realizing it. 9) Healers get inflicted with a Doom timer everytime they step out the door in a WZ. Timer reaches zero, they die. I'm sure I could come up with a few more silly ones, but a few of these might actually be worth considering. Not the last 4, though. Those are much too awesome.
  24. Tanking is meant to be done with a healer at your back in pretty much every instance in this game. Sure you can throw a guard on your DPS buddy, but that means you get focused while the healers you're fighting heal forever. Once you die, your DPS quickly follows. Guard a healer and you're immortal until you get focused by at least 4 players. That's really the most useful advice I can possibly give. Guard a healer and stay in their range. If you can distract enough people in huttball, the rest of your team should be able to score. If it's you two against half their team in Voidstar, you outlast them until your team shows up to help. If it's you two against a group in CW, you'll pretty much never make a cap, but you'll definitely be able to defend it. Another fun tactic is to guard a teammate taking damage, AOE taunt, and watch the six seconds of panic. Assuming of course that you don't get focus fired immediately by a coordinated group. That's happened to me several times.
  25. Force Master was made for sorcerers, Survivor for tanks builds, Stalker for Deception builds. Each class kind of has that one odd build out that doesn't really fit with its "intended" gear (dirty fighting scoundrel comes to mind), and a Madness Assassin is ours. Hopefully the War Hero gear will address such an issue and allow for useful set bonuses and stats without having to buy two full sets.
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