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magnashear

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Everything posted by magnashear

  1. for one week the developers should make it so that when you target a hatred it tells you what buttons to push. Like when they pop deflection blackout your stuns. When they pop shroud black out your force and tech attacks. They could do this for like 1 week and then revert it back to normal. That way y'all can all L2P
  2. vocal minority? I think the same 20 or 30 people who are flooding the forums with all the nerF hatred threads may be the only ones who having a problem with them
  3. I wonder am I playing the same game as y'all. That's referring to the forum posters who are so afraid of hatred. In my guild no one is worried about hatred assassins. When I solo queue ranked with randoms nobody is ever concerned when the other team has 2+ hatred. People usually only get worried when the other team has multiple sorcerers or powerTechs. hatred does look really pretty on the scoreboard I guess but when you have one attacking you they don't seem to be able to kill you very fast. And they do have some survivability though and are usually one of the last targets we kill. Sometimes if I see one I recognized as being a good player I will ask for a hard switch on them.they either die or run and hide somewhere why we kill the rest of the team.
  4. First off if I'm glowing yellow stop spamming force tech attacks on me. It's probably people like you why I keep seeing "resist " floating over my head. What class do u main? Most be pt or sort huh? U ragin on the forums in hope the nerf bat doesn't swing your way?
  5. Yes let's all run away from the aoe and let the imp range dps and heals stand in the middle of it and free cast. You are forced to stand in it. It needs a cd is all dmg is fine. Also pubs have a mailbox in the combat area?
  6. yes, I think player skill discrepancy may be your problem. Good luck with that. there's guides and stuff out there for ya
  7. I'm serenity shadow. Got paired with 3 van's last night over and over. Kept coming up against a team of 3 hatred and 1 pt. So it was the mirror opposite of our team. We slaughtered the hatred team every time. we got the under 1 minute medal every round except for when one of them would stealth out and hide at the end. It seems to me in solo ques right now having 2 plus van or pt =win everytime. Having 2 plus hatred or serenity is strong as long as you don't have commando or sent on your team but not nearly as strong as multiple van/pt
  8. I'm on a server where people complain that imps always win yet when I solo que I win close to 40 percent and well over 50 when in a premade. This isn't directed at the OP but at everyone, sometimes you have to be the one to get in op's chat and lay out the plan and get everyone on the same page. For instance I can't count how many huttballs I've been where we had a stealth the get in their end zone but never once typed out "hey yall I'm stealth in the zone. Go pit with the ball." You don't have to be guarding a node to call Inc for it. From mid especially it's pretty easy to count the enemy numbers and look to the sides and the enemy spawn to see if one or two enemy's aren't going with zerg. If the defender won't call Inc call it for him. Same goes for Novara and voidstar. Call for regroups in the other one, I'm drawing a blank here I can't think of the name, so your team doesn't keep funneling into mid 1 at a time. Not killing someone is better than getting killed and feeding them points. Retreat from mid if you are losing and run to the spawn. 2 enemy's will often give chase and then get killed by your team coming out of the spawn. Then you all go back to mid with numbers. Often you will get back before they cap the boxes or make it to their node with one. If no one else in the pug wants to lead and you don't step up then no one else is to blame. I'm just an average player but I can communicate and with effective communication your odds of winning increase dramatically.
  9. How about stronghold pvp. It would be 8v1 or 4v1. One person would be buffed to boss levels and the fight would happen in their actual STONGHOLD!!!!!!!! I guess the selection of who gets to be the boss would be random. The boss player would be buffed and given some defenses or something. You could even have usable defensive decorations. Everybody gets like 8 slots for these decorations and can pick which ones they want and place them where they like. I've heard the complaints people have about not really feeling like a hero when it takes 8 plus people to go kill a boss. My work around for this was always that you were invading the boss's "stronghold" and fighting them on their terms with all their defenses up. That's why it took the 8 greatest Jedi and troopers ect. to go kill some stupid admiral or captain or something. I think a warzone like this where it takes 8 people or so to come kill you or try to kill you make people feel like their toon is a real ******
  10. Still using ravage to pull someone's cc or root breaker isn't terrible. He will just get rooted by the next ability since they are pretty much constantly spammed in wz's
  11. Somewhat true but just because you are in solo que doesn't mean u shouldn't be expected to know what to do. If u are paired with mara/merc/sniper deeps and you are one of the other so called op deeps you should know your main purpose is to help peel for the m/m/s. U keep them up and they will kill everyone for. U only need assist dps This response was for the guy talkin bout u can't balance a game with grp and solo que. Like 12 ppl posted while I was typing this
  12. I've seen jugs killed thru ed, and reflect and medpac on a hard switch. All Melle dps. Also killed sins thru resilience deflection vanish and medpac. I don't think anybody needs nerfs. Some classes need survivability. I like long matches
  13. Has the nerf qq officially moved to this thread?
  14. Yea whatever guess I'm in the minority. Really tho more cc and cc immunity than a middle tree jugg? Go ahead balance the game around casual play instead of top tier. Still these threads remind me of the old qq threads about the sins who were death fielding people while in shadow stance while healing there selves with lighting while using the stealth knockdown in combat while guarding the healer
  15. Idk if this has been asked. When u invite someone to your stronghold can they play the machine? Pretty crazy that one machine could service a whole guild on the guild ship. Of course I guess only 1 person can click at a time but still
  16. Yes check the utility tree. What would u give up for 30 seconds reduce cd on a stun. Looks like the main problem with sins is they get 14 utility points to spend instead of 7 like all the other classes. They are almost as OP as the old 31/31/31 spec everyone used to complain about.
  17. Forgot the 2 second stun is only use able from stealth.
  18. Man I wish my sin had an endless supply of stuns. Mine only got a 4 second hard stun, a 2 second hard stun, and a 8 second single target mezz that breaks on damage with a 2 second cast time ( I can spec into making it an instant cast if I don't mind giving up a big chunk of survivability. ) If I delete my sin and start a new one will he get the endless supply of stuns?
  19. Well middle tree juggs have much more uptime on cc immunity, H2F, 5 second God mode immune to absolutely everything in the game, and better cc . If I get a few hours I'll list all the abilities unless someone else wants to
  20. Focus sorc after bubble lol. U can wait about 12 seconds after the bubble then refocus him. After force barrier ends he is god mode for 12 secs
  21. Change it to the " F-Bomb. " that's what I say every time one is planted by the enemy
  22. Seems right now u can just get full tier 1 pvp gear faster than figuring out bolster and getting all the pve gear in each slot
  23. Bolster: Why can't each spec just be bolstered to a specific stat spread? Gear wouldn't affect it at all. Everyone would be 100% equal in regs.
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