Jump to content

Wren_Atticus

Members
  • Posts

    412
  • Joined

Everything posted by Wren_Atticus

  1. I'm generally on guard duty on a door alone to start. But any time there is a group, I'm out and fighting. I don't hide until someone tries to plant. I'm fighting. I'm CC-ing. I keep my eye on the door while I do it. Maybe I'm a bit more hands-on than other Scrappers.
  2. Georg's comment was regarding healing. Sadly, because Scoundrel/Operatives share both a healing and a DPS tree, commenting on one of those is grouped as addressed the AC as a whole and it isn't. The nerfs impacted DPS and per Georg's comments in that interview, he comes off as laissez-faire with his attitude regarding Smugglers and Imperial Agents. He writes off the fact that we are the lowest played classes being due to not being iconic and not shooting "lightning from our fingertips". He ignores the fact that any reason someone would play that class, healing or stealth or ranged, can be done better by one of the other class/AC combos. Addressing healing does not address the class as a whole, nor does it address the AC as a whole. The Operative/Scoundrel DPS community has some very legitimate concerns regarding our abilities, or lack thereof, and those do seem to be getting ignored.
  3. Now let me point out all the stuff you are wrong about: 1. Based on your comments here, you come across as the guy that spends TOO much time in stealth. I've PvPed with those guys. They stay in stealth, hugging the outskirts of the battle looking for the ideal situation to finally leave stealth and attack. They refuse to enter the fray unless they are for sure going to win or have an easy kill. I'm not that guy. My team needs me. Even if I am doing less damage out of stealth, that is still more damage that sneaking around for 3 minutes looking for the perfect opening. 2. There are numerous posts on this forum that says otherwise. Our energy regen is off compared to other classes. One of our stuns only works from stun, the other classes don't have that stipulation for their numerous CCs. And our two biggest attacks are only usable based on stealth or are positional. 3. I'm going to refer to point 1 here too. I'm not going to sit on my hind and hide until the odds are in my favor. I'm going to pursue the ball carrier and kill him, even if that means I get the ball and then get whittled down by his buddies. I'm going to break stealth even if that means I have to do so from distance to stop a bomb set in Voidstar or turret capture in Civil War. I don't care how many enemies are around. Objectives > survival. However, we drop a lot more quickly in those situations than other classes as well. No one, but you, seems to dispute that we are the squishiest class. 4. I rarely get pulled into the acid. Not sure what you are doing there that you are. And if you don't have gap issues in Hutt Ball, I'm not sure what you are doing either. I'm always on the ball carrier. And I spend a lot of time getting knocked off catwalks as a result. We have no way to leap back up to catwalks, superspeed from the pit, do decent damage from range, or pull the enemy to us. We are the only melee class with no means to accomplish any of this. That is what most scrappers/ops have an issue with. 5. Except that the same stun for other classes, for examples see the 60 second stun for BH, does not require stealth to be used. Hmmm Our CC is situation while other classes are not. And that is not an issue? 6. Again, you paint yourself as the player that only enters the battle when you know your are guaranteed the kill. I'm a bit more proactive than that. I don't need to pick on the guy that is at half health all the time. I'm a scrapper, I'm in the heat of the battle. I don't think the intention was that we are "finishers with legs". If that is how you are playing your class, great you are useless about 60% of the time then. 7. Have you never played Voidstar? Any decent team fights on the door. There aren't ranged healers and DPS defending the door. There is no one to pick off without being right next to his buddy at the same time. There are other War Zones where this is more doable. However, the proximity of the fighting in Voidstar has been a concern amongst many and vocalized in the forums many times prior to me. As have the energy issues. How can Consulars/Inquisitors spam rocks and lightning, snare you, do good damage AND regen energy at the same time when one of our attacks eats up 20% of our energy right of the bat. Even little things like making flechette round not cost energy would be helpful. 8. Good scoundrels does not equal good teams. I've watched too many of my teammates run up to me or along side of me and get me knocked out of stealth. You try avoiding it on the bridge in Voidstar. You can even be ahead of them and some dummy force runs up to you and BAM, AoE and you are out of stealth. A good chunk of stealth being broken is because of the lack of situational awareness of your peers. No matter how good you are, you can't always avoid that. Based on your comments, I don't think you are as good as you seem to think you are. You dismissed complaints that have been expressed by the community as a whole. Your comments also paint you as more of the opportunist scrapper than spends most his time in stealth. I hate those players. I had to yell at one in a War Zone last night. He kept stealthing back and forth between two doors, looking for his chance, and not finding it. So he didn't leave stealth. Players like that are useless. Get in there and attack, whether the odds are in your favor or not. You assist your team with damage and CC enough that you may be able to turn the tide to allow them to accomplish the objective.
  4. I wore the jet fighter pilot helm until 50 and then got the cowboy hat with goggles. I really liked both helms. I didn't look like most other Scoundrels with either one.
  5. What we can't lose sight of is this isn't an "improvement" to the class. This is simply fixing an issue that was an advantage by our mirror class since launch.
  6. Yeah. In that EV battle I was the 2nd to last one to finish off my boss. The last was a fresh 50. The tank and healer even killer theirs faster. I didn't use Disappearing Act as we weren't sure if that would reset it or not. However, fighting out of stealth, I was definitely not putting out damage like the rest of the team. I should note that I was fighting one of the bosses with the highest HP. Also, he came nowhere close to taking me down. For whatever that is worth.
  7. My thoughts on the build: I think it is too reliant on Vital Shot given the playstyle of Scrappers. Picking up Round Two means you have to fire a vital shot after your opener/back blast before getting into Blaster Whip else it will be wasted. An added 3 seconds of Vital Shot from Open Wound seems wasted in PvP as a target is likely to be dead before Vital Shot runs its full duration anyway. And Turn the Tables eats up 3 points for a mere 3% damage increase IF Vital Shot is on them. I don't think the returns justify the point cost. I prefer to take Shifty-eyed for the better chance against other stealthies. Though to be honest, I don't think the stealth detection works any better. However, 2% defense increase is nice. Stopping Power turns tendon blast into a root. Useful in Hutt Ball. And Dirty Escape makes Dirty Kick available more often, and also aids in escape with the run increase. I think the utility of these talents are more useful than buffing vital shot. Here is the build I use: http://www.torhead.com/skill-calc#7010cZGhGRdkMbfzZhr.1
  8. The problem is that is ALL we had. We spend most of our time out of stealth and are very easy to manage as such. The only reason people bother with us is they think we are healers because most anyone going Operative or Scoundrel in competitive PvP isn't going DPS because there are better classes for that than us. Personally, I love my class. And while I do decent with it, I can't help but feel a bit underwhelmed at some aspects of the class.
  9. The nerfs didn't really impact lower level Scoundrels. It is those of us at lvl 50 that felt it. So moving those abilities lower doesn't really help the class. I shined in PvP 10-49 and often led the WZs in damage done. At 50, I'm not quite as consistent. Some of that is gear. But a lot of it is the state of our class too. I've watched lesser geared Consulars out damage me by over 100K in a WZ without breaking a sweat. I'm reading threads about Sorcerers that are breaking 900K. I'm generally lucky to break 200K. I think I've broken 300K on two occasions. I expect to see improvement once I am in BM gear, but not 600K worth. It's not a l2play issue either. I constantly go for objectives. I score in Hutt Ball probably more than a Scoundrel should. I get complimented that I am hard to kill. I've taken down better geared, but lesser talented players.(if my CDs are up) But there are so many flaws in the class keeping us from really being balanced or hitting our stride. 1. We are spotted in stealth way too easily. 2. Once out of stealth, we are crippled. 3. We are squishy due to a subpar shield. 4. We have no way to close gaps. People say that aren't needed, but we are the only class that has to slow walk out of the pit in Hutt Ball when blown down there. 5. Unlike other classes, one of our stuns is situation, ie we have to be in stealth. So that makes it useless for more PvP situations. 6. It is too hard in WZs like Voidstar to get back into stealth 7. We burn through energy way too quickly fighting out of stealth and have to fall back on Flurry of Bolts which tickles the enemy. 8. AoEs break stealth way too readily and often. I'm not saying all those need to be fixed, but fixing a couple of those would go a long way towards making us more viable. We are a class based around a mechanic that we are forced to fight outside of way too often. We are the only class that literally spends over half of their time in PvP and PvE fighting handicapped. That needs to be addressed and fixed.
  10. My Scoundrel would like to talk to you. We apparently had to be nerfed else all the Sorcerer players would quit the game and that is like 75% of the playerbase.
  11. And I abhor same-faction PvP. Last night it was I and another guildie against 4 of our guildies in Hutt Ball. It is hard to wrap your head around community and building guild relations when you are put into games to kill each other. I love the divisive nature of factions and BioWare is all but doing away with that.
  12. Content-wise I agree. But how many stupid things have been in place since launch that don't require 7 years under your belt to fix? 1. No anti-aliasing 2. Turning off forums when servers go down 3. Not having regional server maintenance and doing global instead 4. An outdated game engine These things right here can be blamed on the company. There is no "we need more time" excuse for this kind of stuff. Maybe someday they can explain to me why with a SSD, 8GB of RAM, and a GTX 560ti video card, it STILL takes me about 2 minutes for Corellia to load after leaving a War Zone. PS- DCUO failed because it was designed around a PS3 controller so it's UI was crap for PC users. Only 6 useable abilities on your bar at one time? Really? Also, the game was simple and had a lvl 30 cap that people hit within the first free month of game time and offered few updates beyond that.
  13. It was mentioned specifically regarding the fact that a lot of the Scrapper/OP uproar was due to boost-stacking and he just brushed that aside and essentially said it wasn't. And later in the interview, he addressed the complaints regarding sustained damage/end PvE issues by saying we are within 5% of Marauders on damage. Every time he mentioned or addressed Scrapper/Ops DPS it was to attempt to dispel the numerous complaints that have shown up on this forum. He didn't mention once about retooling or admitting there were areas that needed looking at as with other classes in that interview. He gave a definite impression that he thinks they are fine and I don't think we can expect any changes in 1.2.
  14. A fool's bet. And there is a reason Smugglers/IAs are the lowest and it isn't because of the lack of lightning from our fingertips.
  15. Reactionary-based adjustments like they did to Scoundrels/Operatives?
  16. I do too. And I even prefer to level solo myself. I've got no issue with solo play. However, expecting solo rewards on par with Raid/PvP rewards is foolish.
  17. They have those. They are called Heroic areas. If you can complete one of those on your own, good job have a prize. Of course you could have done it with another and gotten the same prize, but now you get to sleep at night knowing you were anti-social enough to do it on your own.
  18. What would you reward solo players for? Completing regular content? Standing around in Fleet?
  19. I agree. I made a cyborg for my level 50. I'm never making another cyborg again. So unlocking the additional cyborg features is completely useless to me. This will be beneficial if they do end up putting a barbershop type service in the game that allows me to change the look of my character and includes all cyborg options. If they don't do that, having my cyborg at 50 means squat.
  20. That is a quality of life improvement that does not address the overall issues with the AC. That fix doesn't magically make us viable in Hutt Ball now. It doesn't fix how squishy/little damage we do when out of stealth, or how few opportunities there are to get back into stealth in some of the WZs. In fact, the root from Dirty Kick has never even posed a problem for me. I'm more concerned by the fact that the lesser geared Sages in my guild can easily do 100K more damage than I do in WZs and have more utility. Give us a gap closer, improve our shield, increase our out of stealth damage. Don't simply say we are fine and write us off because we aren't as iconic to people as Force users.
  21. Yup. You are in the "doesn't shoot lightning so working as intended group".
  22. I read this interview from Georg Zoeller: http://www.darthhater.com/articles/swtor-news/19979-guild-summit-interview-with-georg-zoeller Based on this, he gives the impression that he thinks Scrappers and Operatives are totally fine. Even though this whole community has stated we are over-nerfed and people have provided data on it, he dismisses the interviewer's questions on it. It wasn't buff stacking that made us OP. We don't have a sustained damage issue. We are within 5% of Marauders he says. Who wants to bet that we are 5% behind? And how do we compare to the other DPS classes? No mention of that. And the fact that so many fewer people are playing are classes than any other was written off because we don't shoot lightning. Really? I get that people wanna play iconic characters. But that isn't the sole underlying reason no one wants to play these classes. Their gimmick is stealth and they aren't the best stealth class. Why would anyone play them then other than for flavor? I was really disappointed in this interview and it seems to show that our class is the red-headed step-child of the game and that won't be changing.
  23. After reading the full interview, I'm sorry but Georg Zoeller simply doesn't seem to get it when it comes to Smugglers/IAs and specifically Scoundrels/Operatives. He wants to write off that people aren't playing those classes because they don't shoot lightning or carry a lightsaber. That is almost insulting. While correct for some, that is not the overlying reason the classes aren't being played. They aren't being played because they are handicapped in many different areas. You want to play stealth? Great! But why go Operative/Scoundrel when you can can go Assassin/Shadow and get all their benefits plus a whole lot more? People aren't making that change simply for a lightsaber. There are actual advantages to it. The interviewer specifically asked about the over-nerfing of the class and how most of it was buff stacking and Georg dismissed it. He really doesn't seem to think Operatives/Scoundrels need any consideration. At least that was the impression he gave in the interview. People may quit the game over a team of OP Operatives? What about losing Hutt Ball to a whole team of Force users over and over? What about having a class at level 50 that is considered a handicap for that WZ(and arguably Voidstar) and will have to fight for a spot on rated WZ teams? I guess Scoundrel/Operative players leaving doesn't matter. We only make up like 5% of the playerbase.
  24. I hope that isn't it on class balancing, else Scoundrel/Operative DPS aren't getting any love.
×
×
  • Create New...