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FinnBin

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    Oh no, not Finland!
  • Occupation
    Bachelor of Loitering
  1. Right now, heal on SC heal is trash regardless of spec. It's only tiny bit more useful for APs, but even for them it's max 21% of total HP. It's behind utility point, It only heals on-hit, it can be resisted, has a short range and long CD if you spam it. And if you spam it, you are more likely not to have anything to interrupt with if you get CCd near objective. It definelty won't save your skin in PvP, it increases your uptime on field a tinsy bit but thats really it...
  2. Well, I wouldn't blame mrcs/cmds. It was high time they got their defensives boosts, for being under nerf-hammer almost from launch. What they got was simply bit much. In damage department they were always ok. What I don't understand why devs are bringing their damage down, when it was their defensives that needed fine tuning. But I digress. Powertechs, however, need a serious fix up in either their damage or survival. If it must be class cannon, then at least give it significant dps boost for the loss of survival.
  3. What the title said. So, I took up my PT after a long while. DPS wise I find I'm pretty comfortable with it but defensives are utterly horrendous, they really dont make any difference in PvP. And no, heavy armor doesn't compensate. Shoulder Cannon heal is behind utility point and its still isn't very effective. Quickly looking at it, its total heal amount for APs is 21% which is farcry from Warzone Medpack. Also, it only heals upon hit, has short range and is susceptible against tech resists, meaning no damage and no heal. And of course, its an active ability, needed to be spammed, but if you spam, you risk not having it when you need to prevent a cap or plant. Energy shield, 25% damage reduction for 12 seconds. Its ok, or would be if not for the long CD it has. APPTs can benefit far more for it because CD reduction on hit, which actually make it viable. Instead of that fancy skill, Pyros get damage and CD reduction for their Kolto Overload, which is nice, if not for the fact that it still activates at 35% HP, which is at the range of other classes execution abilities. And the heal you get from it is not nearly enough to prevent death by burst, not even for Pyros. Even mercs on their superior KO can be brought down, not easy but can be done. What would I suggest? Well, with utilities and buffs from Discipline paths hardly make them viable in any situation, why not just add them to the base ability. Hell, guildie suggested that even if PTs/Vang had Responsive Safeguards (Merc/Cmd "Oh ****" -button), it still wouldnt make the class overpowered in PvP. This is not an angry rant from even angrier Powertech. I play several classes, most of them I find fun. This a friendly suggestion to fix some of the PTs problems. What I do like about the class? Well, rotation is neat and the fact that so few are playing this class (especially in WZs) so playing one makes me feel kinda unique. Cheerio.
  4. Theres already a thread about this. http://www.swtor.com/community/showthread.php?t=848252
  5. Having this problem too. Found in reddit that pressing ALT+ENTER forces the game off full screen and solves the problem. Well, it did get me past the loading screen to the server selection where I received an error message: "this account is not authorized to connect to our servers" Which reminded me that I didn't even receive the verification e-mail after rebooting my computer and logging into my account, like I usually do. Wonder if it's related?
  6. I don't think he's actually "blaming" anyone or anything, just suspecting the problem is on the SWTOR servers. It's not a baseless complaint considering the amount of people experiencing it, and that this distruption began right after the patch. If the problem was in his connection/router/ISP, how would you explain rest of us. Just how probable do you think it is, that just all of the sudden all our routers went haywire. I've heard people from UK to Finland complain about high latency and lag spikes. About the server location: If memory server, either UK or Ireland, in case of Progenitor at least.
  7. Not worse in my case but it still is hella laggy, abilities going off at their own times or not at all. Some rubberbanding. I doubt anything can be done today, so let's hope BW will at least acknowledge this problem during next week.
  8. Yeap. Latency is high and spiking frequently on The Progenitor. Nearly unplayable, certainly unenjoyable.
  9. Heh. How is that in anyway balanced for a Sorcerer? Only thing to do is to flee for friends when enemy Sentinel is coming? If that is the Sorcerers only option to "take" Sentinel on, I dare say the Sentinel class needs to be balanced down or give Sorcerers some means to defend against this particular foe. For now, they don't have much of a chance in putting up a fight. I'm all up for kiting, I consider myself a very mobile player. Unfortunately, most of my abilities require me to stand still and cast them. Aside from lousy DoT, Sparks and that silly six second slow. Yeah, throw Lightning at him. Why wouldn't I? It's my base attack, which I'm undoubtly kicked out of (LITERALLY!). Problem lies in Sentinels defensive abilities which render my efforts utterly fruitless. He has many gap closers and far more effective snares/slows than what Sorcerer has, so most of the time my efforts to kite are blown right to oblivion. So. Sorcerer cannot outheal Sentinel. Sorcerer cannot outdamage Sentinel. I go as far as to say that Sorcerer can't even kite Sentinel, not in a way that would give a Sorc a fighting chance. Currently, only thing for Sorcerers to do is, like you said, pop a shield and run away hoping the Sentinel doesn't kill you before you reach your friends... if they can even prevent your likely demise. I've played both classes to 50 and I'm fairly confident on how they work. While Sentinel is great fun, it did also seem really powerful topped with great utility and survivability. Sentinel doesn't only destroy Sorcerers but any ranged class it comes across. Even other melee classes get their share of Sentinels wrath. Only Snipers and Powertechs can give Sentinels some fight back. Again this just how I've experienced these things. I just call it how I see it. "Hear Me Rant!"
  10. There is. http://www.swtor.com/community/showthread.php?t=16391
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