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Roks

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Everything posted by Roks

  1. YAH! Ranked WZs thats all this game needs now, and only preseason? From between slow WZ queues already, to the effectiveness gap from fresh 50s to vets...to this bull crap? Sounds more and more like freaking WoW. WoW pvp is crap. But this is going to be the end of my journey in swtor, the pvp has just became worse and worse.
  2. I played a consular to 50. For storyline and companions consular is the lowest on the scale. Tharan is by far the best companion imo for the consular. And the story.......agghh. I rather grind mobs the old EQ1 style to get max level than go thru a storyline like that again.
  3. I wouldnt mind seeing these types of posts that call out a side and their classes if this was a game where it had racial bonuses that effected gameplay, special mechanics on that side, or different types of classes....but both sides have the same classes, just different names and visual effects. If sorc and merc damages are way to much....then you have to admit that sages and mando damage is the same. IT IS. The only problem I see with the rep classes are that right now, and just right now that Imp is being played more and with better players. And population balance will change. It always does in side based games like this.
  4. Agreed, plus finding those squishy newly dinged 50s....hehehe. Every hit is over 2k.
  5. HAHAHA Goodbye. Go play daoc, when it was RR10 maxed, hell even now at RR13. The ranks really scale up. Sometimes 2-3x the amount for the next named rank. 48k valor for Valor 60? REALLY?? You can go 55-60 in a few days if you wanted. Let me go back to DAoC, I remember the sub-ranks of each stage, rr10+ those ranks are long themselves....sometimes taking weeks of 2-3hrs a night with a good group to achieve those. SO. Please, have fun elsewhere.
  6. I agree that the hybrid classes over on Imp is hurting rep vs imp pvp. But both sides have the same classes. Rep just needs more sages, commandos that play both heals and dps....and they need more scoundrels who dont care just for a high damage stat...but will throw a heal out once and awhile as well. Also to your above situations in the WZs. If you dont have the healing like the other side, use a different tact. I won several huttballs where they were all sorcs/mercs....and we had non heal classes. Huttball, you just aoe mezz them, grab ball PASS, PASS, PASS. 2 healers camping a defensive point is easy to beat, two stealthers....mezz one then both hit the other with opening burst damage. Even if the other removes the mezz...the other healer should be close to death. You DONT need to increase burst damage. Just need to use your class to its fulliest.
  7. Roks

    legacy names

    New to MMOS? Its being looked at or in the works is just sayings to keep you playing because it will never come. Those sayings work in every type of business as well. You go to collect a check for a bill, the guy going to say its being written up, come back later....what does that mean? No money ask later, you aint getting it right now.
  8. Also I bet there are not as powerful as the real class that uses them. Im just hoping they allow cross force aligned skills: A jedi knight using force choke and lightning would be cool.
  9. You dont have to ban pvp gear from warzones...Then there is no point to pvp or having the gear. But there are ways to make things better. First give a scaling effect on how you gain coms/valor. Take what they did with DAoC. Your rank determined how much you were worth. Then depends on what rank the person is who kills you, so a lowbie ranked person would gain a ton more if they were equal rank. So lowbies will raise ranks a ton faster while fighting those higher ranks. Another way is to remove expertise stat all together. The gear will still exist but the gear would be better stats, and set bonuses that would make you tougher regardless of the expertise stat. I like seeing high crits against non exp new 50s but I do know their pain. This final way is to make centurion gear much cheaper, so after your 2 dailies and weekly quests done, you should have enough to be fully geared in cent gear.
  10. Roks

    legacy names

    Yes. I do agree. They can make a ton of money from name changes, and recustomizations like race changes, etc. But I really think legacy names should be free and have a lockout timer on doing it.
  11. Really need to give the option for people to change their legacy names. Its really bad when people mispell their name after several tries and then get stuck with Topgaer because of type o or just tiredness setting in. Sure there is the confirmation window...but numerous people had names before this feature was in the game.
  12. just gain a level and try again. IMO these ending fights are aimed at ~33 or so.
  13. I love this post. Its the truth. If you werent 50 for at least a week before they changed the WZ system around you are now fighting and extremely uphill battle in WZs. Getting hit for 4k and barely hitting over 1k crits. Gear should be important, to give an edge in a battle of equals (skillwise). But it should not be the defining factor in why you win a fight. The expertise stat should be removed. A higher progression of normal stats on armor should be introduced instead, more armor factor, and main stats. So a BM should have 5k more hp and hit slightly harder, and take slightly less damage, and those can be debuffed. The biggest factor in higher valor players should be that their armor gives more hp. Not that they take a lot less damage and push out extremely more. Expertise is the way of failure for pvp.
  14. Roks

    WZ ctd

    Anybody find it annoying and quite bad that if you crash to desktop or have your isp drop during a WZ that you dont get rewarded....especially the WZs your winning and personally doing good in?
  15. I like this idea. It would fix some of the fights. And it will give those solo defender......who sit there an entire match not seeing any action a few points as well. They just got to fix the rewarding objective points in VS and HB better.
  16. No no no no no. Keep the rewards for losing the same. If the losing side doesnt get a good reward, and a good team is out assing people one night, they will quit sooner than later. If you dont like what happens after people decide the WZ is hopeless to win, or they just come to farm medals,....make winning more rewarding. I havent notice but is there differences if you win a WZ like huttball 6 -0 than 1-0? There should be a definite change in rewards between those two types of wins. Winners get their medal rewards doubled. So if you have 11 medals and win, you get 2x the amount of bonus. End of that problem. The losing side will want to win more because farming medals will be more rewarding for the winning side. Sure. That gives the advantage to a great team who can farm the opposing team for medals as well...but that will be a rarer occasion.
  17. I have to agree. Fix your important problems. PVP is hurting bad in the game. Gear imbalance to new 50s compared to old 50s with full bm gear sucks. So those 50s are playing less and less. Ilum needs a ton of love. And hell no, we do not need a damn arena system. Although an area where it is FFA would be different. But no rewards for killing people in there.
  18. Here is a few ways to fix the pvp gear problem. a) Remove expertise. b) remove the commendations, and gear should be rewarded by valor rank. and valor rank is according to your level. Put it like at 20 your valor rank cant accede 21. So at 49 your valor rank is 50.
  19. To quit a game, just because it doesnt have a ton of end game content and has bugs after a month of it being released is being dumb on your part. Sure, BW could have waited, added more content and did more testing, but would you rather play the game now, or wait till the next big sales period for a release?
  20. Heres a thought. Get 1 class to 50, finish the storyline and then start the next.
  21. This is a good point. Learn to support your side. If your side sucks at pvp, well...try and get a team together and make something happen. I seen in other pvp games that happen....small man groups changing the outcome of pvp, or leaders being born that people will listen to. Now if you had cross server pvp....you will never have a leader, leader material might be there, but you will never get the same people so you can work together in a better fashion. Only plus side of multi-server ques is the que time, but...heres an idea....lets take a concept from DAoC. Instead of making a WF timed and from 10-49, you can section it off a bit more as well. like 40-49 and keep the WFs. Then boost the rewards from the timed WFs.
  22. An XP OFF command would be pretty useful. The 50 bracket would have a ton of action, but with a xp off command you will see a ton of action in the other bracket as well.
  23. This is quite annoying. It makes stealth classes crap in certain content. Specially when you gain certain abilities when you come out of stealth on a target, like higher force regen for a few seconds and etc. And having the ability to aggro mobs/bosses when your 20 ft behind everyone else and them not ready is bull. A raid stealther is not going to be seen much.
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