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Dragores

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Everything posted by Dragores

  1. Hello Guys. I'm soon going to be having a 55 Jug and a 55 Maro, both not geared at all. I want to play PVP and i cant decide what to gear up. I'm having a lot of fun with both, especially with the jug. However I've heard Maro is overall better. So could you tell me what the main differences are for PVP and why the Maro is better. Keep in mind that i only play these speccs. the others dont interest me at all.
  2. Naja, war bisher immer im team mit Hexern die nicht kiten können und vergessen, dass sie eine 10-Sekunden-Bubble haben und mit Tanks, die nach 2 verlorenen Runden 0 Schutz vorweisen
  3. Same here. This is quite gamebreaking. Please bioware at least tell us you're "working on it".
  4. Heal Sabo wird ein Muss sein (aoe mezz, schlafpfeil, gute defense, gute heilung selbst wenn im cc, gut geschützt gegen interrupts - andere Heiler werden ausgelacht. GUTE Smasher werde Dominieren. SEHR GUTE Ranged DDs (im duo) können Smasher besiegen, da sie auseinander stehen können. Schwierig zu spielen werde sein: Sabo-DD, Assasin-DD + Tank, Pyro-DD (fals gegen smash), Sorc-Heal+Söldner-Heal.
  5. hmm... I'm a good concealment player... is it possible to be a bad deception player for a good concealment player? If yes, deception must be harder to play compared to concealment. what makes you think that way? Deception is just concealment with better damage, offensive CD's, defensive CD's. Or isnt it?
  6. I'm crazy because i love playing the concealement ops, eventhough this class doesnt get any love. I've seen a couple of threads on the forums about Deception Assasins having the same problem, but i dont really understand why. What does the assasin better: 1. Taunts. basically a raidbuff against one enemy (multiple if aoe taunt) for 35% less damage. 2. Energy managment. If you go low on energy with the operative, you're screwed because it takes ages to recover thanks to the mechanic. 3. Defensive Cooldowns. SIN Phase Walk is great to avoid death. +50% defense with Deflection, Force Shroud immunity to tech and force for 3 seconds, including ccs. The operative has: shield Probe -> 45 seconds absorb shield. no idea how much it absorbs, i guess around 3k (seriously?). Evasion: cleanse + 3-4 seconds increased chance to dodge melee and ranged attacks. 4. offensive cooldowns SIN Recklessness: highly increased critchance for the next 2 force attacks. Operative. Stim boost: increased alacrity + grants 1 TA. In all points mentioned above, the assasin has the upper hand. In addition, Backstab has a 12 seconds Cooldown while Maul doesnt have one. The Assasin has AutoCrits and "almost-autocrits" with proccs+recklessness. The only points where the Agent has the upper hand over the assasin are: Flashbang + Roll. Can you guys please tell me what else makes the concealment operative playable and stops me from just rerolling assasin because he does pretty much everything better than the operative? P.S. Please dont tell me to H2F. I'm a good player, i just think that i would be unstoppable with Inquisitor when I'm already good with concealment...
  7. I really like those changes. Buff to survivability and damage. I really hope bioware will fix concealment in the (near) future. It's fun but frustrating at the same time playing this specc.
  8. Dragores

    Ranged smashmonkey

    The problem with smashers isnt only the aoe damage itself. It's the fact that they excel in too many areas of the game: High Mobility: 2 charges, Force Cloak speed increase, Preda Best defensive Cooldowns of all Classes -> other melee classes have a huge disadvantage in 1v1. Great Utility: channelled stun (choke), aoe mez, predation, bloodthirst, healing debuff Great Burst + AoE pressure. Compared to other melee classes (Ultra nerfed Pyro, Ultra nerfed Assasin, Ultra nerfed Concealmentops) they're just way better to have in a team, because they have much more use to the team (utility, damage, survivability). Snipers are strong as well, but the difference between ranged classes isn't as big. Healers however have this big difference again because OP healer can heal much much better under pressure than the other two, which makes a huge difference.
  9. I think something similar happened to me. i got immobilized on huttball while/after rolling, couldnt move anymore and got killed. I respawned and i still couldnt move. so i left the warzone and i could move again.
  10. As you can see, Operative Damage Dealers aren't really the strongest class in the game. Compared to Sith-Warriors and even Assasins. The main problem for the operative is their squishiness. They dont have good defensive cooldowns and die within seconds if they get focused (lethality + concealment). I prefer Concealement because i like to 1v1, either defending or attacking a node. However i wouldn't say that one specc is stronger than the other, it depends on which playstyle you prefer to play. You really have to try them out both. I leveled mine as concealment and changed to lethality when i was 55 to try it out, but i could never get in love with lethality (mainly because its a dot class).
  11. Dragores

    Practice Mode

    Most of the times, the healer has to be cc'd and one of the damagdealers is first to die in arenas. There won't be a practice mode. Regs are practice. If you want to try out some tactics you have to do this in regs. There you can try out fancy tactics etc.
  12. OMG what if they added this months ago: using Thrash automaticly heals you to full... and we never realised this because we dont have it on our quickbars...
  13. pssst... dont mention that concealment gets a speedboost with using sneak. otherwise they will qq even more, concealment is so op, they can run/roll so fast and heal themselves to full! make themselves almost invincible for 3 seconds and flashbang everyone coming close to cc. but pssst dont tell them
  14. Push. I like Lokin, because he's a gosh darn RAKGHOUL and if you take out a Rakghoul-Pet and dance together with Lokin (as a Rakghoul) on the fleet, it looks hilarious. Skorpio is great because she wants to kill you and doesnt make it a secret. Guss has just funny lines and fits into the humour of the smuggler story.
  15. I played the Agents story first. After this story all the others couldnt reach my very high expectations that i had after finishing the Agent story. I'd highly recommend you NOT to play the Agent first because the other Stories will be dissapointing after playing the agent. Agent: 10 / 10 Really immersive, starts a little bit calm and not very mind-blowing, but i don't think thats bad. With the end of chapter 1 it changes and it's incredibly catching and immersive. Warrior: 7/10 Not much to say, mainly because i cant remember a lot of this story, which shows that it wasn't that great. Jedi-Knight: 5/10 I dont know. The first chapter is horrible, you're just going from one planet to another to save the republics arse because someone has sadly lost their superweapon/supersecretplan/etc. to the empire. Boring. The dialogues we're boring as well. Smuggler: 7/10 I didnt like the story really, it didn't feel epic/unique. The good thing however is the coolness of the smuggler and the funny lines, saving this story. Inquisitor: 6/10 It got interesting towards the end, but the First chapter was dull.
  16. The problem that OP Damagedealers (and especially Concealment) have, is that they are harder to be played good and still "weaker" compared to other classes. The balance between Single-Target-Damage/AoE-Pressure/Survivability/Utility is simply not existing if you compare Concealment with Maros for example. Maros have more survivabilty, more aoe pressure, they have short buffs for the team, better single target pressure because of heal-debuff. Compared to the assasin, it looks bad aswell. both classes are very similar, since they both are stealth classes. But the assasins defensive cooldowns are way better than operative cooldowns. Both classes often face eachother in 1v1 situations. Assasins will win if gear and skill are equal, just because the cooldowns, because crits are important in these fights and the assasin has cooldowns to have high crit chance. the operative would have to be extremly crit-lucky to have a chance. The other thing that annoys me is the "You're in combat" crap. I've made several threads in the PVP, Agent and Scoundrel forum, without much luck. It is a major issue not to be able to get into stealth for 30 seconds or more.
  17. 1) There are no limitations for the Agent. I think the Warrior is the only class with such a limitation. 2) As said before in this thread, healing and tanking requires you to be in the certain specc. I personally played Concealement in the leveling phase and sticked to it. It depends on the playstyle you want to play in the endgame as well, it's always better to "grow up" with the abilties that you want to be using at level 55 instead of respeccing at 55 and learn all the mechanics and core abilites from scratch. 3) Any major gotchas I need to know about in the story line? I don't mind spoilers, I'd rather know about something important coming up as opposed to making a mistake I will regret later on. The Agent was my fist character and i loved the story. Sadly after finishing the Agent all other story classes i played (smuggler, knight, warrior, inquisitor) were all a little dissapointing compared to the agent. Some choices have a deep impact on how your story progresses. 4) Always remember that the Operative is one of the harder classes to master or even play well in this game (at least in the damagedealer perspective). Always use all tools at your disposal and you will have a lot of fun with this class.
  18. This is something that really bothers me as a concealment / scrapper If i go into a fight when i'm stealthed i can cause some trouble. if i have the surprise on my side. But as soon as i am out of stealth and someone starts hitting me it's pretty much over. i can either waste my vanish or try to root and run away. But there's the problem. even if i manage to get away without vanish i am stuck in combat for 30 seconds, eventhough i am not getting attacked and i dont have dots on me or on one of my enemies. I am completely useless for 30 seconds. There should be a "channeled Stealth activation". An ability with a X-seconds activation time (Maybe 5 seconds) that puts you into stealth. As soon as we get damaged the cast gets interrupted, making it impossible to use whilest fighting. What do you think? Maybe it should also be implemented for Assasins/Shadows?
  19. This is something that really bothers me as a concealment op. If i go into a fight when i'm stealthed i can cause some trouble. if i have the surprise on my side. But as soon as i am out of stealth and someone starts hitting me it's pretty much over. i can either waste my vanish or try to root and run away. But there's the problem. even if i manage to get away without vanish i am stuck in combat for 30 seconds, eventhough i am not getting attacked and i dont have dots on me or on one of my enemies. I am completely useless for 30 seconds. There should be a "channeled Stealth activation". An ability with a X-seconds activation time (Maybe 5 seconds) that puts you into stealth. As soon as we get damaged the cast gets interrupted, making it impossible to use whilest fighting. What do you think? Maybe it should also be implemented for Assasins?
  20. This is something that really bothers me as a concealment op. If i go into a fight when i'm stealthed i can cause some trouble. if i have the surprise on my side. But as soon as i am out of stealth and someone starts hitting me it's pretty much over. i can either waste my vanish or try to root and run away. But there's the problem. even if i manage to get away without vanish i am stuck in combat for 30 seconds, eventhough i am not getting attacked and i dont have dots on me or on one of my enemies. I am completely useless for 30 seconds. There should be a "channeled Stealth activation". An ability with a X-seconds activation time (Maybe 5 seconds) that puts you into stealth. As soon as we get damaged the cast gets interrupted, making it impossible to use whilest fighting. What do you think? Maybe it should also be implemented for Assasins?
  21. I hope you upload this conversation on your youtube channel. Looking forward to listen to the opinion of people who play ranked. But i hope you're going to give arenas a chance, especially because i think it's going to be a little bit more Concealment friendly and i know you really want them to get some love
  22. I think it's clear that Operative Damagespeccs are probably the worst dps speccs in game, especially in pvp because of their lack of survivability and utility in comparison to maros and even assasins. Concealement is simply not a specc that can fight for the middle node and cant build up pressure in a zerg. This is why i am very happy about the smaller 4v4 arenas. maybe giving the concealment op a nice boost in their value in pvp. However i still hope that 2.4 will also bring us some balance changes that buff the operative damagedealer, nerf the guard and nerf the smashers. I havent played my agent for a while and im thinking about going back to him. It's really been frustrating and simply not fun for me to play even in regs. What do you think?
  23. Dragores

    @Alex Modny

    Quote We are sad to see it go but the truth is that because of many factors not enough people played them and we didn’t support them well enough, so they are going away for now. there you go
  24. Because what players want isnt always what is the best for the game. It was clear from the moment bioware came up with the fact they would add arenas into the game, that ranked would die anyways.
  25. The problem is many new players dont try to solve their problems on their own. For me it seems lazy that new players dont even read the tutorial or try to slowly aproach the game. Instead, they just ask other people all sorts of questions. like asking "where do i get to choose my advanced class" on the fleet, instead of just accepting the quest right where you land on the fleet. Another problem in my opinion is the way that people ask. Looking at the example above, this question shows me that the person did nothing to try to figure it out themself (i'm not talking about looking it up on the internet). If the person asked: "Can somebody please tell me where i can choose my advanced class? i couldnt figure it out myself." it would be polite and it would show that the person at least thought about it before they just ask other people.
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