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PaveTheWay

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Everything posted by PaveTheWay

  1. Why come here and ask daft questions that are easy to find the answer to; if you're going to give a pretentious response to someone giving you all the info you need? not sure how you manage to log in if you can't understand the first guy's response which was more than adequate.
  2. Inquisitors? do you mean all 3 sorc specs and all three assassin specs; or do you just mean Assassin(s)? becasue I read that as "everyone got a damanage bonus apart from 6 specs over 2 different classes". I assume you mean the latter; assassins. And rightfully so, as the death knell set is absolutly bonkers, and it's now even stronger as it lasts the true 30 seconds rather than dropping the buff. So if this is the case, yes it's a whiney post.
  3. I've yet to see this work on my jugg tbh - yesterday I was testing this, and saw no significant difference on the damage of my abilities when this is popped. Certainly not a 25% increase. I didnt' have time to parse and see if this was actually the case, but I'm not convinced this ability is even working at all.
  4. I main a sniper, occasionally play my merc - mainly dont play it because it's not strong, and a far-cry away from how strong your opinion of the class/spec is. No question that my Sniper is superior both defensively and offensively to merc. It's not even more difficult to play either, in fact it's easier than a merc to master imo, thats engi and MM sniper as that's all I play. Just seems like you got creamed from 1/2 mercs when you had no DCD's on whatever it is you were playing at the time & now your a tad salty. I'd say mara's (combat played well), juggs & conceal ops/sorcs are the four most powerful specs overall currently. I wouldn't put mercs up there, and im just being honest here.
  5. What you're saying is not true?!. It's nowhere near 50% of carnage abilities "already ignores armour". A fallacy statement. To the OP, AP is a better increase in DPS compared to straight up weapon damage, I cant remember off the top of my head to what value it's better - but for carnage AP is your better choice at least initially. Im sure you can google it or figure it out. Saying this, you can't go wrong with weapon damage, and you dont have to think about min-maxing going that route. Will also be better if you try annhi spec etc
  6. How it is: Using Massacre/Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre/Blade Rush by 1 per rage/focus stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre/Blade Rush is used. How it should be: ... Stacks up to 3 times. Lasts 10 seconds. 5/10 seconds internal cooldown. That would make it worth while and not frustrating to use.
  7. Whichever you prefer. They are close, it doesn't even matter which you choose really. Play what you think is more fun/have the gear set for. I personally only play Carnage and destroy in PVE.
  8. Scrapper Scoundrel or Concealment Operative - long story short.
  9. If they are blind, an IQ level of 10 and have no coolies, all well and good. if not, basically every class can 'catch' you. Besides, it's all situational. I hope I find more snipers/slingers like yourself with this 'superman' facade you're carrying about with you - so it forces a man down on the opposing team.
  10. If you need to tell anyone the above, they either can't read (so they wont be able to read this anyway), or have an eBayed account. I blame the latter.
  11. Set the most logical input on this thread to bold. I've said this since beta.
  12. Perfectly fine. Too strong if anything, both as a tank and pvp. Pve dps is avarage to good. No idea what the fellow below me is on about saying roll a PT. Completely irrelevant input - ignore. Sin's are more than useful in all aspects, it's never been better for a 'sin as it is in 3.2 - its FOTM class for a reason.
  13. Didn't even have it keybinded. Useless for both PVE & PVE. Rarely used it, don't know another PT who did use it either:confused:. I personally think we also dont need another skill to replace it, I wouldn't shrug at an additional passive ability but there was no need for it bofore, or now.
  14. Never understood the use of OS as an opener...does poor damage single target, and wastes time casting. You'd benefit more from using it on 4+ mobs (elites are greater to get full effect) or just not bothering. Tested this and it's superior just leaving OS out of the 'rotation'. Saying that, I'm nowhere near BiS...and I only pve casually. It works for me, as well as being more logical leaving it out. I'd agree with most other things, though. Good post.
  15. Please bottle those tears so that I can consume them. I love baby tears.
  16. Looks like either a strange bug or a hacked client. Either way, something very fishy is happening there for sure. No chance is he self-healing, (even if possible, which is technically is) or able to do 100k+ in one hit to 3 separate players.
  17. Hi, The boss itself is bugged & has been since day dot. Two things to consider really; as stated below (or above depending on your reading pane), if the ads attack within proximity - unfortunately you've to kill the ads, if not, leave them be... Bit of a strange one to explain but if you've witnessed it first hand like us guys, you'll just have to roll with the punch until it's fixed. Easy boss regardless of the bug, just a bit of a pain if others in the group aren't singing from the same hymn sheet.
  18. Pointless idea. I'd rather they improved how Merc's perform and the BH class in general before people's aesthetic values are considered. Development resources are already thin on the ground as it is. Reasons for being pointless aside from a general waste of resources: 1. If your in the range of a PT's stacked FF, you're taking a few hits, or the full channel unless you pop some CD's, snare break, knock back, interrupt, etc... 2. If a PT uses FF without at least 2 stacks is either brain dead, or you should take the damage it doesnt output(s) and shrug it off.
  19. Both viable. PT- Adv.Proto' & Pryo' - Both quality specs as a basic class, by this, I mean you can use a few skills and see progression instantly, or compete higher than your skill/gear level suggests. The skill level to play a PT effectively is very low - this is a reason most people prefer or sway the way of the PT. The effort for sucess is minimal compared to it's counterpart AC. Merc'-Arsenal spec is probably the most difficult class in game to play effectively (In PvP that is, but can be frustrating slightly in certain OP's where mobility can be a bit of an issue), but I'd say it's the most rewarding at the same time because of this. Not to mention they look ******. The tools are there (minus my love for Grapple), if you have the brains to use them as well as a decent team around you. I personally prefer the Merc' because I hate having things handed to me, which unfortunately most people live for an easy ride in most walks of life. At the same time, this leads to some frustration but if you keep this in mind, the game becomes easier
  20. Most backward way of thinking I've seen today. *tips hat* It works the same for a caster as it does for melee/ranged gun wielding class'; as someone has already stated.
  21. I have a screen shot of rail shot about 4 days ago hitting 6.8k and my stats aren't as good as yours in my PT. Similar spec too, I don't roll pyro unless for certain wz's Would say they are the most underpowered/frustrating class out there but nothing a pocket healer won't solve. You can hit the damage, just make sure the target is a sorc, with armour defbuff and surge power ups used. I don't think I've ever got under 4-600k+ damage per warzone what we won/was close. Not counting the wipe washes if I queue solo. End of it though they are viable but JUST about
  22. I heard on the grape vine that PT's and Mara's will get a skill called "All-in-one", on no GCD, with no CD, that just 1-pop's people, with a 45m range, learnable at level 2 for a peanut and a dirty hankey. Just what I heard though.
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