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ceryxp

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Posts posted by ceryxp

  1. 17 minutes ago, SteveTheCynic said:

    That sounds like a prime candidate for "way to destroy a guild".

    No more or less so than the random pass system that is currently in place.

    In my old guild the guild leader would login every couple weeks to remain active, but would immediately log off and would not respond to messages or in-game mail.  All of the officers were inactive and had not logged in in years.  There were only three of us who played regularly, with a couple more that would log in every few weeks.  When the GL finally missed the cut-off date the leadership did not pass to either of us who were active (one had dropped out).  It went to one of the random logins who had last logged in a couple weeks prior.  Should have been a simple thing to simply wait out the timer and wait for the system to pass leadership to either one of the two of us who were active.  Instead, it passed to the other random login who was about a week from going inactive.  Who then logged in a couple days later and booted everyone.

    Now I only have vanity guilds.  Which leads to my next experience with the random pass system.  In that case I had dropped my subs.  My alt account dropped first and then a couple weeks later my main account dropped to preferred.  When I logged in after my main account dropped to preferred the leadership of my guild automatically passed since I was now preferred and only subscribers can lead subscriber guilds.  No problem, right?  Leadership had passed to another character on my main account, so I logged to that character, and leadership automatically passed to another character on my main account.  So I logged to that character, and leadership automatically passed to another character on my main account.  Shall I go on, repeating that for all of my characters I have on my main account in that guild?  No?  Well the game did.  After going through every one of the characters on my main account it started passing leadership around the characters on my alt account.  It was not until I had logged in on every -- single -- character, with leadership constantly passing from character to character, before the game downgraded my guild to a F2P guild and I was able to reinstate my main as leader.

    No system is going to be perfect, I understand that, but BW's system is a comedy of poor design.  I would much prefer a system that allowed officers to usurp a defunct leader, and then members (or the next on down the hierarchy of ranks) to usurp when there is no one in the next higher rank who is active.  Rather than automatically passing leadership when the leader drops to preferred how about a pop-up that informs the GL that the guild will be downgraded to a F2P guild unless they choose to abdicate and pass leadership to the next highest ranked subscriber?  And, if there are no subscribers in the guild then how about not passing leadership around to every character in the guild before finally downgrading to a F2P guild?

    Allowing members to usurp may not be perfect, but it is a far better option than what we have now.

    • Like 1
  2. 7 minutes ago, WayOfTheWarriorx said:

    There's also the issue of identity. It may not be important to some, but I think it is important to some others. Servers become territory. Where you play, the people you know, the place that you go. It describes a place. It's a name. It has an identity. It's a different place than some others go. It's where you hang your hat. It's a place where people know you, and you know them. It's where your name rings out.

    Sometimes you want to go

    Where everybody knows your name, and they're always glad you came.
    You wanna be where you can see, our troubles are all the same
    You wanna be where everybody knows
    Your name.

    • Haha 7
  3. 17 minutes ago, DIVAvonFarstar said:

    Every server can fail from time to time, no one is immune to this, such a failure can usually only be compensated via redundant structures.

    You miss the point.  There was a comment about merging Star Forge and Satele Shan, to which it was replied that it would be preferable to keep them separate due to SF's recent instability, from which came the reply that that would not matter following the move to the cloud.

    When AWS went down earlier this month it had far reaching consequences including taking down the Boston Globe and New York City’s Metropolitan Transit Authority.

    https://www.cnn.com/2023/06/13/tech/amazon-web-services-outage/index.html

    An AWS outage would mean the entire game is down.

    • Like 1
  4. 52 minutes ago, fabsus said:

    when swtor was released, we had to wait a time to get a spot on the server.
    so many more servers were set up. shortly after the change to the free2play model,
    many players left the game and we got server merges. 

    Sorry, but you remember incorrectly.  Free to play launched with update 1.5 on 15 November 2012.  The first server merge occurred on 18 September 2012 when the high population servers came online.  That took the server list from 100+ servers down to 20.  The second merge occurred on 13 August 2013 when the APAC servers were closed.  20 servers down to 17.  The third merge occurred on 8 November 2017.  That took the server list from 17 down to 5.  The greatest loss in number of servers occurred prior to F2P.  Yes, United Forces took us from 17 to 5 servers, but that was primarily just consolidating the regional servers (PVE, PVE-RP, and PVP) into a single server.

    • Like 2
    • Thanks 4
  5. How about a portable ray and deflector shield emitter that can only be used outside of combat, requires constant channelling to maintain, protects against all forms of damage, and can not be interrupted?  It would work like a regen toy, but the use timer would be 20-mins, which is the amount of time you can stand around before getting booted to character select.  If you need to go afk for a bit you can activate your shield emitter and walk away knowing that for the next 20-mins you are protected.  Of course, that would not stop your companion from taking damage, would not stop other players from gathering around you in PVP instances, ready to global you once your shield drops, and would not stop mobs from agroing on you, just damaging you, so that when you did come back you may find yourself alone, comp dead, and surrounded by hostiles.

  6. 9 minutes ago, Annauk said:

    I think this game is well worth a sub. If people want to play for free then they have to expect limitations.

    That is completely irrelevant to the matter.  The issue is that BW decided to make a change that they were told would have adverse affects and they moved forward with that change regardless.  They were told that their taxation system for trades would impact bartering, philanthropy, and trading amongst friends / guildies and they did not care.

  7. 16 hours ago, Sylvannai said:

    He was sporadic for a while due to a serious illness and once sent some armor and weapons to another character from his Legacy via the in-game mail system.
    Then the illness came and he hadn't picked up his other characters' stuff from the mail for quite some time.

    In-game mail expires after a time (28-days) and is automatically deleted with any attachments.  Mail from one character to another is returned after that time period and then deleted.  How long was your friend away?  If it was for more than a couple months then that would explain what happened.

  8. 3 hours ago, Rol_Khavos said:

    Rather, replace the current tax system which is based on set values independent of the asking price to one based on what the seller is asking for.

    That is exactly what they are planning with a complete GTN overhaul.  The taxation of direct trades and mail as it is currently is a stopgap measure until the complete overhaul.  The problem is that their stopgap is bollocks.  They want to encourage the GTN to be the primary means of trade in the game, but with the current taxation of trade and mail they have effectively destroyed bartering, philanthropy, and sharing amongst friends / guildies.

    On 5/1/2023 at 10:44 AM, JoeStramaglia said:

    We’re actively exploring a complete overhaul of our Galactic Trade Network system! This will include a lot of things I cannot talk about yet as they will come after 7.3 but am very excited to reveal soon. Make sure you check out our livestream on May 3rd at 1pm CT / 6pm UTC and follow here on the forums for more information as we get closer.

    When this overhaul happens we’re going to be converting the GTN Commission Fee to a Progressive Tax starting lower than our current fees but reaching a higher threshold than our current fees. The exact numbers will be released at a later time, but the Transaction Fees implemented in Secure Trade, Mail, and COD are a flat tax meant to mirror the highest bracket in the GTN to encourage using the network. Whenever Taxes are updated in the GTN those changes will be applied accordingly here as well.

    There should not be a tax applied on trades or mail that do not include credits.  Yes, people are using goods as de facto currencies.  That is a symptom of inflation and the devaluation of credits, but that bartering does not increase inflation.  Making the tax on credits in trade and mail higher than the GTN would encourage people to sell on the GTN.  Raising the GTN limit would eliminate direct trade as a necessity for many items.  The argument that people will just bake in the tax with the cost is irrelevant because that is what many traders have been doing for years, irrespective of inflation.

    Their current system relies upon them (BW) accurately accessing the value of items and responding quickly enough when those values change in order to adjust the tax calculated upon their valuation.  I have no confidence in their ability to do this on an ongoing basis until they finally get around to their GTN overhaul.

    • Like 1
  9. Umm, hello.  They said back on 10 November 2021 that DvL tokens would be added back in a later update.

    On 11/10/2021 at 10:28 AM, JackieKo said:

    We will add back in the ability to acquire tokens in a future update via the DvL bosses.

    It has only been 1 year, 7 months, and 13 days.  Just 19 months and 13 days.  Just 84 weeks and 2 days.  Just 590 days.  Just 14,160 hours.  Just 849,600 minutes.  Just 50,976,000 seconds.  They have not had time yet to come up with a plan!  WHY ARE YOU SO IMPATIENT?!?!?!

    /s (in case anyone missed that)

    • Like 1
  10. I will not be uninstalling, but after I am done with the season, just need a couple more weeks to finish up on the three Euro servers, I will be dropping my subs (both) and spending my money on DDO.  Which, for the cost of 60-days sub here, $29.99 USD, I get 90-days sub there, and it sates my D&D appetite.

  11. I am completely on board with pointing out BW's failures and poor decisions, but this is actually not one of them.  Tier 1 and 2 green gifts from gift vendors have been 200 and 600 credits for years.

    Dulfy's guides have not been updated in years.  The main site is no longer even accessible and has to be viewed through the internet archive.  Here is Dulfy's Companion Influence guide.  Scroll down to Companion Gifts and you will see that tier 1 and 2 gifts cost 200 and 600 credits back then, as well.

    https://web.archive.org/web/20230202021115/http://dulfy.net/2015/10/21/swtor-fallen-empire-companion-influences-guide/

    • Thanks 2
  12. 10 hours ago, microstyles said:

    They do apply the fees to credit transfers. The reason they didn't only do that was if they only tax credits, then people may just barter to avoid taxes instead. 

    That to me though, is a reason not to do trade fees at all. I agree with everything else you said.

    You are correct on the taxing credits part.  I misread a prior dev post and have struck that part from my post.  Interestingly, credits in trade are taxed at 8%.

    That said, that does not change the fact that bartering should not be taxed.  Trading amongst friends, swapping one good for another, crafting for someone using their provided materials, none of these affect inflation.  None of these are the cause for the inflation we have seen.  The use of goods as de facto currencies, such as Cartel Crates and RPM's / OEM's, only became a thing after values began to exceed the credit limit.  That is a symptom of the inflation we are seeing.  The sole cause of the inflation we are seeing is BW.  Their policies, their practices, their ideology.  And now to address the matter they are lowering the quality of life of players.

    Their reason is bollocks, their system if rubbish, and I can not wait until Broadsword takes over.

    Yes, I do see that you agree.  I am just ranting.

    • Like 1
    • Thanks 2
  13. 16 hours ago, Darcmoon said:

    In the first post about the changes they made the bullet points made it clear that fee was 8%. Now they could have decided to change that amount but they didn’t tell us that so we have to go with the 8%. They also said in another post that they were going with a median price of all the servers using sales, not postings.  They also have a conversion they use but we don’t know what it is. 
     

    If the intention was not to sell at obscene prices, it doesn’t really work.  Why sell something for 400m if you are taxed almost half of that?  It just makes people want to charge more so they get what they consider a fair amount. 

    No, no, you misunderstand.  They are totally charging 8%, but it is not 8% of the value of the item as it is currently listed on the GTN, or 8% of however much you want to price the item at, it is 8% of whatever value they decided to attach to the item based upon a median value of all items of that type across all servers, as well as, arcane pseudo-science extracted from the aether of an Archfey's nether loins.  And since that value was based upon that particular alignment of starts, planets, and an Archfey's haemorrhoids, that 8% will not be representative of the current value of the item.  Which is why something may be selling for 200 million on the GTN but has a tax of 200 million because at the particular moment when BW looked at their database of totally real numbers the item was valued at 2.5 billion.

    Here is a post by JoeStramaglia showing some examples of how they decided to tax items.  Notice how almost every single one of those example tax values is actually over 8%, some going over 11%.  Which proves they just made up whatever value they wanted.

    https://forums.swtor.com/topic/929203-pts-economic-balance-changes/page/2/#comment-9758139 - be certain to go to the prior BW post to see Joe's explanation

    And since those tax values are set until they decide to update their database, the taxes will never be representative of the current value of the item.

    Which is why they should not have attached a tax to trades, or mail did not have credits involved, and just taxed the credits.  But apparently that would have taken work because there is currently no way to calculate tax on the credits in a trade widow or attached to a mail.  Because, by Mephistopheles, it is too much to ask that they implement a proper solution.

    • Like 1
  14. 7 minutes ago, MrufkaZ said:

    I would say it's the opposite. If every new member of a small, growing guild has to "sit" on encyptions for a month, it will slow down the development. 

    Only those guilds with fully upgraded ships, that sell donated encyptions, may not feel it as badly. 

    Or guilds that do not have any preferred or F2P members.  In order to move encryptions from my preferred account to my main, subscribed account I had to post them to the GTN and buy them from myself.  Preferred accounts do not have access to the guild bank without an additional purchase.  One of the listed benefits of preferred over F2P is that preferred can participate in secured trades.  Now that benefit is drastically reduced.

    This is not an edge case.  This, as well as numerous other issues were brought to BW's attention and they did not care.

    Trades, and mail, that do not include credits should not be taxed.  Whatever arcane pseudo-science BW employed to divine these taxes from the aether of some Archfey's nether loins is rubbish.  BW asked, "how can we royally screw this up?" and their Uncle Bob chiming in.

    • Like 2
  15. 1 hour ago, LJ_Gibbs said:

    They have NEVER listed to PTS feedback... why start now?

    Which is why I am done.  I need two more weeks to finish off GS on the three Euro servers (already done on the NA servers).  After that I am dropping my subs until Broadsword takes over, at which point I will reevaluate whether I wish to continue to financially support this game.  I have been increasingly displeased with the direction of the game.  6.0 was nearly it for me, I did cancel after 7.0 but came back after BW added gear mods, but it is time I stop hoping for better from this company.  They will not change.  They will not do better.  And I am done.

    • Like 2
    • Confused 1
  16. 3 minutes ago, Char_Ell said:

    With respect, my guess is this is an edge use case that BioWare may have accounted for but still decided they needed to move forward with.  I'm sure you understand that SWTOR does not have a mechanism to link accounts.  The game has no way to tell your preferred account is for the same person as your premium account.  It just knows that it needs to apply the 8% tax to in-game mail attachments if the recipient is not on the same account as the sender.

    With respect, bollocks.  Mine is not an edge case.  This was discussed at length when on PTS, how these changes would affect give-aways, charity, trading between friends, etc., and BW did not care.  If there are no credits involved then there should be no tax whatsoever.  Credit transactions being taxed would still have some unfortunate impacts, but would be less so than this abomination.  Merely making the mail and trade tax 10 or 12% would encourage people to lower prices and sell on the GTN.

    • Haha 1
  17. 6 minutes ago, Darthjantom said:

    @JackieKo Some of the fees are just outrigth ridiculous. We do giveaways in the guild of a bunch of random stuff we have in our guild banks, and now the system wants us to pay 28 MILLION CREDITS for a crappy silver Yellow Gold Indestructible Color Crystal!

    28 MILLION! Like WTF! And the big joke is the crystal is for sale on gtn for just 3 to 3.5 million! That is rediculous! 28 million, damn...

    Mail Fee Screenshot: https://i.imgur.com/wJNergY.png

    Current Listings On GTN: https://i.imgur.com/ahQfFy1.png

    My guild isn't big, and we survive on generous donations from guild members only in regards to guild credits in the guild bank. With insane fees like this it's going to bankrupt my guild in no time, essentially making it not worth it to do giveaways of any kind for our guildmembers.

    This whole system is utterly mental.  They were warned about these consequences, just like they were warned about the consequences of the quick travel tax, and they simply do not care.

    These trade taxes have made it nearly impossible for me to trade things from my preferred account to my main account.  So, what I did instead was list the item on the GTN for 1 credit buyout.  I queued up the search on my other account (I have two computers and dual-box) so that the moment I listed on one I could refresh the search on the other and buy it right away.  Annoying to have to wait an hour, but with these changes this is the only way I can move things between my accounts.

    • Like 1
  18. 6 minutes ago, xordevoreaux said:

    It imposed more layers of complexity onto something that was originally a very simple task and does nothing to stop my example of the wrong item mistakenly removed. We've 8 vaults filled with stuff already, "set up a vault for gifts" sure, give me vault #9.

    Both suggestions to bind anything to legacy via either P2P trade or GB dispersals are bad.

     

    This whole thing is rubbish.  Poorly conceived and poorly implemented.  Just like the quick travel tax.  I will finish off GS on all servers in a couple weeks and after that I am walking away until Broadsword takes over.  Maybe they will be more receptive to actual solutions than the dross that BW insists on serving us.

  19. 30 minutes ago, JoeStramaglia said:

    Hello folks! With 7.3 now live, I wanted to answer a couple of questions that we saw on the forums in regards to the access cooldown we’ve added to Guild Banks. 

    The original Guild Leader will still have access starting at guild creation, this change only applies to new members in that guild, including the ones that help form it.

    Repairs and summons should remain unaffected by this change. The guild membership in this case should be looking at your legacy to determine if you have access, so your alts should remain unaffected. In terms of giving things to new members during this period, you may still trade or mail the item or credits as necessary to the new member.

    This restriction was largely added to reduce the need for taxation at the guild bank level, but there were some additional behaviors we saw during a review of guilds that this helps to discourage. We’ll continue to monitor behavior to help us determine if we need to make other changes.

    We’ll be keeping an eye on this thread, so please continue to offer your feedback here. 

    Interesting.  So you did take alts into consideration.  Any chance that consideration could be extended to alts and guild Conquest points / experience?  There really is no reason that I should have to wait until Tuesday reset to start earning guild experience when I create an alt and bring them into my own guild.

  20. 11 minutes ago, Toraak said:

    We would also need to figure out if the 4 people that are grouped to make the guild in the first place are also affected. BW may have it so anyone that made the guild originally are unaffected by the 30 day delay.

    The four people that formed the guild are not exempt from the first-week moratorium on earning guild Conquest points / experience, so I would fully expect that they would likewise not be exempt from the 30-day moratorium on guild bank access.

  21. Make no mistake, dear readers, this change is entirely about the economy changes going into effect with 7.3.  Some of you may remember that when the direct trade and mail taxes were first proposed people on this forum suggested that the guild bank would be used as a means to circumvent those taxes.  BW responded that they would monitor that and implement further changes if they were warranted.  It seems BW already determined that further change was warranted, and thus we have this 30-day moratorium on guild bank access for new members.

    And just like the moratorium on earning guild Conquest points / experience for the first week (until the weekly reset), I assure you that there will be no exception for bringing alts into a guild.

    Yet another reason why I am playing this game less and less.  Many of us, myself included, had issues with Chris Schmidt, but here is to hoping that Chris is correct, and this move to Broadsword is a good thing for the game.  Because they certainly could not do worse than BW has.

    • Like 1
  22. 1 hour ago, AlainaFlute said:

    So, if you're starting a new guild, no one in that guild will be able to access the guild bank for 30 days?? We need more info on something like this. Communication is so hard for these devs.....

    Well, currently, when you start a new guild you can not earn Conquest points for the first week (until Tuesday reset), so this makes perfect sense under that mentality.  Start a new guild, can not earn Conquest points for the guild, and thus no guild XP, for the first week, can use your own credits to purchase a guild bank, but can not deposit credits to use for summons, repairs, or to purchase a flagship for 30-days.

    Makes perfect sense. /s

    • Like 1
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