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ceryxp

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Posts posted by ceryxp

  1. 53 minutes ago, Eckrond said:

    I disagree, QT is not necessary to travel throughout the game, it is merely extremely convenient, so much so that if it weren't until recently that it was free to do so, no one would bat an eye at the costs or how they are calculated as it would be seen as a speed system for higher level, wealthier players rather than a mechanic that has undermined intended (whether we agree that the design is good) travel and exploration experience for new players.

    And yes, the way it is implemented likely is a cheap, quick way of doing so, but I will say there's nothing actually wrong with that, people just don't like it, again because they have the context of it being free of charge for so long.

    There are a number of things in the game that are not necessary but exist because they are convenient.  Your argument is a red herring, which is funny considering your complaints elsewhere about logical fallacies.

    Most of the arguments against the quick travel tax have centred around the fee structure more so than the fact of the fee itself.  It was presented as a credit sink, but when compared against all other travel costs it is backwards.  Travel by ship used to be based upon distance travelled but was changed to a flat fee based upon the planet.  No matter where you are it will cost 100 credits to travel to your capital world, 110 credits to travel to the fleet station, etc.  No matter your level it will cost 10 credits per hop to take a taxi on the home worlds, 25 credits on the capital worlds, 1500 credits on Onderon, etc.  Only the quick travel structure costs more on the lower level planets and less on the higher level planets, all due to size of the planets because the QT points are closer.

    The quick travel tax was billed as a credit sink, as the first salvo across the bow of the HMS Inflation, and yet it is completely ineffective as a credit sink because it focuses credit reductions on the lower levels, where people are not becoming multi-millionaires, and then becomes completely inconsequential at higher levels.  It has been suggested more than once, by myself included (and even in the post that you quoted, so why you are going as if I am complaining about the fee itself rather than the fee structure is baffling) that the cost to quick travel should increase at either higher character levels or by planet level.

    Perhaps you should take your own advice.

    1 hour ago, Eckrond said:

    Perhaps exercise the possibility in your mind that people simply disagree with your perspective... and just accept that, perhaps, you are not right about everything you believe.

    • Thanks 1
  2. 16 minutes ago, Balameb said:

    I really don't understand how BW can ignore that there are simple and elegant solutions to several problems. Reputation is already in game, they don't need to code a new system.

    Not to mention that, surprise, surprise, removing those tertiary currencies and converting all of those items to a straight credit cost is an already inbuilt credit sink that just needs to be switched on.  I know I would certainly spend credits on those things if the event currencies were removed.  I simply can not be ar..., erm, bothered to do another Swoop Rally (gods I hate that event).

    • Like 1
  3. Here is Jackie's reply when I asked after that.

    On 3/28/2023 at 12:15 PM, JackieKo said:

    "Will the Season 2 weapons be available this Season?"

    • Season 2 weapons will not be available this season. Though we are working on ways to bring these and other rewards, such as previous companions back. However, we do not have anything to share on what that looks like at this time.
    • Like 1
    • Thanks 4
  4. 13 minutes ago, khamseen_air said:

    I haven't had an exit area button for months now. In stronghold, in PvP zones, in FPs... it just never shows up, minimal or maximal map, utility bar 2 on or off, checked all the additional options for utility bar 2 and nothing shows up to add it. 

    In most areas I can right click portrait and go to phase and exit to get out, but in PvP zones I have to just wait out the timer if I miss accidentally close the score board window. It's getting very annoying. 

    Go into your interface editor.  I had the same issue, and even made a bug report about it.  Turned out they detached the exit button from utility bar 2, neglected to tell us, and did not do the smart thing and have the button default to the middle of the screen.  The default location, for me at least, was at the top of the screen to the right of the menu bar, which, for me, was under a quick bar.  At least now we can move the exit button to a location that is convenient for us and our UI layout without it being an invisible element that overlaps other UI elements.

    • Like 2
  5. 21 minutes ago, MortenJessen said:

    Problem is, tech frags are about as useful as sun lotion at the bottom of the ocean. You cant really buy any gear with them.

    Other than Legendary Implants.  And tacticals.  And some cosmetics.  Some stronghold decorations.  But after that, yeah, they do not have much use.  So no reason to hold onto them, then.  Just convert them into credits via RPM's and OEM's.

    • Like 3
  6. 2 minutes ago, Christoperraw said:

    Hi ceryxp! Im sorry but Im rather new to the game. 🙄 So how do l complete a conquest? And how do l get commendations?

    You receive Conquest points for doing almost anything in game.  Open your mission log (default L) and go to the Conquest tab.  From there you can track your progress towards your personal goal, which is 100,000 Conquest points.  That can be completed each week to receive those rewards, and can be completed on multiple characters to increase your rewards (note there are difference awards for different character levels).  You will receive Conquest Commendations for completing your personal Conquest each week on your level 80 character.  The other currency that is used for solo gear are Daily Resource Matrices.  Those are acquired by completing daily areas and planetary heroic weekly missions (open the Activities window, default Ctrl+G, and go to the Solo tab), but will only be needed to upgrade the 324 gear you purchase with credits and Conquest Commendations.  To see your currencies open your inventory (default I) and go to the Currencies tab.  If you have any they will be near the top of the list.

     

    13 minutes ago, Christoperraw said:

    And can l level up my companions influence level from 4 as it is now?

    You absolutely can increase your companion's influence.  There are a number of ways you can do that, but the most accessible way is with gifts.  Which gift you give will depend on the companion, as different companions like different things.  Start first by visiting this page on Swtorista's site.

    https://swtorista.com/gifts/

    Find the companion you want to give gifts to.  Since you said you are on Traitor Among the Chiss I will use Raina Temple as an example.

    Locate Raina in the box under All Companions (hint, look for Ensign Raina Temple).  Click on her name, and then identify the gift type that she loves.  Gifts that the companion loves will give them the most influence.  Raine loves Imperial Memorabilia.  If you have any Imperial Memorabilia gifts you can give her those, or you can go to the fleet and locate the companion gifts vendor in the GTN section.  There will be two.  Look for the vendor that sells grade 5 gifts for 5k and 10k credits.  Those gifts, although more costly than the lower ranked gifts from the other vendor, will give the most influence per credit spent.  So now find the Imperial Memorabilia gift, purchase a few and with Raina as your active companion right-click on them in your inventory to give them to her one at a time.  You can do this to raise any companion's influence, just find them on the list on Swtorista's page, find the gift that they love, and then feed them gifts until they reach the influence level you want.

    To maximize your gift giving gains you will want to purchase the legacy unlocks in your Legacy (default Y) that increase the amount of influence that is gained by giving a gift.  They can increase the amount of influence by up to 30%, but they do have a minimum legacy level requirement, so you may not qualify depending on how new you are.

  7. Go to the fleet, supplies section, outer ring in one of the rooms at the end.  There will be a vendor selling Conquest gear at item rating 324.  Going from 270 gear to 324 gear is going to make a big difference due to the way scaling and level sync works.

    Just to give an example, earlier today I was doing some level 75 synced content on a level 80 character wearing 252 gear with a level 78 wearing 252 gear.  My level 80 character had around 80k HP whilst the level 78 had over 110k.  Level scaling goes all wonky as you level up if your gear is low, so go get that set of 324 gear.

    If you have completed Conquest since making 80 then you should have enough commendations to purchase a full set.  That 324 gear will be more than sufficient to take you through the story.

  8. 3 minutes ago, Eckrond said:

    The game isn't like that either, the only mechanic that is not static is repair costs, which is the most minor of penalties for taking damage/dying in MMOs (it used to be that you literally lost XP/levels).  QT is a service, not a penalty, and so giving it a static price is no different than having a static price for items you can buy from vendors.  I shouldn't try to convince you of this of course, I think you're smart enough to know it, you just don't like it.

    You are incorrect.  Taxi costs increase as you go up in planet level, but quick travel fees tend to go down because higher level planets are smaller.  I QT'ed three times doing Onderon dailies and spent less than half the credits it cost to QT once from the lightsaber forge to the Jedi Temple on Tython, but in doing those dailies I amassed over 375k credits (after QT and repair costs).  The quick travel cost structure is backwards and should scale up with level, just like everything else does in this game.

    A better way of doing it would be to base the quick travel cost on the taxi cost of that planet.  Taxi costs 100 credits per hop plus time (to sit on the taxi), QT costs 100 credits per hope plus the addition cost of the first hop to the first QT point.  Make QT function like the taxi interface, where it shows the route, and the cost per hop.

    The problem, of course, is that that would cost development time and so we got the lazy implementation that affords zero attention to character level or credit generation potential.

    • Like 1
  9. You forgot theory 4.

    Theory 4: Mostest Disturbingly.  The only way for the credit sellers to have as many credits as they have to sell BW must be supplying the sellers with credits to sell and is receiving a kickback.  Their entire economic plan is to incentivize people to purchase credits from credit sellers in order to supplement their CC sales.

  10. 13 minutes ago, Stradlin said:

    Some degree of inflation is a complete given in every single MMO, I suppose only succeess  for devs to be found from this constant is if they manage to keep it somewhat steady, somewhat in check. Which it was in SWTOR, til 2020/21 or thereabouts. 

    Fairly steady until, oh, 27 April 2021, roughly?  The day the supply chain broke.  Well, that and the insane amount of credits that were being handed out for regular gameplay throughout 6.0 that caused a noticeable jump in GTN prices from summer 2019 to summer 2020.

  11. 10 minutes ago, Dayshadow said:

    Can you go to higher level planets like Hoth, Belsavis, Voss, Corellia, Mek-sha, etc. prior to reaching the appropriate level? That was the point the OP brought up, which kind of flies in the face of the level restriction narrative. You can be level 80 and still unable to go there unless you reach that point in the class story.

    Yes, you can go to those planets regardless of level.  Quesh is the only planet that has a level restriction, Zakuul, Iokath, and Darvanis are the only planets that have a progression restriction.  You do not have to progress the origin story to travel to Quesh, you only have to be high enough level to accept the mission.  That mission is the planetary arc, which operate irrespective of the origin story.

  12. 19 minutes ago, MrufkaZ said:

    At most, qt fees should scale with quest credit rewards on respecive planets.

    I completely agree that the distance based costs are ridiculous, and numerous people, myself included, pointed that out to BW when this was on the PTS.

    I think a better system would be to base quick travel fees on taxi costs.  Each taxi hop has a cost and those costs add up the farther you travel.  I think a system that worked similarly would be a fair way to append a cost to quick travel.

    For example, assume 100 credits per hop.  When you take the taxi you are not just paying in credits but also in time (in most cases).  Travelling from point A to point D with stops B and C in between on the taxi would cost 400 credits.  If you were to QT the game would look at that first hop, from your location to point A as one hop, and then each hop along the quick travel route, and tally up the cost, so that QT would cost 500 credits.  In that instance you pay a little more in credits but you save on time.

    I am envisioning a system that works similar to the current taxi interface.  When you open a taxi window it shows you the route the taxi will take and the total cost.  If you move back along the route you can see the cost decrement commensurate to the cost per hop.  Quick travel would work in a similar fashion where the hop from your location to the nearest QT point would be one hop, regardless of distance, and then it would move along each QT point to your selected destination, but not necessarily following the same route as a taxi since many QT points do not coincide with a taxi point.

    I recently pointed out how unbalanced the fees are using Onderon as an example.  Whilst doing dailies on Onderon I QT'ed three times and the sum was less than 1000 credits.  If we applied my suggestion it would have cost me 4500 to 6000 credits for those three QT's (depending on how the route worked out and at 1500 credits per hop), whilst on Tython travelling from the forge to the temple would cost 20 credits (the first hop to the nearest taxi and then the second to the temple).

    Yes, the cost to QT would be much higher on higher level worlds, but credit gains are also far higher on higher level worlds.  In my same post about the Onderon QT costs I showed that the missions alone awarded over 275k credits, and after everything, paying QT and repair, and selling, I ended with over 375k credits.  Charging an addition 3500 to 5000 credits would be trivial.

    • Like 4
  13. Have you been escaping out of the conversation or exiting out via the dialogue options?  If you escape out of the conversation it refunds you your Notes and does not give you the reputation tokens.

  14. 21 minutes ago, Traceguy said:

    I can make 1b credits a week.

    This needs clarification.  Do you actually generate one billion credits per week or do you transfer one billion credits that are already in the game from other players to yourself?

    If it is the former, that you generate one billion credits per week, then the source of inflation is clear -- too many credits are being put into circulation and not enough are being removed.  If it is the latter then your ability to transfer one billion credits per week would disappear if all credits were wiped.

    Edit -- and to be clear, I am not an advocate for wiping all credits from the game.  That is a nuclear option that would not actually resolve the issue.

  15. 1 hour ago, SteveTheCynic said:

    ... whether or not you can *go* there at level 65+(2), you can't go into the instance where the NPCs that exchange the crates are located unless you have completed the cut-scene at the beginning of KotFE Chapter IX.

    (1) It's a sea port on the Black Sea coast of Ukraine.

    Yes, you can go to Odessan, and other late-game planets, without being the appropriate level or even having progressed through the story.  The only planet that has a firm level requirement is Quesh, and the only planets that require story progress before they become available are Zakuul, Iokath, and Darvanis.

    Odessa is also a city in Delaware, Florida, Michigan (as Lake Odessa), Minnesota, Missouri, Nebraska, New York, Oregon, Texas, Washington, West Virginia, Ontario, and Saskatchewan.

  16. On 11/10/2021 at 10:28 AM, JackieKo said:

    Will the DvL items be available for credits instead of tokens?

    • No - DvL items will remain available for tokens. We will add back in the ability to acquire tokens in a future update via the DvL bosses.

    It has only been a year-and-a-half since they told us the DvL tokens would be brought back in a future update.  Just a mere three months before 7.0 released.  Why are you so impatient?  Why can you not just wait quietly in a corner until BW finally gets around to that "future" update?  /s

    Yeah, they knew well before 7.0 released that they were doing this, why did they not have a plan to restore these within a couple months, six at the latest, after 7.0 released?  If they did not have an immediate plan in place then they should have just changed them to cost credits, and tech frags, too, probably (because BW just loves appending tech frag costs to things that do not need it :::cough:::Ossus decorations:::cough:::).  Hell, they are looking for credit sinks (allegedly), the DvL vendors and the deco vendor on Ossus are perfect places to make credit sinks by charging credits for those items rather than an unneeded secondary currency.

  17. Darth Hexid, yes.  Darth Hexid can be acquired by completing 40 group finder activities.  Swtorista has a guide with more information.

    https://swtorista.com/companion/darth-hexid

    Altuur, no.  Currently Altuur was only available during Galactic Season 1.  Jackie stated that they are working on ways to bring back old Season rewards in the future.

    On 3/28/2023 at 12:15 PM, JackieKo said:

    "Will the Season 2 weapons be available this Season?"

    • Season 2 weapons will not be available this season. Though we are working on ways to bring these and other rewards, such as previous companions back. However, we do not have anything to share on what that looks like at this time.
    • Like 1
  18. Although the official security key app does what it is supposed to do it really is rubbish.  Use a third-party two-factor app instead.  Now you can support multiple SWTOR accounts, have a single app for all of your 2FA keys, and can back-up and restore your keys without having to jump through hoops because the official app has no inbuilt way transfer your key to a new device.

    Google Authenticator, when I last used it, had a way to transfer your keys from one device to another using a QR code.  Authy, which I currently use, will back-up and restore your 2FA keys and has a desktop app so you can login without having to have your phone right next to you.  WinAuth also has the ability to back-up and restore and has a desktop app.  Microsoft Authenticator has a back-up and restore function.  All of them can be used for more than just SWTOR.  There really is no need to use the official app.

    • Like 1
  19. There is a visual warning when purchasing some items from the Cartel Market, but generally only appears for unlocks and consumables.  In this image you can see the visual warning, the exclamation point in the triangle on the Buy Now button.  This is warning me that I have already unlocked that appearance option pack for my account.

    https://i.imgur.com/8rborzw.png

    Unfortunately, that visual warning is not present when viewing weapons or armour sets that are already owned, whether account unlocked or not.  Here you can see that I am viewing the Steadfast Master's Robes and there is no visual warning on the Buy Now button even though upon inspection you can see that the set is unlocked for my account in Collections.

    https://i.imgur.com/0Ntntgi.png

    That visual warning does not just indicate if you already own something.  It will also appear if that character does not meet a requirement for the item.  For example, if I select a weapon the character can use, whether owned or not, there will be no warning.  But if I select a weapon the character can not use, such as a blaster, it will show the warning and, upon hovering over the warning, will tell me that "This item has the following restrictions: Requires Blaster Pistol."

    • Like 2
  20. 22 minutes ago, remylion said:

    it only takes 200,000 quick travels at 5,000 each to remove 1 billion credits.

    400,000 at 2,500 to remove one billion credits.

    So you believe it will takes a 200,000,000 players to remove at minimum 2 billion credits from the game?

    That's 10 credits per quick travel if those 200,000,000 players each use quick travel once. The range for quick travel cost is 100 credits to 5,000 credits.

    I need to do some math?

     

    Your maths are off by an order of magnitude.

    I just completed a complete round of dailies on Onderon with a level 80 character.  I went there with zero credits.  Here are the results.

    Total mission credit awards -- 275,166

    • 1x - 13,972
    • 9x - 18,630
    • 1x - 20,493
    • 1x - 33,908 (daily patrol)
    • 1x - 39,123 (weekly)

    Total quick travel costs -- 887

    • 166
    • 196
    • 525

    After completing all missions and paying the quick travel tax I had 321,465 credits.  Remember, I went there with zero credits.

    Repair costs were 1,118 credits, but after selling the junk my total was 337,375.

     

    Let us do some easy maths.

    Quick travel costs and repair costs totalled 2,005 credits.  How many players would be need to remove one billion credits?  498,75... let us just round up to 500,000.

    Now, how many credits did those 500k players bring in by doing a complete round of dailies on Onderon?

    500,000 * 337,000 credits (rounding down) = trumpets blare...

    168,500,000,000 credits.  One hundred sixty-eight billion, five-hundred million credits.  Enough to make Dr. Evil stick out that pinky.

    Obviously that does not mean much because there are not 500,000 players doing Onderon dailies.  But they are doing other activities.  Activities that add in far, far more credits than are being removed via the quick travel tax or increased repair costs.

     

    I can hear you now, but what about the people who just do low level heroics?  Huh, huh!  A-ha, betcha did not think about that?

    Cost to travel to Coruscant via Solo Activities -- 0 credits

    Cost to travel to a heroic via the heroic transport -- 0 credits

    Cost to repair after completing one heroic -- 186 credits

    Credits from selling junk -- 1,885

    Credits awarded for completing that heroic -- 27,945

    27,945 + 1,885 - 186 - 0 - 0 = 29,644 credits

     

    Finished off the Coruscant dailies, repaired, sold the junk.  Final total -- 491,070 credits.  Remember, I started with zero credits.  No matter what I do I am up far, far more credits than I am out by paying for quick travel and repairs.

    Meanwhile, someone starting a new story is getting one, maybe two hundred credits for completing a mission, but has to pay hundreds of credits to quick travel.  Cost to take the taxi from the Gnarls to the Jedi Temple -- 10 credits.  Cost to quick travel the same distance -- over 500.  Cost to quick travel to the Jedi Temple from the lightsaber forge -- ~2,500.

    The quick travel tax does nothing to remove credits from the game.  It barely made a dent in the number of credits I received from one play session.  Anyone with a high level character is going to see these changes as trivial and meaningless.  Someone starting out, someone without a high level character, someone without billions of credits, well, they will end up walking or taking the taxi because the quick travel costs on low level planets are ludicrous making the tax into nothing more than a tax on convenience.

    • Like 1
    • Thanks 6
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