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Roobert

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Everything posted by Roobert

  1. The canister is obviously more soup for baby yoda, of course... But seriously, I 100% agree with the overzealous addition of *stuff* on armor. I've lost count of the number of armor sets collecting dust in my bank because of that very issue.
  2. I'm pretty sure character age (apparent age, that is) is not meant as any kind of disrespect with regard to player wishes, or wants. Rather I believe the character's age is set so that as the story progresses and time passes in-game, your character can realistically age with it without becoming comically old and feeble, and still expected to kick butt throughout the galaxy and take down the toughest opponents that ever existed. Jut try to wield a light saber in one hand and a walker in the other... I'm sure every developer hopes that their creation/game will still be played years and years from when it was launched. And a perfect example is this game. In 10 actual years, how many in-game years have passed? I know at least 5 of them passed while frozen in carbonite... And we still have many more adventures awaiting our characters in the future. So let's enjoy reliving a bit of our own lost youth, and have fun saving (or enslaving!) the galaxy!
  3. Nope. Nope. 100% Nope. That is not the reason why people don't do OPs. I'm glad for you that you have the time to run OPs and MMFPs whenever someone needs you to. Count your blessings. But be real. Most people refuse to do OPs because of a literal fukton of reasons already stated throughout this thread. NOT because they "refuse to transition themselves from student to teacher". I'd have NO problems helping teach new people raid encounters. I did that for close to 15 years. Raid leader in SWG. Raid leader in EQ2. Raid leader in WoW. (Including hardcore server first and game first progression guilds in EQ2 and WoW). Been there, done that, got the T-shirt. I know it may be hard to grasp for some folks who lack life experience with full time jobs, families (including extended families), maintaining a household, caring for aging/disabled parents, seeing to younger family members' schooling or sporting events, etc but some folks JUST DONT HAVE THE TIME TO RAID -- on other peoples' schedules. I have time to raid on MY schedule. That means I have to herd cats trying to scrape together a raid if I come down with amnesia and completely forget why I hate pugging, then put up with the toxic rage-quitters who leave if I need to go afk for an extended period because our dog ate one of the kids' socks and is now puking all over the living room floor. Or my MiL (who has had a stroke) needs assistance with her computer, or with going to the restroom, or with anything basically. Or any number of the bazillion things that pop up in an average night. When I have time to play this game, I play it to have fun and relax, not to feel pressured into playing how someone else thinks I should be playing or what I should be doing, when I should be doing it, and how long I should be doing it for. I know my situation is one one end of the extreme spectrum due to the family and work responsibilities, but I can bet that the reasons why most people don't raid are very similar to my own. Most notably: lack of time, and lack of desire to deal with the frustrations and stress of trying to raid when you are extremely limited in your play time. Besides, teaching new players an encounter is easy, so long as 1) they *want* to learn, and they don't just want to 2) be carried through content, or 3) ignore everything you tell them and stand in stupid every time, making the tank, or healer (or whoever) rage-quit after your third+ wipe, and you spend another hour trying to find a replacement(s), or 3) are impatient and don't really want to learn so much as "just get to the boss".
  4. It's precisely for the reason that it was NOT designed nor intended content that people solo/duo raids that they have outleveled. And this is due to several reasons: Because developers do not develop raid-like challenging content for the solo/duo players. (The closest we have are soloing/duo'ing HM flashpoints, and even THAT is "not as intended"). The gated rewards. Even drops from HM flashpoints never do compare to the drops that they gate behind raid content. Exclusive armors (regardless of stats, sometimes it's the coolest looking armor), exclusive mounts. Exclusive, exclusive, exclusive. The Story! Regardless of how some posters on these forums like to downplay other people's interest in STORY, we don't care in the least if it's merely a single cutscene that we're "missing" by not being able to do an OP. Story is the overwhelming reason why the majority of solo/casual players play this game! The nightmare of finding mature, competent, fun players who are online when YOU have time to do a raid, and who don't complain or rage-quit if you need to afk for 30 mins to take care of a sick child, or an aging parent, or whatever. A solo/duo setup is a heck of a lot more convenient and a metric boatload less stressful. Back before this game forced level-synching upon us, my tiny guild with THREE people (my husband and our RL friend) used to run OPs that we had outleveled. Just so we could experience the content. Just so we could have the chance to gain that raid-only mount drop. Just so we could get that cool looking armor. But once everything was level synched, we were SoL. We didn't care that we didn't get those items until MONTHS after uber-leet raid guilds were sitting on their fat egos, I mean behinds, on fleet with their "LOOK AT ME" showoffs. So did level synch force us to go join some progression raid guild just so we could pray to RNGeezus that we'd get that cool mount or cool armor? H. E. double L to the NOPE! We just started playing less. Or creating more alts to go through the story again. Our friend decided to quit the game for good. NOBODY needs the stuff that drops from OPs. But everybody deserves a path to obtain it regardless of their playstyle preference. My subscription is not worth any less than yours just because I don't have the time to commit to progression raiding with 7 or 15 other people (or suffer through the utter horror that is PUG raids) and then pray to get lucky enough to win the drop *IF* what I am after does drop. Remember: If even limited-time subscriber-only rewards (that people paid real money in the form of their subscription fees!) are something that can be available to EVERYONE, then there is nothing in this game that should not also be available to everyone, solo, duo, or 1337 raider. So WHY is it that raid drops are EVER exclusive to raiding ONLY?!
  5. I concur. I do not do OPS because of any perceived "risk". I don't do them because: 1) I am an older adult with a plethora of real life responsibilities. Work, family, running a household, caring for aging parents/In-Laws, and the list goes on and on. I can't commit to however many hours per day raiding guilds require, usually several days a week. 2) In my almost 20 years of MMO gaming (starting with Star Wars Galaxies back in 2003), I can count on ONE HAND the number of progression raiding guilds I have been in that lasted more than 6 months to a year, and that were FUN -- filled with fair, emotionally-stable adults who treated raiding as a game and not a job. Invariably, one or two (or five) key role-filling players has something come up in real life and needs to leave the game. Then comes the tedious downtime searching for a replacement, but not just any replacement -- one that also fits personality-wise with the rest of the "team". Or raiding guilds that descend into cliques. And that doesn't even take into account the sheer number of raiding guilds I have been in that were SO unsuited to me personally because they were filled with toxic, 1337-SP34K, "get gud bruh" players. As someone said above, it's frikkin exhausting just trying to find a raiding guild that you enjoy playing with! So even though I don't have the time or open schedule that progression raiding guilds absolutely require, you know what I DO have? A big, fat wallet. And an outlook on gaming that says "Yeah, I understand that if you don't have the time to invest to get X-item, then you have to obtain it another way (by paying for it). And you know what? That's acceptable." (side note: I honestly have NO idea why people think providing an alternate path to obtain anything available in a game by paying for content is such a bad thing... That's how ALL life is: you either have the time but no money, or you have the money but no time) The developers are shooting themself in the foot and cutting off their own nose just to spite their face if they lock *ANYTHING* behind gated content. They'll alienate WAY more people than they will cater to, and many of those alienated are folks with nice fat credit cards that will take their time (and money) elsewhere that allows them to play ON THEIR TERMS, not BioWare's. Whoever is running this game really needs to study their customers... Of your subscriber base, how many progression raiders really add to your bottom line (aka SPEND MONEY) and how many casual/solo players do? You need to focus on doing whatever you can to keep the SPENDERS logged in and engaged, not just a vocal minority of "look at me" raiders who want to be the only people with some digital pixel.
  6. On live, the chat window and that menu bar above it are at least anchored to the very top left corner of the screen. It's annoying AF that it can't be moved or resized like all the other interface objects on screen, but at least they're (kind of) out of the way. On PTS though, the chat window has moved significantly over to the right, where it is now almost in the middle of the screen. It's distracting and irritating because there's NOTHING I can do to move it or resize it. Please, please, please add those two interface objects to the Interface Editor so we can customize our screens in a way that is easiest on OUR eyes.
  7. I'm not so sure I get the point of being one class, but playing the story of another class either... Although, there may be some people/players that have avoided going through the full class story (all 3 chapters) because they didn't like the playstyle of that particular class? People who like to play ranged characters avoiding playing melee classes for the story? /shrug Although, as to your point about not knowing why anyone would want to play a "megadozen" class over and over again - the point isn't just to "try out multiple classes (especially for their story)" but that's actually precisely the reason why some people DO play a "megadozen" of a class over and over: FOR THE STORY. I'm one of those players... I have at a *minimum* 8 characters of every single class. (A light side male. A light side female. A dark side male. A dark side female. A romanced male. A romanced female. A non-romanced male. A non-romanced female.) And then there are some classes, like the Agent that I have even more characters of, so I could run through every possible option in the story arc. So I can see where some people may like the overall story line of a class SO much, that they create *numerous* characters just to play through it again, simply because there is *no way* to repeat original class stories like you can with KOTFE chapters... Plus if you're like me and have been playing this game since beta, you've had a LOT of time to level up literally hundreds of characters over the past 10+ years. So this new expansion may be interesting from that perspective.
  8. I am absolutely blown away by all the gorgeous pictures everyone has shared!!! I really wish that the developers could offer ALL of them for purchase in-game... I'd buy every single one of them! You all have amazing screenshots, and I am honestly glad that *I'M* not the one that has to choose between these phenomenal pics!
  9. I absolutely love looking at others' pictures, and enjoying trying to see if I can guess where on the planet each was taken! Lots of fun, and thank you all for sharing! Since the deadline has passed, I'm comfortable sharing my submissions. Everyone in my family has an active account, so all three of us submitted images for all planets except Mek-Sha. We simply ran out of time, as we didn't find out about the contest until a couple of days ago. Here are ours: Hutta: https://imgur.com/INn0zIl https://imgur.com/gh1fLqg https://imgur.com/B1ZIhXm Korriban: https://imgur.com/Hy7bgzp https://imgur.com/33QyBg5 https://imgur.com/LtAu1Zr Makeb: https://imgur.com/2OqAXuR https://imgur.com/biel9Q0 https://imgur.com/WFlRGkD Ord Mantell: https://imgur.com/5vFK07B https://imgur.com/5rnf6Rh https://imgur.com/ol6Ym9j Ossus: https://imgur.com/HMujNI5 https://imgur.com/KjY6fj6 https://imgur.com/rgMPowy Tatooine: https://imgur.com/vqftD8p https://imgur.com/FT3BICD https://imgur.com/qMzpHHt Tython: https://imgur.com/9cGB9Pn https://imgur.com/Tv1Yvgp https://imgur.com/Qbxx4Kk Yavin 4: https://imgur.com/a4TgIlK https://imgur.com/NfvX1XS https://imgur.com/7Es5b3A Zakuul: https://imgur.com/tqM2sit https://imgur.com/YZC5KCn https://imgur.com/jXMTUSY A few that we wish we could have also submitted, if not limited to one per person... Hutta: https://imgur.com/ct15ukX Makeb: https://imgur.com/YKDxqtC https://imgur.com/PgkrJ38 Ord Mantell: https://imgur.com/ioso6W3 https://imgur.com/Jkt5VYS https://imgur.com/7z5ePPb Ossus: https://imgur.com/mbDXL2o https://imgur.com/aNYZPrE Tatooine: https://imgur.com/E1Hkv53 https://imgur.com/RkCtk7n Tython: https://imgur.com/gJc4XAf https://imgur.com/2TZly36 Yavin 4: https://imgur.com/1DbNnHT https://imgur.com/UTByodW Zakuul: https://imgur.com/k843F5V https://imgur.com/QsTsZDb https://imgur.com/ML7UO6Q
  10. Pretty sure the legs are Classic Forward Recon, but there are also many world drops that look similar so it's hard to say for sure.
  11. FYI - It's resetting the "Sort by" options after EVERY action, not just posting an item. It also happens with a basic search.
  12. As long as you transfer another character from your old server to the new server -- any character, even a level 1 -- after you finish the warrior story on your old server, the legacy update will transfer to the new server. But remember, it's not automatic. The legacy on your new server will not update without another character tran$fer.
  13. Class role and spec: Jedi Guardian, DPS, Vigilance spec Your toggled role: Current Discipline (Vigilance) Current Item Rating: 297 Where did you receive the item: Renown Crate Exactly what item did you receive: Superior Versatile Barrel 77
  14. Please feel free to add my voice to those who feel that EIGHTEEN HOURS is beyond overkill. Seems to me that 4-6 hours would be more than sufficient, so I'm curious as to why the sledgehammer method was applied to this (non) issue... Why does there never seem to be anything done in a "happy medium" fashion? It always seems to be one extreme or the other.
  15. I've bought that set too. Something about a man in uniform, lol! As well as sets that completely cover and hide companions that I detest (Kaliyo, I'm looking at you!) and sets that I think fit the storyline I'm going for with that particular character and their crew. I even bought Jori Daragon's set one time just for the shorts to dress up one of my DS female's LI in a "boy toy" outfit... For me, it's all about story and trying to fit the look with the persona. With 5+ years of playing and nearly 100 max-level characters, I've bought a LOT of cosmetic armor sets (nearly 21 pages of "collected" armor sets in my CM collection, plus nearly half again as many nearly-complete sets) over the years... But there's a reason why Xoxan/Sensous Dress/Satele Shan's armor sets are so ridiculously, outrageously expensive: because they're popular. Because they're "sexy" without sliding downhill into "skanky" or "trashy just for the sake of being all-skin-no-imagination"... There is a difference, even for the way females dress their male companions and/or characters, and I wish the content developers in charge of cranking out CM designs would get it, and produce more "sexy" but not "trashy"... Even for male characters. Truth be told, I'm sick to death of boring jedi robes with hoods that hide my hairstyle that I actually paid real money to have, or armor with ridiculous 80's looking giant shoulder pads (or whatever those aircraft wing-looking pieces that are stuck on their shoulders) or cannister vacuums strapped to their back looking backpacks)... I'd love to see another version of Satele's boots, but without all those hideous buckles and plates... But I digress... I'm still not happy with the way the LS female SW was railroaded into dealing with Quinn... To the point where I don't want to run the story again on any of my SWs except my psychotic DS male warrior that has been waiting EONS to eliminate that rodent... Since he was prevented from being allowed to end the miserable wretch's life that instant Quinn attempted to kill him, my character did the next best thing: tortured and mutilated him to the point where he's more cyborg than human -- gotta love the Cybernetic Armor Sets!!!
  16. No kidding! Not to mention that Kira, Jaesa, and heck, even bat-poop-crazy Vaylin "fans" don't get harassed and ridiculed like Quinn "fans". Not that I'm a "fan" of Quinn myself... Or really any of the female-oriented LIs for that matter. Personally, I think all female players (or male SS romancers) get royally shafted when it comes to LI's in this game... It's like we get vanilla ice cream when males get triple-scoop hot fudge sundaes with all the works choices. I mean seriously, almost HALF of the classes male characters can play get TWO LI's per class for pete's sake! Warriors, Smugglers, and Agents -- three out of eight classes! Females get ZERO classes with two LIs. Although I know we shouldn't be surprised since it's nearly, if not completely, 100% male-written stories, but it would be nice if they didn't seem to treat female players like brainless twits who only make up a tiny fraction of their player base... Here's a news flash BWA: a LOT of females actually play MMORPGs, and those females tend to spend a LOT of money when presented with more "female-friendly" stuff... Not just slave-girl bikinis.
  17. To take that even one step further, I have both LS male and female characters, as well as DS male and female characters for every single class and spec (if there's a difference such as healer scoundrel vs DPS scoundrel) in the game. I have nearly 100 level 65+ characters with over 90% of them at max level 70, and all started from level 1 without using insta-60 or -65 tokens. I play them all to experience every story arc possible, from both the LS and DS perspectives as well as the male and female perspectives. So while I understand your idea of LS Sith no longer being Sith but actually Jedi, my opinion is that every society has citizens that cover the entire spectrum of ideologies and yet still remain loyal citizens of that society - but merely have a different way of looking at things. I.e., light side sith reject the need for senseless violence and brutality, as well as corruption, since nowhere in the Sith Code is violence or cruelty demanded. Only passion, strength, power, and victory. How you achieve those are up to you. Light sided sith can still NOT be Jedi, if they emphatically reject the Jedi code by refusing to repress their emotions and their passions. Which is why MY LS SW is NOT a Jedi, just because she is not a psychopathic serial murderer... She merely believes in a better, stronger Empire free from corruption and brutality, manipulation and constant in-fighting and backstabbing power plays. She believes that you don't have to be evil to be powerful, you just have to be that darn good at what you do.
  18. .../sigh No, they DONT make perfect sense, as I have explained why throughout this thread. She forgave him after the Baras betrayal. Let me repeat that: She forgave him after the Baras betrayal. Again, she forgave him. One more time so everyone gets it: she forgave him. WHY would she throw him in prison almost a decade later for it, because that's exactly what the conversation at the Alliance base stated - "I'll never trust you after you betrayed me to Baras, so you belong in prison!"?! to which Quinn replied, "But my Lord, I thought we had put that indiscretion behind us a long time ago?" and the player said, "Well, you thought wrong!" <---THAT is B.S.! So many people keep harping on the "choices matter" excuse... Well what about her choice before KotFE to forgive him? The prison option makes NO sense for the LS character who was presented with the person she forgave almost a decade ago standing in front of her apologizing for not being able to rescue/find her and telling her that he just resigned from the Empire. Just because YOU decided to side with the Empire "because your husband was there" is completely and totally irrelevant to MY point. Quinn was no longer my character's husband after the Baras betrayal. Yes, she forgave him for his attempt, but she wasn't some weak-willed simpering doormat to "stand by your man" even though he tried to kill her, so she ended the marriage then and there (the whole "I forgive you, but you are no longer welcome in my quarters" conversation CHOICE that I picked years ago!). But they were both adult enough to be able to continue to work together after said long-standing member of her team profusely apologized and vowed to remain in her faithful service. People can divorce, and still remain on good terms ffs. In asking for our "decisions to mean something" they should also make sense based on our previous decisions! Or are all of you "well, choices matter!!!2111!" bandwagon hoppers fine with only choices that we make NOW mattering, not choices we made previously? If that's the case, please say so. But beware. If that IS the case, what's to stop them from doing the same thing in the future? Erasing choices you make NOW in some future update, just to railroad players into yet another forced storyline? Imprisoning him made no sense. The female SW should be allowed to have him join her alliance even though she sided with the Republic just as much as the SW who chose to continue a romantic relationship with him! Their relationship status should not matter at the point, since it did not matter when Quinn was allowed to return to the SW's crew after the infamous "Baras Betrayal"! Hell, even the male SW should be given the option to recruit him as well, if he also chose to forgive Quinn after the Baras incident. But I haven't run my male LS SW through the story yet, so I can't say what choices he will be presented with... Throwing someone in prison for a (FORGIVEN) crime committed nearly a decade ago is borderline evil. And what's worse is that no other companion has been treated this way. It has always been a choice between recruit, reject, or kill regardless of the relationship-continuing requirement. Agents are allowed to break up with Kaliyo but still recruit her. Warriors can break up with Vette and still recruit her. Troopers can break up with Jorgan and still recruit him. But no, now BWA gets some kind of hair up their you-know-what, and now they're forcing us to either continue a relationship (whether or not that relationship even existed prior to this update, for those who chose to "break up" with Quinn after the incident, but whatever...) or you can forget about your previous crew member forever. They are taking away our choices, not actually somehow making our choices matter. For all intents and purposes, female SW who choose to side with the Republic for whatever reason, only have two choices now: continue romance or reject companion -- whether that rejection is by killing or by imprisoning, it's irrelevant as it produces the same outcome: unavailable companion. Not three like nearly all other previous companions. This railroading us into their idea of how we should play is pure, unadulterated poop, and I'm astounded that some people are actually defending it.
  19. Yes, there is an option in the conversation after his betrayal to inform the rest of the crew of his actions "at the appropriate time". Along with the options to just keep it between you two (and whatever companion you brought along at that time, of course).
  20. 1. Argument fails when considering the other companions they have allowed into their Alliance (Arcann, Scorpio, Jorgan, T7, Broonmark, Rusk, Qyzen, etc -- all various threats/opposite alignment backgrounds/die-hard factionists, etc). Yet they are all allowed to enter the Alliance regardless of the commander's former allegiance/faction. Arcann especially, who actually DID try to plan my demise! Why do some folks have such a hard time seeing that logic fallacy - that we've let way worse/more dangerous members into our ranks - but just blindly accept the Quinn "be my LI, or else you either die or go to prison - forget about joining my alliance as a platonic member of my team!" 2. Argument fails when considering that Quinn was a trusted advisor to ME FIRST. So his loyalty to Acina is somehow so ridiculously set in stone that it automatically superceeds his prior loyalty to ME? Even though his final companion conversation stated that he would remain "until the end" kind of pledge? Plus Acina was dead - so loyalty to a dead person automatically makes him a threat and justifies him being thrown in prison or being killed outright?! Are you serious? 3. Argument fails regarding "actively fighting for the Empire" because before the ridiculous "be my LI/go to prison!/Die scum!" dialog choices appear, Quinn stated that he had formally resigned from the Empire and surrendered himself to my Alliance, but wanted to ask if he could be forgiven and rejoin my team? And why are these choices being made as "either/or?" Just because you don't send him to prison doesn't mean he has to automatically run off and start planning to murder you. What about the option of "Thank you for asking. You're welcome to rejoin my team, just like you did after the Baras incident - that I forgave you for"? He was THERE when Acina died, and actually sided with my character about the need for her to be stopped ffs! But now, if I let him go and don't send him to prison, he'll automatically start trying to kill me just because of one battle on Iokath. Ok, sure, whatever... My point still is that there should have been another option for LS characters, or characters who had forgiven him after the Baras incident, and just people who don't believe that the only way to deal with a former valued member of your crew is to either kill him or let him rot in prison because BW forced us to change a choice we made years ago (forgive him). We've forgiven way worse for people we had less history with. But whatever.
  21. :rolleyes: He wasn't "the enemy". He was her former crew member, and one-time romantic partner, not just some random NPC off the street. And just because my character sided with the Republic on Iokath, it doesn't mean she instantly turned into a flag-waving die-hard citizen of said Republic. Most commanders/players have let a very wide range of companions' backgrounds in their alliance -- both former die-hard Republic citizens and Imperials. She allowed a former head of Imperial Intelligence and Sith to be one of her closest advisors right along with the former SIS Agent and son of the Jedi Grand Master Satele Shan without so much as blinking! And as a lot of LS players have done, too, she also allowed the former Zakuulian Emperor who spent forever trying to KILL HER (Arcann) to join her Alliance, for pete's sake because some people believe in redemption! But oh yes, now Quinn is a mortal enemy and must be thrown in prison because she happened to side with the Republic forces vs the Empire's forces for one battle. You're right, such flawless logic, my bad for not having seen it until you showed me the light. :rolleyes: The crappy choices presented during that final conversation were absurd! Since I had no interest in him as a romance companion, nor did I wish to see him dead, I was forced to pick the choice that was completely ridiculous, because apparently I was forced to be still harboring a grudge against him for betraying me to Baras all those years ago. Pretty much actual dialog for the "Prison" choice: Quin: "But... I thought we had put that indiscretion behind us a long time ago!" My Character: "You thought wrong. I can never trust you again! You belong in prison!" Well you know what? They did put that indiscretion behind them a long time ago! My CHOICE (because apparently you're so keen on making sure people understand the ramifications of their choices...) was that I chose to forgive him (but also broke off their romantic relationship). And they continued to work together for a long time after that, just fine! But no... So much for my CHOICE! Now all of a sudden, she's a petty child who has been secretly holding a grudge and now gets revenge, basically out of the blue, by throwing him in prison. Absurd.
  22. Fortunately I have five more warriors to run this with. Just on my main server. Hooray...
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