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Wiseavatar

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  1. As a healing operative the availability of abilities requiring TA and when in low energy states are not visible because of this new global cooldown effect. In short I'm unable to see if I can use my abilities in some circumstances untill the global cooldown has gone. I have no issue with regular cooldowns being shown this way but continually having the effect shown with the global cooldown is not helping its hiding information.
  2. My observation with the sorcerer aoe heal is that the first tick is instant unlike usual hot's which are apply wait tick.
  3. Electrified razorwire. You can fall in or off the pit/platforms but ya can't jump out or on to a platform. This razorwire also prevents LOS for the throw ability so you cant throw the ball up from the pit to the endzone ledge. Also knockbacks in huttball are so good to have you should give everyone one like the grenades for he who cannot be named in the False emperor(to avoid spoilers) actually on second thoughts just remove them from the game. Seriously thou something needs to be done regarding knockbacks/leaps in huttball especailly as server population is imbalanced 8-9/10 pvp Warzones end up being Huttball.
  4. Is the Job of balancing PVP made harder by allowing the swapping of mods in PVP gear? As I see it your intended to have x,y,z crit,surge,power then accuracy or Alacrity but as many people are aware in PVP accuracy and alacrity arnt by any means desirable stats and they actively replace those mods creating a significantly higher burst potential. Some classes may get more mileage out of this also such as talents that proc instant casts. This additionally widens the gear gap between the veterans and new Level 50's further to the point where you visibly see people melt. With significantly superior burst and sustained damage abilities increasing the potency by allowing higher crit and surge must lead to poor player experience.
  5. I promptly respecced out of this talent because of this exact thing. Handy for levelling but dangerous in later content and frankly not needed.
  6. It would greatly eas my mind if they Acknowledge that its not working and promise a fix is in the works. When they don't acknowledge a topic that has been around for a while which is simply does it work or not then I worry that its intended and they dont want us to have the talents working.
  7. Please allow the creation of a shadow guild of the opposing faction. This would also allow guild chat to be shared by both paired guilds and trade also. This will help ease the population imbalance as it will be easier to communicate group needs so rerolling alts won't have the feeling of being initially temted to stay on the one side. Disadvanteages of this such as collabaration between enemies for pvp puposes can all ready be achieved anyway using common voice comms etc. Thsi will also reduce the "doing the same content again" problem as people are again more likely to jump between factions with alts to avaoid recently completed content. What are the communities thoughts?
  8. Operatives have lots and lots of abilities to play with this however does not make them highly versatile it makes them complex to play well. The concealment operative has an opener that if boosted with consunables/relics etc can lead to inferior geared players being killed or extemely low on health if they fail to use there own ability to get out of the stun. After this opener any further immediate attacks are likely to put the operative in a low energy state requiring the use of adrenaline probe. So this opening attack does not require significant skill to achieve to be effective but it requires a lot of things to be available and for the random crit gods to smile on you. And of course in a PVP invironement one team mate can prevent this series of events. Does this require Balancing, perhaps so but drastic reduction in damage done by the abilities is not the answer.
  9. Ive had this happen often but only when the thing im trying to hit is crowd controlled in some way be it stun, slice droid or even sleep dart. Perhaps they should just remove the facing requirement and call it vital strike or something.
  10. The main issue with operative healing is that if you enter an encounter with no experience of healing it then you don't know what you can get away with so as a healer the usual method is to top off players asap because of what may come. You simply can't do that as a operative. If you could then healing an encounter you have experience at would be completely boring. At the moment the balance at times with the operative is that you need to wipe a couple of times to find out how to heal a fight because your not dealing with a "mana" pool but dealing with energy. Learning a encounter by encounter way does not make us feel particulary confident in our class choice.
  11. Applying a probe to a CC'd target after youve killed everything else speeds that enemies demise greatly and of course it doesnt go off untill youve started with your opening attack against a disabled target.
  12. There is no support for grey side at all. While "Alignment" restrictions are suitable for lightsabre colours exclusion from items such as relics because your not light or dark enough basically makes you play one way or the other so you can equip gear the same as other people your level is silly. I reached 50 found out that my unintentional middle allignment now prevent me from equiping level relevant relics. So I turned to Matrix cubes. These failed me as I have clicked on the last of the relevant datacrons but they wont give me a shard. So now I have to run Flashpoints in normal mode to get alignment points as heroic runs dont give conversation alignment rewards. Please Fix the matrix shards and alignment restrictions. If this is deemed working as intended then a Suitable warning before starting the character that being a normal rounded individual basically gets you stuffed item wise at 50 should really have been made.
  13. Voss slaps you in the face and makes us pay for all that trash we stealthed past. The quests that require us to call out the Guard and his shamen side kick Is harder than it should be due to not being able to target them where they "land" and thus starting the fight at a disadvantage, if they both get there conal aoe of together you get ripped to shreads. I ended up running the hell out of there just far enough then sending my companion in while running at 90 degress to get out of the conal effect from there on heal while closing to the point you can interupt/stun at least one of them so you have time to dps withjout your companion crumpling into the dirt. As for the Avatar I had to instantly stealth then went to the add behind him and killed him first then killed the avatar by sacrificing my companion for dps time then using heal/interupt/stun etc and shiv damage to whittle him down. In all honesty probably the toughest ive seen the solo content as a healer operative.
  14. Can anyone explain this mechanic to me please. Certain enemies have an ability that targets a stealthed player that is outside of normal unstealthed pull distance. While I can appreciate that its to prevent stealth for some reason what is the mechanic exactly and are you ment to be able deploy your stealth required crowd control.
  15. Female imperial agent twilek would be my top choice. Ah well we can dream
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