I read in an interview of one of the devs last fall that Bioware was actively supporting neutrality as a third option, rather than simply leveling Light Side or Dark Side. I was pretty excited about this. I've played my main with this in mind, a tough but fair juggernaught who considers wanton violence to be useless, and favors diplomacy to battle. I like how it has played out over the first act. I feel I've been able to stay fairly true to my concept, and I've managed to remain neutral. That's where the problem comes in. I have seen no incentive For a Gray path. On Dromund Kaas, the Revanite camp gave me hope, but it appears to have been false. Those who go full tilt Light or Dark get access to some pretty cool items. As a Gray I am not locked out of using any color of color crystal, and that's about it. That's a pretty weak alternative. What I've learned from the Star Wars universe is that binary thinking will fail you. The Sith's flaw is that they focus on personal gain to the exclusion of others; the Jedi flaw is that they deny themselves too much in service to others. True strength lies in finding the balance. No one is exclusively good or evil, and it's an overly simplistic view to promote both extremes and ignore the fact that while we have civilized ourselves we remain animals with a primal nature. I make my conversation decisions based on finding the balance between my character's primal and noble urges. The interview led me to believe that such a path would receive as much incentive as going full Light or full Dark. I have yet to see it. I greatly enjoy the game, and I will continue to try to keep to my Gray path despite there being no tangible benefit. I'm just a little disappointed.