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Nikei

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Everything posted by Nikei

  1. There are thousand-post threads filled with suggestions, but all of them are hamstrung by one simple fact: Bioware's inability to deliver on anything, much less in a timely fashion. Funny, because they manage to BILL ME on a specific date with no trouble at all. At this point I'm done funding their sluggish developement "schedule". They have to put it finished on the table for me to care anymore, because they've played the "soon" card over and over 'til all the shiney wore right off. Free to play WILL kill this game because it's the open abandonment of the commitment to actually make something worth a subscription. "Well, we can't, so lets see if we can milk what we've got for a few dollars here and there, and throw some occasional half-hearted cat-people at it to make it look like we give two rat's-behinds..." The irony of those statments as a defense for SWTOR just pegged the meter, then bent the needle. Lord of the Rings Online comes to mind... Oh, I'll check back in a year, but pay them for the privilege of watching them sort it out in the mean time? Nah. I can find plenty of other stuff to spend $15 a month on.
  2. They can listen to the stamping of feet from people in the room, or they can listen to the stamping of feet as people leave the room. This kind of grousing is the people less frustrated than many, because you can't post here after you've really told them what you think by pulling your sub. Right now this game is on deathwatch for me. The live event actually killed my desire to pay any more - having a spy shush me as an excuse for not recording hero dialogue was the absolute low point in cheap *** design. So I've got 3 months I accidentally bought to play through the Imp stories and if they haven't addressed the issues of crapy interface and non-existent content flow I'm comfortably out.
  3. Everything in this has "it's own video already". It was the E3 video. My theory is the who-friggen-cares Cathar are being given out for free because the races most people care about will be sold in the cash shop.
  4. The "your characters are unavailable for maintenance" thing is still happening as of 60 seconds ago. Update: I was able to get into CO on the 4th attempt.
  5. Ok, I play at wierd hours so the competetive aspect of chasing boxes or clicking briefcases to start puzzles hasn't really ticked me off they way it has most of my guild (you've moved some commited subscribers into the "&$@(! this I'm DONE" camp with an event designed to retain subscriptions...). The foolish itemization in the rewards has become par for the course after the off-hand inequities in the BH gear. "We have models for bowcasters - lets shove them out the door and damn the consequences!" That said there is one thing that REALLY irks me about this event... In a game touted as having the Bioware fourth pillar of (cue trumpet fanfare) -STORY- (cue echoing sound effects) you couldn't be bothered to record one single word of new dialogue from the player characters. Not even a single decision wheel. This is your triple A quality? This is your new level of immersion? This is your assurances that you weren't painting yourselves into a corner with the need for 16 recuring voice actors from now until lights-off-in-the-server-room day? (no, having a spy show up and tell us to hush because our end is unsecure, while he then goes on blathering relentlessly is not a suffcient excuse. It's more like a lampshade.) Maybe I've missed some fine new thing with the quests that were time locked. Maybe there is some fantastic closer that's just lurking behind the nine item list of ultimate enrichment. But right now you've put more effort into the pass-along quest for the Black Hole.
  6. So, lets see... (gear for 3 classes out of 16) mutiplied by (at best quarterly obvious attention grabs because of billing cycles ending) = something for every class by early 2014... If present performance is any indicator, you have no future.
  7. I'm disapointed the game has a feature set that looks like it was the features they dreamed up 5 years ago - and then they never once poked their head out of the cave to see how the MMO market has moved on since the day 0 whiteboarding for this project. I'm disappointed that you can see the cost cutting/release day rush in the unevenness of execultion - for example every class has one companion that's fully developed with quests that take you places, while all other comaptions just tell you how cool their adventures were without you. I am disapointed that the interface is so unpolished, from the crafting menu always comming up in sort by difficulty (really? Really!!?!?) to the GTN being unable to perform basic sorting like show me ONLY recipies I need, not every single zeyd-cloth gloves schematic in a 600-parsec radius... I hate that the Devs have caved at every turn on making choices and decisions meaningless. Lightside/darkside means essentially NOTHING. I *(&$@@)$@^%! despise the "testing process" that puts broken patches up willy nilly. You're coders are NOT good enough to be jumping blind into the abyss. TEST. YOUR. PATCHES. There are lots of things I like, but the "top shelf product" that your talking heads assured us would be able to command a $15 monthly subscription has simply not manifested. I've got the money and want to give it to you Bioware, but you have got to bring the quality.
  8. It would be fantastic if they were "taking extra time in testing" BEFORE breaking something that worked. That sort of care I can appreaciate. Taking your time after you've lit the place on fire is not so welcome. For that, I want hot fix and I honestly wanted it yesterday along with the "whoops, we busted EC" fix. Especially as this looks like reversion error to a problem that cropped up pretty much day 1 of Groupfinder's release. Was somebody working on old codebase when they wrote the new patch and forgot to fold in a fix we've already seen? Is this the "top self" product we were told could command a $15 subscription fee?
  9. The group finder was designed to, amongst other things, give continuing reason to log in and play to people who would otherwise have no reason to play except for their once a week pass through the high end ops and stabbing Korvik in the face. This change does not affect people using the group finder to create a random pug - it ONLY interferes with premades. I think we can maybe trust people who manged to invite 3 other people to have some clue as to what they invited. And if they don't have a clue a warning rather than an IMPENATRABLE BARRIER TO PLAY is probably more appropriate.
  10. No, they don't. And it's not. The irony of them giving us 25 black hole commendations just in time to screw us out of 25 black hole commendations with buggy group finder behavior has pegged the meter. Your testing process sucks.
  11. Guys, if I hand pick a team of 4 of my over-geared guildies to bang out the daily flashpoint for our 5 Black Hole comms, I DO NOT NEED THE STUPID "Group Invalid" SCREEN to protect me from my own awesomeness. If I didn't opt to bring a tank or a healer, its because we don't need one. Turn that crap back off like it was before the patch.
  12. I run watchman in both ops and PvP environments. 1. Sentinels are in general grossly generalized in the minds of non-sentinel players who often have no idea that the 3-DPS spec class has 3 DIFFERENT sets of abilities. Since there is a sentinel spec for every type of killing (rock to someone else's scissors) most non-sentinels don't realize that while one sentinel may have just anhilated them in PvP, not all sentinels are going to have the abilities that allowed that to happen. They just see 2 swords and shriek "OP! your class is OP!" 2. I picked sentinel and watchman in particular to be a support DPS, the most capable class in the game for handing out party-wide buffs. I greatly enjoy the self-healing and the ability to not tax or even assist the ops healers in keeping the major fights stable and moving towards victory. I like that sentinel defenses are highly active and directed - one moment of inattention or failure to properly detect and assess a threat and you're a smear waiting for revival.
  13. And operating my watchman sentinel, I feel the same way about sorcs and mercenaries - if I am allowed to focus on them, I'll do them in. But if I have to look at anyting else for even a GCD or thee (like covering a ball carrier or double checking a door is guarded) I can get wiped out by them in moments. Combat-spec is the poster child for burst DPS. Watchman has less burst but far more interupts (6 second cooldown, 45 second pacify, and leap works as an interupt even standing toe-to-toe). If you're a caster and I'm looking at only you... You. Are. Dead. I regualarly destroy tracer-spammers while taking less than 20% damage and using no cooldowns longer than 6 seconds other than my (fast) pacify. On the other hand I really strugle against tanks of all sorts. Assassin tanks and Powertech tanks even more than Guardians. A combat-spec Sentinel may eat those for lunch with his precision strike-master strike-bladestormery, but a Watchman doesn't have 100% armor penrtration. Those opponentse have nothing to interupt so a huge portion of the Watchman's survivability is gone, while the tank has the tools to endure a couple of lashing with merciless strike and continue to steadily dish the damage that's going to kill me first. I guess I wish people could be a little more precise in explaining what they are having poor performance against, because the 3 Sentinel specs are VERY different in their performance against other classes - an entirely different set of rock/paper/scissors relationships for each of the 3 trees. If they are burst damage kings they are typically not overwhelming/flawless interupters on top of that. That's two different sentinels that fight in two different ways.
  14. Yuck. Why is it that Devs insist on incentivizing the least fun parts of their game instead of improving the experience? Its still a PUG. Saying you must put up with a pug once a day to gain the best rate of gear acquisition doesn't make pugs better, it just makes people who have guilds/friends/social skills annoyed that they have a new hoop to jump through doing an activity they went to a lot of trouble to NOT have to put up with. Please tell me I can grab 3 guildies, group up, and somehow trigger this reward?
  15. I disagree. When people screw up badly, there needs to be consequences. Somebody wrecked the sound file allocation table, and as a result not a single player I've spoken too has had consistently proper sound since the Rakghoul event. In my perfect world not only did the go-ho coder who thought he could do that on the fly get canned for destroying the game's sense of immersion for over a month now, but the line of managers above him who signed off on implementing that code without testing got shown the door too. It was a grossly stupid thing to unleash on an already fragile environment, and when you cost a company multiple times your anual salary in the space of weeks, yeah... buh-bye. There is absolutely some room for "restructuring" that would give us a stronger game and better prospects.
  16. Odd you should say that since I doubt ANYONE will really miss the segment of old art team that gave us the last round of crapgasmic armor. I am prepared for the remaining staff to have just a smidgeon of fear about screwing up that badly or contributing to the cavalcade of annoying bugs being introduced to the live servers by brazenly skiping a proper testing cycle.
  17. Back to the source material Bioware-guys. Go look at the Emperor. Grace, Menace, and SIMPLICITY. He didn't need every hanger in the closet glued to his robes to be terrifying. These are wretched. No drape, no sense of functionality, just polygons for the sake of polygons.
  18. Yuck. I'd think your own experiences with grotesquely mis-matched faction sizes will do more to put this (wretched) option off the table than any poll, but I'm still here to say it out loud: the only thing worse that advancement by RNG, is advancement by population imbalance. Played a fair bit of this style in LotRO, and on the whole its pretty sad and annoying. 3 guys hunkered under a pack of friendly elites while 39 enemies plink at them but refuse to commit to any sort of real attack does not exciting gameplay make. I like intereactive environment bits, but as a balancing mechanism for advancement by population imbalance... it still stinks. I'm unfamiliar with previous examples of this, but I'd be willing to try it out. In much the same fashion that warzones brought me to advance two characters to battlemaster when I rarely PvP at all in other MMOs. I don't mind having 4 people pile on me when I know that it's freed up 3 of my teammates to get the job done elsewhere. I despise anything that gives direct advancement advantage to mega-guilds. Advancement by population balance by a different name. I preffer to opperate in guilds smaller than 20: these are people I know, people I go over and have dinner with in person once in awhile. This means I shouldn't play in the new sandbox at all? Kay...
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