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sithbrewery

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  1. I can't believe some of you are actually defending Bioware and EA for the atrocious management of this game. They don't have a single feature in this game that works 100% or even 98%. When they attempt to fix a single issue, they create several new issues. The game is less stable now than it was at launch. Then some of you try to play the pvp card, like if it is something not wanted by you. then you have the right to speak on behalf of the development team and the community. The community feels different and are voting with their wallets. Walk around fleet and you can see it. How many game conventions did they showcase the pvp at? If it wasn't a major feature why put it on a pedestal? Hey, where did that guy go that jumped/got knocked into the pit, and the game client can't seem to track for at least 3 seconds? And pve is not better. Every base class story has bugged quests, Ops still don't function as intended. Several of them can be found in this thread, so I wont bother repeating them. This is not a single player game, so making an argument that you got what you wanted in just the story makes about as much sense as sitting alone in a crowded restaurant, ordering a water, and yelling "I'm Anti-social!" at random customers. The flow of information about issues is an abomination in itself. Treating the people paying to play your game like children, and any information will hurt them, offering mostly canned responses. Pray you never have to call support to deal with a security key problem. The time to correct issues is long, and often held for large content updates in a veiled attempt to keep you paying for a broken game. This game was my most anticipated title, probably ever. I did enjoy some of my time playing it, but is a flawed, convoluted, and an almost masochistic experience. That is the problem itself, the sum of the flaws is greater than the whole of the game experience. I do sincerely hope it changes, but I see no sign of anything getting better under current management.
  2. Pretty sure that once they actually fix the exotech schematics they will buff reusables to exotech level. They dont want biochem to be the superior choice, and buffing the reusable to the exotech levels when they aren't viable for all would have biochem in the same spot it was prior to the nerf. I am just assuming here so dont take this as fact.
  3. Biochem gets reusable consumable, putting it on a even playing field, for the credits saved can purchase critted orange gear, while slicing will now make a profit on missions again through the increased demand for augments. No crew skill is REQUIRED to raid now, as most perks can be bought from the GTN. This was a good nerf/buff and a huge step in the right direction to promote the in-game economy.
  4. As it stands now at least, you won't be required to have a certain crew skill to raid, as all requirements can now be bought and will help encourage the in-game marketplace. Look at what requiring an augment will do for slicing viability, will make it very profitable again. Working as intended in my point of view, you wouldn't raid in WoW without full gems, enchants, flasks, and pots.
  5. Except for you can open every door on voidstar and earn your team a short defense time and end up with 2 medals. Medals do not promote playing the match, they promote kill farming.
  6. Seems par for the course on this game so far. Everywhere I go is filled with OMG this is would be great, but why?!? moments? Brilliant ideas all around, terrible execution.
  7. Hopefully they will change it sometime. Right now they have an all-in-one medal system instead of a per-warzone system, just sucks that the all-in-one system punishes those trying to win warzones and rewards people staying in the middle farming kills.
  8. Please, I get huttball 6/10 times. not every time. Quit your whining and learn some tactics, Make the best of it instead of complaining. I have chars on 3 different servers and still get void/ald before I can get to 10 huttballs. Whining helps nobody. Do imps get huttball alot? yes. Makes us better than any repubs you will pug with for it.
  9. Playing as intended isn't profitable. I opened every door on voidstar and got 2 medals cause I didn't hit/guard anyone on offense. Primarily because I was so far ahead of both teams. This is counter-productive to how the warzones should be played. Make contributing to the warzone count and not dps/healing meters. It would be great if everyone was fighting to open a door/ capture a huttball instead of killing the squishy.
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