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heinywb

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Everything posted by heinywb

  1. did they halve the xp required to reach the next level? so the xp coming in is the same as usual?
  2. Has anyone actually checked the amount of xp they are getting. daily low level wz quest is roughly 10k under lvl 20. Im lvl13. turned in daily wz quest and got 10k and some change for it. i was expecting around 20k since its supposed to be double xp weekened. thought well maybe the tooltip was incorrect but it got double added anyway ....checked total xp and it only gave me what the tooltip said. xp from the actual wz is about the same too. Its not doubled. Is the double xp limited to certain activities? b/c it doesnt seem to apply to anything wz related.
  3. Its been stated that infl shadows are meant to be a hit and run or a lone wolf spec, having high mobility and high burst yet checking a few of the individual server threads that have a 'records' keeping post, the majority of top spots are all held by non shadows/assassins. The lack of burst is also evident at the end of warzone matches by mousing over the damage done to see the highest hit. since the removal of on use relics and pots, the largest single hit i have seen personally is 5200 yet our guardian is consistently breaking 6k and thats on an AE ability. Infl shadows also have no gap closer. And before someone says sprint or force cloak, those dont meet the criteria of a gap closer. They are either not on short CDs or are not guaranteed. as a reference, force leap is a gap closer. So i challenge the statement that infl shadows are high mobility. Of course the statement about infl shadows being high burst high mobility is relative so my question is high burst high mobility compared to what melee class? infl shadows dont seem like a spec that some 'get' and some dont. It seems like a class thats been limited. Which I think is the reason we have seen a lot of knight rerolls. Its not that knights have all that much of a dps advantage but they have the defensive cds and the burst and the mobility that shadows lack. Sents for example can played in the 'toe-to-toe' role or the 'lone wolf' role. They can choose to go any number of ways with utility, self heals, single target dmg, or AE dmg. No matter which spec they choose, a few things remain consistent. They maintain high mobility, high sustain dmg, survivability, and though it varies by spec, burst. All of which significantly trump an infl shadow. Will knights and shadows be brought inline with each other as far as burst and mobility in the near future?
  4. well we arent even on the same continent so we are def on different servers. im glad you've had such a great experience. i have not. and its not just me. the 7 other guys/girls ive been playing ranked with have had similiar issues to varying degrees. only one in our group has had little to no issues with lag/rubberbanding. and i would have considered my computer or isp to be at fault had similar issues arisen in other online games, but they havent. it only happens in swtor. and its only gotten worse now that ive transfered to a higher populated server. this tells me its the game not my machine. i dont have the best machine out there but its more than enough to handle swtor. core i7, 16gb of ram, gx580 and a ocz vertex3 ssd. i think that should suffice most if not all games.
  5. They have these things called hotfixes and patches between the medium (1.3, 1.4) patches. Any of these could have been used to fix issues. Or any of the ones leading up to 1.4 since these issues have existed since launch. Regardless, these issues have been around for a very long time and havent been addressed. Thats the real issue here not whether or not u think a 'small feature patch' was the appropriate time to make these corrections.
  6. Issues that have persisted since launch and have been reported by users are still in the game. My point of view is from that of an infiltration shadow. I like the idea of free transfers to consolidate servers and increase population sizes but the necessary hardware to support these large environments is lacking. The stuttering, lag and rubberbanding is at an all time high. huttball seems to be the worst offender and its to the point that the map is almost unplayable. ppl seemingly porting through floors, across the map....stunning ppl and they jump 15 feet (which was supposedly fixed but doesnt appear to be). While the removal of all on demand burst being removed from pvp helped the survivability of my inf shadow, it murdered my dmg. While im dropping single target hits as high as 4500, my focus guardian buddy (who left the same time as me and came back this week for rateds as well) is seeing hits as high as 7100. Im still left scratching my head as to why an AE dps spec can hit a single target 63% harder than a single target dps spec. Burst was what made ppl play an inf shadow. That seems to be gone now. Other issues that ive reported multiple times havnet been fixed yet. Resilience doesnt work 100% of the time. Its closer to just over half. With it up sometimes i still take force and/or tech dmg. Trying to play smart and catch the focus guard/sent after he gets his 4 stack of singularity and negate the incoming force sweep by popping resilience doesnt always work. Sometimes i still take dmg from the sweep even though im glowing yellow. Knocking a player down with spinning kick then immediately following with a clairvoyant strike will trigger the GCD but not the ability. Sometimes this can happen multiple times in a row after a spinning kick. Today it happened 3 times. 3 gcds, no abilities used, no dmg inflicted, just me chasing a guy around the map for exercise. Resilience also works about as often as spinning strike. Ill trigger the ability, the annimation goes off on my screen, it deducts resources but no dmg is assessed. No combat text saying miss or dodge, nothing. The ability just doesnt dp anything. Putting in ingame tickets didnt seem to work so maybe this will. Id like to see these fixed before the preseason ends but as with most issues in this game ill hope for he best but expect the worst.
  7. credits are what needed to be adjusted not comms. the 100 comms cap on wins was fine....maybe bump it a bit for losses but it was in the ball park......credits was the real issue. did they adjust credit rewards at all? especially on voidstar
  8. completely ignorant to the debate??? *** are u talking about? If im a pve'er and all i do is PVE, im set....i dont need to pvp because i dont need pvp gear because all i do is PVE. i got 30+ dailies for creds....i have multiple OPs on 3 different difficulties. im golden. if im a pvp'er and all i do is pvp....im broke....i have to pve to get creds because i only have 1 pvp daily and 1 pvp weekly available to me. so i have to run wz's repeatedly....and there's only 4 which give a max of 6500 credits if u completely smoke the other team. Did the light bulb click?
  9. some of us are on healthy servers. i rarely have more than a couple mins between matches. usually less than 30s
  10. augmented pvp gear is all the rage. gotta run crew missions to get mats or buy from GTN. costs creds.....lots of them. and gotta craft/buy augments for all that crit crafted gear i just made....more creds......now i gotta swap all my mods/enh/armorings over to the augmented gear....**** ton of creds.......reuseables from biochem arent the best in the game, and those ones cost credits to use over and over. bottom line, we all need credits.....lots of credits. why force everyone to pve or pvp to get money....why not just make them fairly similar
  11. if all u do is pve why do u need valor ranks? or pvp gear? next
  12. so check this out....neither is PvE...and maybe ppl expect to get everything done with PvP because u can get everything done with PvE. see how that works?
  13. maybe u did but i leveled from 11-50 in warzones. i only did pve content long enough to get to warzone Qs. so OP has a valid pt. PvPers dont wanna do PvE **** for creds......and shouldnt have to. Creds from wz was already waaaay behind questing and now it took a nose dive.....3 quests takes what? 10mins? and that anywhere from 21-30k yet a 15min warzone is 3k-6500? **** that.....cap on creds in warzones need to be 20-25k (for 4+ dauntless medals or whatever it is now to get 6500)
  14. wow. those numbers are terrible. last weekend after hitting 50 and buying recruit gear i was doing better than that. you know by just standing at a node and picking ur nose u get 5 medals right? you were in several novare coast matches and never got over 1000 objective pts. ~30s at a node gets u 500. and u get medals for 1k, 3k, 5k, 7.5k and i think 10k. you were in an alderaan which works the same way as NC, and u only had 500 objective pts. what were u doing? fighting away from the nodes? seems like you dont know how to play the maps, nor how medals works. knowledge is power my friend.
  15. gear means very little. the recruit gear has what? 900+ expertise on it.
  16. There is a simple fix to this. stop pugging. q wtih a group. you've all played wz's long enough that you know who the good players are on ur server. add them to your friends list....invite them to group...q for warzones. its literally that simple. I hit 50 last friday night. i finished my bm set before i went to bed last night and i only play weekends and evenings since i work 9-5 m-f. i made 1200 comms last night playing from 6-1130. played 14 matches. grouped with 3 other ppl. group q = more wins = more comms. so why would u solo q? be social, get a group, win warzones. its not surprising that a team objective based game is more easily won by a team of players q'ing together than someone solo q'ing. There is nothing but a plus side to group q'ing. The only issue you might have is if you arent a good player then the good players wont want to group with you and u'll be back to solo q'ing but that should tell u something. improve or get left behind.
  17. The amount of time you have to invest in this game is fairly irrelevant. I have a career and a life outside of swtor (crazy i know, how do i find the time). Whats more important is how you use the time you have. Be efficient with you time. You've probably played enough matches to know who the good players on ur side are. add them to your friends list. invite them to group with you. get on vent with them(though chat works too but im laz..er efficient lol). coordinate your efforts. if you have time to run a single warzone, then u have time to do this. running with other players you can depend on makes all the difference. you have now increased your rate of accumulating warzone comms.
  18. hit 50 on my alt guardian late friday night and i should have my last 3 pieces of bm gear this evening. need about 1200 comms. so 4 days to get full bm geared from hitting 50. compared to the months it took on my shadow. yea id say the amount of time to get bm gear now is exaggerated b/c its hella fast. and im a rep. we are outnumbered by imps on my server as most are. but u should know who the good players on ur side are by this point....u were smart and put those ppl on ur friends list right? so u could group with them for warzones.......o u didnt....hmmm......
  19. how bout we fix infl/deception so that most pvp shadows/assassins dont feel obligated to spec kc/darkness for survivability
  20. i just hit 50 on an alt friday night. so im in recruit and a couple pieces of bm. ive managed to get the required 8+ in most of my matches. defending a capture pt and stalling for reinforcements is pretty much my role since im still a bit squishy but with all the new medals, even standing around the whole game at a spot with no fighting gets u, what, 5 medals? if u cant get 3 more from actually doing something then i dont know that to tell u
  21. except positioning, or a stun, or a push, or a pull.....
  22. ...the genius who made the grade 6 crafting pvp box unique or ...the genius who decided wz losses should drastically affect the resource that everyone needs (credits) rather than the resource related to pvp (comms)
  23. with the increase to expertise right off the bat when you login, dps will go up and so will healing but the dps increase is negated by the increase in mitigation leaving only an increase in healing. to counter act this, healing nerfs are introduced. so everything balances out. and with most classes receiving nerfs, i imagine very few ppl will be able to kill a healer 1v1
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