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Knopik

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Everything posted by Knopik

  1. I'd be against this idea but i'm biased, being a merc.....Up to you. You're absolutely right in the fact that only 3 classes will dominate the parse lists, however, with some outliers from other classes (possibly).
  2. Here is the original log. http://www.torparse.com/a/394218/20/0/Overview Cropped to the kill as evidenced here "21:41:59.572 Relict kills Olok the Shadow." EDIT FORMAT Olok The Shadow 8 man 2627.95 - Relict - Sniper - Memories of Xendor - Marksman (36/3/7) http://www.torparse.com/a/394218/time/1377221268/1377222119/0/Overview
  3. Nice mang. What's your gear like?? This is pretty nice too 1.72% 18 Rail Shot 109188 360.81 6066 61.11% 14.84% 19 Heatseeker Missiles 138259 456.87 7276.79 57.89%
  4. Just a minor correction to the 8 man Op IX fight. These are in the wrong order. Great format, paowee, and thank you for your hard work!!!! Keep it up! 3. 2341 DPS - Invinc - Hatred - Operative - Lethality - 4/6/36 Log Link: http://www.torparse.com/g/7491/21 4. 2324 DPS - Rhuarc - Titans - Gunslinger - Sharpshooter - 36/3/7 Log Link: http://www.torparse.com/a/376384/10/0/Damage+Dealt 5. 2379 DPS - Knopik - Memories of Xendor - Mercenary - Arsenal
  5. Thrasher on nightmare. The log is cut until we killed it. We hit enrage and killed him as soon as we could. I then proceeded to kill the snipers and demolitionist up top as per this log: http://www.torparse.com/a/376189/36/0/Overview Judge for yourself the best cut time, but i cut it to where we killed it, and i started to try and kill the snipers from the bottom. Thrasher 8m Relict - Memories of Xendor - Sniper - Marksman (36/3/7) - 2705 Log link: http://www.torparse.com/a/376189/time/1376109828/1376110126/0/Overview Operations chief cut from the first rifle shot i did on him to the last hit i did on a rail turret. Here is the unedited log: http://www.torparse.com/a/376189/45/0/Overview Operations Chief 8m Relict - Memories of Xendor - Sniper - MM (36/3/7) - 3007 Log link: http://www.torparse.com/a/376189/time/1376111131/1376111245/0/Overview
  6. I didn't die on this fight. This is the original: http://www.torparse.com/a/374543/8/0/Overview In the log, you can see "20:33:29.189 Knopik activates Heatseeker Missiles. 20:33:29.189 Knopik spends 16 energy. 20:33:29.407 Knopik gains 50000 threat on Twisted Spawn. 20:33:30.559 Twisted Spawn's hits Knopik for 5258 elemental damage, causing 5258 threat. 20:33:30.566 Knopik's Tracer Missile effect of Heat Signature fades from Twisted Spawn. 20:33:30.576 Knopik's Tracer Missile effect of Heat Signature fades from The Writhing Horror." I activated Heatseeker but it never hit, it died before it hit, as signified by the Heat signature buff fading from the Writhing horror. I didn't die at all in the fight. the parse BELOW is trimmed until the heatseeker activation. 8man Writhing Horror Knopik - Memories of Xendor - Arsenal - 3064.48 http://www.torparse.com/a/374543/time/1375921707/1375922009/0/Damage+Dealt
  7. From that parse, I would look at my damage to writhing horror. It gets interrupted after 2 ticks of unload for me, which signifies death. I afterward, switch targets to jealous male/adds to finish off the fight. I wouldn't switch prematurely cuz it's a burn in the end to kill the boss. Just...how it happened for me.
  8. Dash'Roode 8man Knopik - Memories of Xendor - Mercenary - Arsenal - 2735.31 Log link: http://www.torparse.com/a/352924/1/0/Overview Gear profile: No Unique Buffs The Writhing Horror Knopik - Memories of Xendor - Mercenary - Arsenal - 2959.95 Edited log from start to finish of fight: http://www.torparse.com/a/331415/time/1373415693/1373416025/0/Overview Original log link: http://www.torparse.com/a/331415/9/0/Overview I died after killing the writhing horror to adds/jealous male. You can see at "0:27:05.259 Knopik's Unload hits The Writhing Horror for 133 energy damage, causing 133 threat." That was my 2nd tick of unload which got interrupted by the horror's death. From start to finish of fight, here is the log. Operator IX 8man Knopik - Memories of Xendor - Mercenary - Arsenal - 2379.23 Log link: http://www.torparse.com/a/362026/30/0/Overview Titan 6 8man Knopik - Memories of Xendor - Mercenary - Arsenal - 2635.83 Log Link: http://www.torparse.com/a/352924/11/0/Overview Titan 6 8man Relict - Memories of Xendor - Sniper - Marksman (36/3/7) - 2957.86 Log link: http://www.torparse.com/a/372913/12/0/Overview
  9. I did get lost, you can see the time i did 0 dps for 31 seconds.
  10. *Knowing how to utilize your damage Never let an explosive dart go alone, utliize flamethrower so agents can use their orbital later, utilize fusion missile placement to hit both boss and adds, utilize DFA to hit 4 adds instead of 1-2 + sometimes the boss (sometimes, 1 to 2 times I got lucky with DFA). Like people here said, dps'ing the dummy is one thing, dps'ing on bosses is another. One thing is to always utilize what you can, on every fight...dummy won't teach that, but it'll give you the muscle memory to learn it in raids while still doing the best single target dps you can.
  11. i've read somewhere that it's a mechanic intended for the 2nd highest person on the threat table. The way we dealt with it in my old guild was to have a tank use an ability right out of shield then taunt, then have the other tank use 2(!) abilites and taunt, that way both tanks are #1 and #2 on the threat table. Worked most of the time. (not guaranteed to fix as it worked for us and may not work for others, idk the mechanic still, this is all done under the assumption we made)
  12. That's... a lot of effort to doctor a parse. I can't, however, explain the difference between damage and threat as it's always equal or 1. Hm.
  13. Can someone explain? I'm not as verse in torparse logs as other people.
  14. I like this for pvp. Having interrupt-immunity would definitely help merc not being so easily shut down in pvp. This is a good point. I know pure dps classes have executes, but so do juggernaughts and assassins, which both can tank OR dps. I would like this answered/remedied if possible at all Odawgg's questions mirrored what I was thinking.
  15. Well, the list could be extended to missile blast (on the move) and they could increase the percentage of it. Sometimes that 45% feels like 4.5% where I go a full MINUTE without barrage procs. It's ridiculous. It's never 45% among my parses. The lucky ones are 45+ percent, rest of the time it's less. Just...maybe take out the RNG factor of it. Like someone said with sniper, their main damaging ability, follow through, is not on a proc. Nothing snipers do procs a high damage ability, everything is on a cooldown and very neatly organized. Leaving mercs with their highest damage ability being RNG is retarded.
  16. My top concern for damage in PVE is somehow normalizing unload procs. I have no idea as to how...maybe give other abilities to proc barrage, idk. But as of now, too much of our dps relies on good barrage procs in my opinion. 2nd was to shorten electro net cooldown to 1 minute 3rd i'll leave up to you all
  17. Now that guilds are clearing nim SV, do we need to bump this up to gear lvl 75s? I know my merc won't see a 75 main hand or offhand soon, and I know some people already probably have it. I was just wondering if the parses posted in 75s should have a flag or not.
  18. Thank you for keeping this going. My parse, however, is wrong. This is the correct link http://www.torparse.com/a/337341/time/1373785999/1373786310/0/Damage+Dealt Hope it's fixed. And my spec is same as the other arsenal mercs 6/34/4 The DPS shown is correct, the link to the parse is wrong. I provided the correct one. Thank you
  19. You're right. To get those good parses, a merc has to basically rely on the RNG. Unload procs and crit need to be friendly with you for that parse. I've had parses with 50+% HSM crit, but 15% unload crit and almost no procs (compared to the average), that parse sucked. I've alos had parses with CRAZY UNLOAD PROCS, but terrible crit % on abilities across the board, that parse sucked. The only good ones, 2900+ are with good RNG. I won't even go into 3000+ range. Snipers don't need the RNG, their rotation is uninterruptable. They don't rely on procs for their hardest damaging ability, it's always there. (just one comparison). If they upped the unload chance, then it'd help. 45% sometimes seems like 4.5% on my parses. I go 45 seconds and more without an unload proc at times, and not just once, but several times in a row. It's just either buggy, something related to position, or i'm just very unlucky. I've found that if I have bad procs, and if I move, my procs will come back...but that may just be a huge coincidence. As for suggestions, lower the CD of electro net to 1 minute so it lines up with other cooldowns. Either lower the cd of power surge to 1 minute or make it longer to 2 minutes so it lines up with cooldowns. And increase barrage proc rate.
  20. It's doable, just have to get a bit lucky Also on the note of the old 4 piece bonus...It's not necessary in my opinion. You can do well with the new bonus...it's just easier and makes it less cluttery when using rail shot. However, if you worry less about heat, theoretically, you may be able to pump out more dps...maybe I have to run a EC HM as well Good stuff, odawgg...keep it up
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