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lunartic

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Everything posted by lunartic

  1. Dont remember, prob between 50 - 60 before i got the purp but u can really tell the % from one sample =) The guildie got the blue expertise crystal in his second box
  2. pfft 20 =P I have purchased over 70 over three toons and yes i have the purple 41 expertise from the pvp6 box =) I'd post a screenshot later if anyone cares =) Not sure if the other stats for the purple drop from the box too but i doubt they do. I know blue expertise drop from the pvp box too as a guildie has it.
  3. Hehe you know what i have actually crafted hundreds of the same lv48 aim shield cause i wanted the perfect one for dps/shield spec and one with pure tanking stats and got 10 of the variations pre1.2 and another post 1.2. Pretty sure that was at least 200 crafted cause i mainly ah the critted ones and only RE the no crits. And i still have 11 stacks of the blue mats i used saved for offhand schematics for other classes. =) Not everyone is poor, i buy 99% of my mats from the AH in a stack of 99. Craft them 25 at a time 3 time a day that's 75/day. Yes, some ppl do go that far to get the right stats =)
  4. Some ppl like them to get more variety of purp schematics. I usually buy blue g6 mats in stacks, sometimes 298 - 990 a day when they are available at a decent price. That being said, yes i agree with you, i like the idea of converting blues into purps. PS: but then again if that hikes up the prices for blue mats it will hurt new players trying to get some decent purp schematics.
  5. I am not a number person but if there are 1mil (i dont know how many, just a guess) subs in swtor and 1% (again just randomly throwing in a small %) gets horrible result, that's 10k players. And qqs from 10k players is enough to make many ppl feel that it's broken. A lot of ppl like my wife who doesn't find a problem with the RE schematics rate would not bother to post in forum or argue abt it. PS: if that made any sense at all lol
  6. full matching set of orange "crafted gear" comes from battlemaster, that doesnt include belt and wrist. Now if you were asking abt non crafted orange u can get them in ur teens from the vendor in ur capital.
  7. And then round the corner comes another 30 who flipped the same coin and gets 16 tails each. =P I have 17 comps running slicing mission and have been keeping track of "my" results and slicing is third most common on "my" list. Treasure Hunting and Archeology (the two that i dont really need) comes first and second most common on my list.
  8. imo it doesnt make too much diff since we are already getting 20 - 25% crit chance (at 10k aff) depending on what we are making. An extra droid crit will only push that to 27 - 30% (assuming u have 10k aff on ur droid, not everyone have) Just my opinon, dont hate =) That said, yes i totally agree with you. They should have more variety and a +crit chance for every crew skills in game.
  9. New 24 mod and enhancement schematics drops in pve. Cant tell you which, i dont pve much. There are threads discussing this
  10. Not everyone at grade 6 missions have their companions at near max aff level. If one's getting their gifts solely from missions (and not the gtn) it's actually more cost efficient to use low grade gifts cause the diff of affection gained is small (low grade vs high grade) if the said companion has low aff level. Hence the low grade gifts are still needed. That said, yes i totally agree that it's annoying to constantly have low level gift missions show up. One workaround (for me, at least) is to pick up all the gift missions before the "relog" cause active missions picked up wont show again when u relog. You can then drop the ones u dont want and pick up the new ones after you relog. Annoying yes, but it works for me most of the time =)
  11. wish i had YOUR version of the game, the recruit gear in mine doesnt have set bonus (or at least doesnt show in tooltip) =P Anyway David (I assume DavidHunt) did explain why the set bonus transfer applies only to the new armor in Community Q&A: April 27th, 2012
  12. If it was easy i wouldnt even bother to RE and get schematics. Why even bother to get schematics that everyone and their cousin would have, heck i'd just buy the gear off them. While we are there, why not just put all known schemetics in game on the crew trainers. lolol
  13. Posted by DavidHunt on 03.21.2012 , 02:52 AM Link http://www.swtor.com/community/showthread.php?p=3531734#edit3531734 My understanding is that the set bonus for the old (58 or below) gear will remain on the original shell (after you remove the mods), so crafting a new one wont have the bonus cause that's not what came from the vendor. Also though it doesnt specifically say old or new, if you read the first and second sentence it does seem like both old and new gear armoring will be slot bound (or whatever the term is).
  14. Not too bad if ur doing the higher level missions, cause those take a while to finish. Unless ur doing those 3min g1 missions hehehe
  15. Also if you didnt know it already, if u dont want to spend the million you can group up with someone who did and get on his/her ship to buy them.
  16. Yeah but this is their way of saying the set is exclusively for pvp-er. Dont hate, im not against pve, i do both.
  17. some ppl such as me plays on two accounts (one my wife's) and have 58 companions total, albeit not all doing the same crew skills. Could also be cause the person priced it too high, hence the item is still there everyday when u log in =) Also, run discovered missions on ur companions before u head for bed
  18. If u know a friend who paid the 1m you can buy the upgrades from his ship for 100k, still quite a bit of money for someone new like you but yeah. Anyway, on my jedi knight synth i craft on all 5 companions (max aff) and i dont see a noticable diff for the extra 5% crit i get from that one single companion. The companion with the crit gets 25- 30% (max affection and depending on what im crafting) and the other 4 companion gets 20 - 25%. With the rng it really doesnt make too big a difference but that's just my opinion =)
  19. Ah kk tks for the clarification. Well that makes the companion crit chance even less valuable then. 15 - 20% vs 20 - 25% on companions with 5%crit chance (even less if it's less than 5%). I dont usually bother with companion crit chance cause it doesnt make a whole lot of diff and i craft with all 5 comps. It's a plus but not a necessity
  20. Yeah i agree with you but that's just my opinion of course. Also i read in Community Q&A: March 2nd 2012 i read that CaptainJammo - Can you clarify the role of the Accuracy stat? Right now, it seems lackluster and/or unnecessary for many classes, yet it appears on all of their end game gear. Georg Zoeller (Principal Lead Combat Designer): Accuracy counters your target's ability to defend (dodge, deflect, etc.) against your attacks. You are correct about the accuracy budget on the current end game gear being too generous for most scenarios - unless you are a dedicated tank killer in PvP, you probably do not need as much as you get from Rakata gear at the moment and you should consider swapping out some mods to support your preferred playstyle. For the upcoming tier of new gear, we have an improved distribution of stats for both PvP and PvE gear.
  21. Just a string of bad lucks i'd think. I mean i cant go around saying "omg they changed crit chance to 100% cause i just got a crit on my first try!" On that note, i wont complain if they increase the crit chance for crafting.
  22. mission drops. Rare but they are around. Try searching for crystal under artifice schemetics, there are usually a few for sale in the gtn on my server.
  23. Dont think it makes a lot of diff unless ur making a s*itload of item for sale everyday (i do). I dont know what the base crit chance is but ill assume a humble 5% (pretty sure i get abt at least 5% crit with 0 affection comp with no crit chance). With 10k affection + no crit bonus u get 10% (5% aff. + base 5%) crit. 10k aff. + 2% crit bonus + base makes 12%. 10k aff. + 5%crit bonus + base makes 15%. I'll assume that if ppl are complaining of the crit chance they would at least have the comps at 10k affection, so the range is 10 - 15%. I personally find it easier to craft with all 5 comps rather than have 1 comp with the crit bonus do it. Have been observing the craft results of each comps and they made small diff, if any at all (I have all comps at 10k aff, ofc). PS: Having said that, i wont complain if they gave us more crit chance =)
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