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Asperoth

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  • Location
    St Louis, MO
  1. South City St Louis playing on Sanctum of the Exalted
  2. There should be a visual indication. Most bosses start glowing red when they enrage.
  3. For most, a boss respawning and giving the raid a chance to kill him again for another loot pinata wouldn't be a bad thing.
  4. I have been 400 Biochem since the second week after launch and have been using the various reusables ever since. On average, I use any one adrenal, stim, or medpac about once or twice an hour. Anyone using them "all the time as a regular strategy" is playing the game wrong. Going forward, I'll be using the consumables if the stats are better and chalk up the hours and credits spent on Biochem as another lesson learned while I contemplate what new craft I'll be taking up to replace it.
  5. Welcome to every MMO ever made or that ever will be made. Have a nice day.
  6. Dismiss the companion before starting cut scenes when you know they won't like your answers and you won't take the negative hits to affection. This should work for everything with the exception of cut scenes on your ship when all your companions attend by default.
  7. Our group has been going with 2 tanks(really only need one), 4 healers(could get by with 3 sages), and 10 DPS. As others have said, with current boss mechanics, ranged DPS is preferred over melee.
  8. It's happened to us on two different occasions in the last phase when the main tank was put in a mind trap. It's like he's attempting to maintain aggro on someone who is no longer there and so he just resets himself.
  9. It probably wouldn't hurt to have a vague idea of what is being discussed before posting on the topic.
  10. This is what I've been saying for a few weeks now. The current loot system has value in Pugs and other groups where you may not trust the master looter. It should not be mandatory for everyone though. The raid leader should be able to select the loot system at the beginning of the run. That way, someone running in a pug could could make an informed choice as to whether he wants to stay with the group upon seeing the loot choice made by the leader but set groups running with those they trust would have the option to have a master loot system and decide who gets what piece.
  11. There is specific mention in the next set of patch notes that this bug is going to be fixed. It will be nice. I've finished Eternity vault each of the past three weeks without getting credit once yet.
  12. I suppose you still do have something to learn though seeing as how every other tank I've played with has been able to pull him out and close to the edge without getting knocked off themselves.
  13. Which companion to use really depends upon whether you are a heal, tank, or DPS specced trooper and what you are fighting at the time. If you are not swapping companions in and out based on what role you need filled at that moment then you are making the leveling process harder & longer than it needs to be.
  14. His main point is still valid. Any damage taken during the cast will cause us to lose 1/3 of the damage output from one of our highest DPS skills. That is a fairly major bug and needs to be addressed.
  15. Combat medics are good healers. I enjoy the role immensely. But with the Sage AoE heal not being limited to 3 players and the bubble they get, they are going to be better.(especially in a raid situation) The disparity in AoE heals between the classes is something that BW will need to address sooner rather than later. As it stands now, someone running a raid would have no reason to ever take a combat medic over a sage if the want to maximize healing.
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