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HGSolo

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  1. As I stated this has happened 1x in hypergate 2x in novare coast and 1 in huttball and I didnt even have the ball. I never stated that I thought this was a hack, I just stated I had experienced similar deaths... wish you guys would really learn to read and not just reply to a small part of something
  2. Yes I am aware of this. Only 1 out of the 4 times it happened was in huttball and I didnt even have the ball
  3. I have also died this way in WZs Its happened 4 different times on 2 occassions it was for massive damamge like your screenshots on the other 2 times it was for zero damamge as I was just moving along.
  4. be nice if you learn to read before responding... I never said I was an expert, I stated I was fimilar with every class. I have played since launchas well so I have spent ample time all classes to find if I enjoy playing them. I have pvp'd extensively on the Sorc, Merc , and Jugg. I have pvpd quite a bit on the shadow and operative as well but am by no means great at those. thx also for finding the time to make such a wasted comment about nercoíng a thread... some of us do not live on the forums so I rarely come here. I came after a friend sent me a link to this, next time I will seek your approvial first since you are the forum police. (10days since last reply is hardly a necro...) I came to offer my input and support for the OPs points as I also wish dev's would take morre interest in this.
  5. I understand there are many times they game just lags and causes things to become unfair through no fault of either side, but knowing that and knowing people I do also believe there are a few that have found a way to work this to their advantage. Im from PoT5 and I play a lot, pretty much pvp only. I have characters that have never even gotten their ship due to the fact that I have lvl's solely on pvp. I consider myself above average, there are a few out there much better but Id say I am in the top 10% easily. Although I can offer no hard proof, I find it funny that I only see these questionable at certain times, very late at night and on the weekends. Even when facing these same characters during regular times I destroy them but come later at night they become a whole different player. things range from damage bursts faster than what global cool down could allow, inability to target or leap on (when on a leaping class) using skills repeatedly that doesnt not fit with the cool down timers. I have 1 of every class (thx 12x exp) and although I do not pvp or play all them regular I am fimiliar with each set of skills. So for all those defending that there is no exploiting going on be it 3rd party programs or maniuplating server to client issues, please explain how this happens with only certain players and at certain times? I seen a ton of it the weeks before 3.0 and then it seemed it slack off but here again I am starting to see it again always from a certain few and only during off hours. rarely seen during prime time play and never outside certain ones. I know again this isnt proof but there is a certain operative (Str*gg) that a friend and I have timed repeatedly uisng our stuns at various interivals and this guy is pretty much unstunnable 90% of the time. He only becomes stunnable once his team has a nice cushion lead.
  6. I would love to see this as well ad possible arch type reset for the betrayal/redeption quests would be very cool to promote open world pvp you go back to you basic class Quest should take about 2 weeks to complete to keep people from flip flopping
  7. 4man maps suck and are bias to certain classes. 99% of the time everyone goes for a squishy class and if youre the first to die everyone is saying you suck. leave the 4man for grouped ranked but allow solo ranked 8man objective maps.
  8. Nothing came up on search but Im sure this has been ask for in the beginning. Any plans to allow for a fall from the light side or a redeption from the dark side quest to allow switching of factions? What about Arch Type reset/switching ?
  9. Just snowballing here, I love the way you can gear and customize your companions. but wouldn't it be great to be able to play a character and use another character as your companion I know this wouldn't work well for the story lines but would still be a great option or could only be done at 50 with another 50 character/companion. this would give more reason to level up other character types and would make for some interesting combos.
  10. I understand and agree with what you are saying for the most part that crafting should be a community thing but all other crafts are at least self reliant in the begging but not this one. I think at the lower tiers that you should be able to craft with what you can do yourself now at the top tier I think it should take a larger effort. My problem is two part first the other crafts are self sufficient in the begging for the most part at least with the basics of that craft (not augments) next with the demands for orange gear this has placed a double or triple;e need for materials and made other materials next to worthless. the metal needed for low end metal armors in synthweaving should be coming from underworld trading not the metals and compounds from scavenging. I think this was a mistake and could/should be easy corrected. Hoping that by addressing it here something could be done.
  11. Most crew sill can be done with ( atleast at low lvl) A harvesting skill and a mission skill. So why does Synthweaving which is/should set up for archeology & underworld trading also require scavenging for even low lvl crafts? Shouldnt the materials needed for orange gear use the blue metals from underworld trading rather then scavenging? This would it to follow suit to how other skills work. Armor mech needs scavenging and underworld trading and works fine ( may need minor reworks) Bioanalysis works all the way to the end with biochem and diplomacy. But synthweaving goes completly in left field to need another harvesting all together when what should really have been used was the materials from underworld trading particularly when crafting the orange armorings. Someone should really rework this . I can see and understand the aspect of maybe more advanced and end game stuff needing a cross spectruem of items but low lvl entry items should not.
  12. Most crew sill can be done with ( at least at low lvl) A harvesting skill and a mission skill. So why does Synthweaving which is/should set up for archeology & underworld trading also require scavenging for even low lvl crafts? Shouldn't the materials needed for orange gear use the blue metals from underworld trading rather then scavenging? This would it to follow suit to how other skills work. Armor mech needs scavenging and underworld trading and works fine ( may need minor reworks) Bioanalysis works all the way to the end with biochem and diplomacy. But synthweaving goes completely in left field to need another harvesting all together when what should really have been used was the materials from underworld trading particularly when crafting the orange armoring. Someone should really rework this . I can see and understand the aspect of maybe more advanced and end game stuff needing a cross spectrum of items but low lvl entry items should not.
  13. HGSolo

    Get rid of Huttball

    How about 'Selective Q'ing' in the Q window allow boxes you can check for Q'ing to where you can pass on certain WZ's but not lose your place in the Q.
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