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Nirosu

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  1. Why aren't stats just normalized in warzones? Only issue i could see is between choosing the type of stats a player would want. Which honestly wouldnt be hard to do. Just give the player a choice at the beginning of a match on the type of gear they want be it dps, tank, heals, or whatever gear that class can get. Would make getting pvp gear only for appearance / world pvp, but it'd level the playing field. And with 50s being in there own bracket it would make lvl 50 matches fair and competitive as gear should be a non-factor. It would also have the added effect of skill being the main factor and would also allow class imbalances to be seen easier as all stats are equal.
  2. Same issue. Being locked out of a whole set of keybinds is just wrong. The muting sound isn't a fix as whatever is causing the ding is still gonna happen just with no sound.
  3. So a much of PR crap and stuff that should have been in at launch? The UI stuff should have been priority by far since it doesnt seem they are working on more class story stuff which would be the highest priority thing since it's a story driven single player.
  4. Bioware doesn't want crew skills to be useful. They want them to be a waste of time that are completely unnecessary to the game.
  5. I think the worst part is that it is not even documented in the patch notes. Im sorry but that kind of crap doesnt fly with me. When you increase the cost of items like that it needs to be mentioned in the notes. It is the same as if they doubled a bosses health without saying anything or tripled the damage of a single move.
  6. The interview was terrible and he needs to be demoted, fired, or at least apologize for such a terrible interview. The only innovative thing is the quest being fully VOed, I came into it knowing this and that's fine but that doesn't mean the UI should have been designed by an intern.. As well I'd love for them to just admit that 90% of their budget went to VO. The fact that they are just trying to deny the faults they have is what really bothers me. A game will never be perfect no matter what there will be a fault that needs to be fixed in the next patch or whatever. That's part of MMOs or even just games that apply patches or add anything.
  7. The limit should be changed from 50 different listings to something more like 50 different items. So if i had say 300 of one item I could put that one item up in singles 300 times but would only count as one slot. Imo people shouldnt be forced to put large stacks of items into the GTN just because they have a lot of it. People dont usually want to buy 50 of one item but rather something like 4-10.
  8. Mission discoveries really shouldnt be allowed to fail imo. It's just wrong that you buy the mission then pay to run the mission and it can fail. And wow I've run 1 one lvl 340 slicing discovery mission and got 2 epic augments with credit box, I expected that as the normal for it but from what i'm reading on forum it was a crit that is just sad imo.
  9. With underworld trading I've found that the fabrics are kind of a waste of time. In part because they are under the wrong category in GTN so people dont find them as easy and because of that the price for them is much lower then the metals. At least this is true on the servers I play on. Another reason fabrics are lower is demand. The metals are just used by so many more crew skills compared to the fabrics.
  10. Nirosu

    Corusca Gems?

    I really wish the companions efficiency and crit rate base and improved for certain crew skills was displayed. Dont understand why it's not..
  11. Nirosu

    Tracer missile

    Getting rid of the autofacing would likely make a huge difference though might be too big a difference in that only benefits melee fighting Mercs. A 2.5 second cooldown would be ideal. Makes it so if you want to spam it go ahead but you'll wasting that 1 second that you could use something else. There is also the just slight nerf to the damage or perhaps a large nerf but change cast time to 1 second?
  12. I find it funny that the first part of title is the complete opposite of the second half. Crafters should be where non-raiders and non-high end pvpers get the best gear period. The crafters should not have to raid or pvp to get schematics, they should have to get the schematics from other players or work for it themselves be it solo, raid, pvp, or however the schematic is dropped but it should never be BOP. Along with someone can only need roll on a schematic if they can use it at that time. But the gear lvls should go something like solo -> crafted not requiring raid or pvp mats -> raid / pvp -> crafted requiring raid or pvp mats.
  13. Bioware with this nerf and the comments regarding has pretty much said that they want crafting to be useless at 50. The comment about schematics from raids was laughable at best. A crafter shouldnt have to do raids. Maybe craters should have to do something other than crafting or playing solo sure. But there isn't just raids in terms of end-game.
  14. Huzzah finally got stickied. And I have to agree that crit is much better than eff in all cases other than when crafting mods,hilts, enhancesments, and that stuff. Only reason is that they can't crit. At one point in beta they could and you'd end up with two but im 99% sure that has been removed sadly.
  15. I agree with pretty much everything on the list and hope that bioware prioritizes these changes compared to just pumping out bugging raid content. UI customization as a whole is very lack-luster it either needs to be opened up to modders or increase the option drastically. Shouldnt have to have side bars.. if i want 4 bars on the bottom i should be able. I should also be able to shift the bars over to left or right instead of dead center. Along with UI scaling if i want bars bigger or smaller or the map bigger or smaller I should be able to do it.
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