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JeremyDale

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  1. This game has been trouble since the first day I have played it. Almost everyone I knew on the game has become bored and canceled their sub. I canceled mine the other day as well. All of the things I said based on my first impressions are still true of this game today - and it's dying and will continue to die because this game did way more things wrong than right. This is a decent game for people who love rolling ALTs. It's a terrible game for people who don't. That's the bottom line. I could go into more detail of all the things that are wrong with this game but to be honest that would require a few thousand pages and I've already gone over them ad nauseum on this forum in the past anyways. So there is no need to rehash them. But to answer your question: Yes, the game is in trouble. It's been in trouble since release. Eventually it will stabilize with a relateively small clique of players who enjoy rolling alts over and over and listening to cutscenes. It will deffinitely go Free to Play. And while it may take this game a while to fade out completely, it lost its shine a long time ago in a galaxy far away.
  2. lol... I hope you are joking that "social points" are an incentive to play together. And there is a huge difference in being "anti-social" and not wanting to spend hours spamming chat channels on the fleet looking for a group. BIG difference.
  3. A lot of you are missing the OP's point. He's not saying SWTOR is a single-player game. He's saying it was built like a single-player game. And it is. 90% of this game is a linear string of cutscenes. You can't even complete your class quests together. Nearly the whole game is constructed from a single-player perspective with just a couple of side quests and instances players can chose to do together if they want - but they feel apart from the rest of the game. Now this isn't to say other MMORPGs these days are doing it much better. This has been the disturbing trend lately with MMOs... but SWTOR is among the worst at it. Sadly though for this game it's emphasis on single-player content is the least of it's problems. Its main issue is it gets boring due to lack of content in general. There is very little character development outside of grinding alts.... which isn't going to appeal to a lot of players - including myself. The endgame is extremely repetitive, a problem only made worst by it's lack of effective group-finding tools - and the world itself is horribly designed with dull restricted landscapes connected by numerous and long loading screens, which makes getting around feel more like going to the dentist than disney world. Maybe in a year or two this game could be good - but it has a long way to go.
  4. I just want to disagree with the OP - though I do think this game went over-board with their enrage timers. On that we DO agree. That seems to be their answer to everything on this game. Let's give it an enrage timer! It's stupid - and I've never enjoyed that mechanic - and it's deffinitely over-used here. But this game really isn't made for hardcore players. I don't know why on earth he would even say that. It's made for people who like to repeat daily quests - watch cutscenes and roll alts.
  5. I agree with you 100%. Voice acting is great for solo games you are going to play through once to help enrich the experience. But for MMORPGs, it really doesn't bring much to the game over the long-run. Only initially is it of value - and it's amazing my space bar hasn't tore up on me yet. They would have been far-better served spending all of that time, money, and effort on content and gameplay additions. Because if they think adding legacies and encouraging players to reroll characters over and over again so they can watch their little voice-acted stories is going to keep people coming back for more they are going to be dissapointed. Gameplay and Content is what matters on an MMORPG. Voice acting not so much.
  6. I'll just answer you generally, cause not sure I could summaraize it so specifically in 5 seperate points. Just let me say this game lacks content. Outside of doing dailies there is very little to do - especially considering how this game lacks an effective Instance Finder. And Bio Ware's answer to this was their legacy additon - which centers around grinding alts - which I find about as fun as stabbing out my eyes with a blunt object. That's the real problem with this game for me - it centers around creating alts and watching stories - and that's just not my thing. I want to be able to play the class I actually WANT to play - and don't like being almost forced into playing characters I don't to want play while endlessly pounding my space bar.
  7. I"m beginning to wonder about some of people who play SWTOR. Doing ground-breaking nerfs that ruin your character and cause you to "reroll" is no big deal to you? I don't really even know what to say to a comment like this. It's clear to me this game could feed you broken glass and a lot of the people on this forum would still say thank you very much can I have some more more please. From what I understand of these changes they are terrible. I'll reserve judgement until I actually play with them - but on paper it looks awful.
  8. Dragon, Just wanna agree with you here, especially in regards to PvPing as healer. It blows alright. I rather be dead than subject myself to the torture that is playing a healer in PvP on this game.
  9. Bottom line is you die too fast on this game. When I can't even live through one round of stuns and get mercilessly slaughtered in seconds everywhere there's a problem. My gear isn't that bad. All augmented epics and oranges, a few columi pieces, the Rakata ear and implants. Running around getting stunned and killed in seconds everywhere you go is about as much fun as eating glass. Something needs to be done. The damage is way out of control on this game. It's just stupid dumb how quick you die. I'm going to try a stealth class... see if being able to sneak around helps some. If not, I can deffinitely say I won't be bothering with PvP on this game again until some huge changes are made to make it a more worthwhile experience that is even remotely fun - because this garbage is anything but.
  10. Just let me say I tried PvP on this game for the first time the other day after getting a new video card and it was God-awful. I've never experienced such a horrific game-play experience, and it caused me to completely lose all interest in my Jedi Sage. I hate him now. I was literally slaughtered in seconds by every Sith I met. It was just stun stun stun 2-4k damage spam - dead in a couple of seconds. And no i'm not exagerating. I couldn't get away, I couldn't run - I sure as heck coudn't win, and I couldn't collect all of my stupid boxes to save my life on Illum. It was just miserable. After half an hour I was saying screw this, I rather be dead than endure this crap. So either the Jedi Sage just sucks horribly, or there is a vast imbalance between geared PvP players with lots of expertise and newer players who are just starting out who dont' have any. It's too much of a gap if this is the case, so I would support getting rid of this expertise stat. It makes trying to PvP on this game as a new PvPer just lambs to the slaughter. I'm going to try PvP on this game again as a stealth class soon.... hoping maybe the ability to sneak around and avoid instant death everywhere might help make it more tolerable. But yeah...they deffinitley need to do something about the PvP on this game - cause it needs a lot of help. Getting rid of expertise doens't sound like such a bad idea to me.
  11. I recently tried some PvP on my Jedi Healing Sage and loathed it with an intolerable passion. It was probably one of the worst experiences I have ever had on any video game. And I coudn't even get my daily done on Illum because of it. Every where I went I was just slaughtered in seconds by Sith. It was so obnoxious there is no way I could last doing it long enough to get better gear. I would die of an aneurysm first, or break my computer. And I would like to PvP on this game and manage to have some fun at it, since there really isn't much else to do at the end of this game besids running hard mode instances and raids. So I was considering rolling a smugger healer, sine I heard they can stealth. 1. So is it true smuggler/healers can stealth during PvP? 2. Is this class fun to play? 3. Is it possible to sneak around to collect armaments and get your daily done on Illum? 4. Do smuggler healers have any good ways to escape a unfair battle and avoid being slaughtered in seconds... 5. How does their PvE healing capablity compare to a Jedi Sage's? Are they about equal, or does one or the other have a real advantage?
  12. Friend of mind kept telling me to watch that show, said how funny it was. I finally gave in and tried watching. Was one of the stupiest and deffinitely unfunniest things I had ever seen. Some kid was singing something about a kitty cat while his mother was rubbing medicine on his chest. It lasted less than 5 minutes on my television screen. So I'm as confused as you are about why people could like this show. It was retarded - and if that's what passes for humor these days on television I feel sorry for people. If anyone wants to watch a good show, I recommend Spartacus: Veangence. Now that is entertainment - not some dork and his mom singing a dumb-sounding song about a kitty cat...
  13. Agree with the OP. I"m not interested in alt grinding either. If I want stories, I'll go watch a movie or read a book. This is game, and I want gameplay and content that allows me to specialize and improve my main character.
  14. Are you sure? Cause you sounded pretty skeered
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