Jump to content

minervasunrider

Members
  • Posts

    144
  • Joined

Everything posted by minervasunrider

  1. Frackballs, I better clean up my act or I will get /gkicked.
  2. 1. Phoebe'athena 2. <Empire> 3. Smashernaut 4. Hypergates 5. Big hit (11452) 6. http://i.imgur.com/Wvj8KCm.jpg w thanks to nameless sage for not understanding how bolster works
  3. Yes, I would like to be able to give you money (MONEY) to do something not dissimilar to how you transferred my characters to my current server that one time and stuff.
  4. OT: I can't believe this is televised.
  5. Incoming wall of text: 1. It was obviously a mistake to make crafted items learnable since people had to use a workaround to do this. This should have been fixed so that crafters who don't raid couldn't just (as someone brought up) profit off the efforts of others. This is a separate issue and they didn't need to fix it by making BiS non-craftable. 2. While I understand that making top tier gear craftable can reduce the motivation for raiding at all, and this probably affected <Empire> over the long haul (with at least some people losing the motivation to raid once everybody had their min/maxed 63s), it also brought with it the tremendous flexibility to be able to level an alt to fill in a role and immediately have it in full 63s (or close to it) and able to raid. There's a difference between a noob 50 who's never raided before who doesn't really "deserve" to be in full 63s (just because they have the credits) and somebody who *has* put in the time - just on another toon. So this is definitely a pro of the current system. If we really begrudge other players access to the top end gear without raiding then there's already a game system in place that could potentially address that feeling: reputation (I'm not advocating this, just saying it's probably a better way to address the matter of "desert"). 3. A definite downside of the current system is that a lot of players outgear much of the currently available endgame content. They don't experience it as a challenge (they're in full black hole to run HM EV/KP or in full 63s to run EC and Asation). Of course not every week should be progression but one should have experienced content at the bottom range of the properly tuned gear level in order to learn how to properly execute a fight and learn its various nuances. This is part of the challenge of PvE and what makes it fun (what stops it from getting old), as well as what helps a raiding group get its act together and figure out how to get better (as well as which weak links need to be repaired or replaced). So a definite upside of the new system is if it makes gear progression slightly longer and therefore operations a longer challenge. However, given BW's penchance to cave to QQ in the past I'd pessimistically predict that they will simply end up tuning the hardest content to the craftable gear, if not from the get-go then once enough people complain. This will simply reintroduce the downsides of the current system.
  6. Selene'Athena (imp) / Keira'Athena (pub) now also crafts Advanced Commando Armoring 27, free with mats.
  7. That's not even iambic pentameter. Maybe you are as bad as they say you are!
  8. Are Shakespearean sonnets acceptable C-canon?
  9. What this thread needs is... ...MOAR IAMBIC PENTAMETER!
  10. Did exactly this today on my operative. Wish I'd been recording.
  11. Besides this, I'm sure all the teams that are allowed to enter will really appreciate that you think they're "not too stacked" for your tournament, not to mention very glad that somebody who hasn't played on this server for a few months is passing judgment on them.
  12. So, you are basically saying that none of the strong PvPers on the server are allowed to join the tournament. /thread
  13. Almost everybody I play with on TEH, whether they are full-time PvP or endgame PvE or a mix of both, joined their original RP-PVE server because they had arranged to do so with friends, had a pre-launch guild set up on the server, or migrated to the server to join their friends. There's nothing in the rulesets for the different servers that implies a particular PvP culture. People came to them with their own expectations based on their experiences from other games or, I suspect, without any expectations at all. I for one had scant MMO experience and had never PvPed before SWTOR and had no idea I would enjoy it. I rolled on Shien because I'd arranged to with friends from another game. They've since quit. It's a common story.
  14. Nevermind, I can't stream given my ISP's bandwidth caps...
  15. -1 for cartel market logo impeding important wz scoreboard info.
  16. Here's my rage jugg's UI. I use a standard cheapo $5 mouse/keyboard combo so there are no special keys needed to spam these off-global-cooldown abilities. Hope it helps! http://i.imgur.com/y5Ba82o.jpg
  17. Will be donated to the next server lvl 50 non-gear-restricted PvP tournament
  18. Thanks for running a very smooth (not an adjective intended to describe the slideshow on my screen during duels) tournament. Fun and efficient!
  19. This. For every face tanking bubble spammer I've also seen a full seer sage in ~100 expertise gear who claims to be useful because they did 400K healing (and, they never mention, took 550K damage). Off topic: Even when they change the way bubble blind works, the hybrid may still be a necessary spec for its utility. If they change it back so that the blind only procs on oneself, it will still be useful for escapability. If they change it so it gives the correct amount of resolve, it will still be useful (but not as spammable, especially in maps where you have to control the enemy's whitebars). If they turn it back into a mezz, it will still be useful but just a lot less powerful. I can't see a version of the bubble blind where the bubble blind still exists and it isn't a viable/preferred spec.
  20. I don't know if your post is up to date on this but the point distribution could be more efficient (this is what I run): I feel you need a 600 force pool whether you're in PvP or PvE. In long fights where you're keeping yourself alive you will inevitably run out of force (bubbling is expensive) but this lengthens the amount of time it takes. Then try to slip out of combat and regen. For the same reasons a lot of us take lightning/telekinetic effusion and lightning barrage ( / whatever the TK equivalent is) in order to have 2x speed force lightning channels to get cheap bubbles (overloads on groups also do this reliably with lightning effusion). The bubble blind build therefore relies on having a decent, PvE-level amount of crit (I think my rating's around 280) to assure that virtually all force lightnings or overloads on groups of 3+ will grant lightning effusion. Chain lightning is useless as a hard cast IMO. Suppression is a nice ability but I can't see how I can take it in a healing spec. I don't take convection because the point of this hybrid build is definitely not DPS capability, and to help burn a target the most efficient ability is probably force lightning, then lightning strike (see above re: force regen). Besides, buffing lightning strike without reducing its pushback negates the point of buffing it in the first place. I do cast crushing darkness occasionally as a healer, but 6% isn't going to turn me into a hero. In the corruption tree, Dark Mending is a must. You may not use dark infusion too much but you want to be able to use it when you do. I actually find DI gets interrupted a lot *less* than I would expect it to. And with the crit rating you should have, it does crit around 1/3 of the time. Regarding healing priority: I see tons of sages/sorcs casting Benevolence/Dark Heal more than they probably should. Sure, your Force Bending / Conveyance proc makes it crit pretty reliably, but even when it crits it is essentially doing the healing of a non-crit Dark Infusion. IMO it's a pretty lousy heal in that if it's a heal I never use in PvE it should be use sparingly in PvP (at best) for the same reasons: it's weak and it's a huge force spender. I see one main purpose to dark heal, which is to trick opponents into wasting their interrupt (sort of like a fake cast of DI but you actually let it go through). Innervate / Healing Trance is such an efficient heal, one that is good even if it's interrupted, and it really benefits from Force Bending / Conveyance to make 2-3 out of the 4 ticks reliably crit. So I almost always innervate after a resurgence and use dark heal sparingly. Of course, my top priority heal is always the OP bubble . Does more than a dark heal crit, is instant cast, and costs less force.
  21. I have had a lvl 45 in my group successfully get the datacron. I have personally gotten it at lvl 49.
  22. I can now additionally craft: Advanced Weighted Mod 27B Advanced Vigilant Enhancement 27 Selene'Athena (imperial) and Keira'Athena (Republic) Free with mats.
  23. I guess the best way discuss this would be to send in-game mail to Airi, or come onto our mumble in the evening (Hal and others have the info).
×
×
  • Create New...