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Daemonaz

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  1. Yea I personally have a problem with this as well. I have to skip half the planet because I'm far ahead of the level curve. Granted I do a quite a bit of group quests but still. I don't PvP. I have not done an instance besides Esseles and Hammer Station, and I have not done a single space battle.
  2. It's the staple of an RPG: Character development. As a result I can see why people don't call GW2 an MMORPG. It's definitely an MMO though. I'm fairly interested in it as well but I'm not font of GW's business model. It means you buy the game, get to max level, see what there is to see and wait 1.5 year for the next expansion. I never thought PvP interesting at all in GW, so I doubt I'll be doing much of that in GW2 unless it has been greatly improved.
  3. First of all Diablo isn't an MMO, and second of all you are wrong. MMO industry isn't a short term thing. Most MMOs have a very long lifespan, some more successful than others. When an MMO has 1 million subs it doesn't mean it's doing bad. The problem with the MMO community is that a large amount of the player base is spoonfed by WoW, and as a result measures everything against it. The issue with that is that a large portion of the player base thinks that all other MMOs should have the same features as WoW as they've not played any other MMO. While they obviously have good points concerning certain features which have become a quality of life, there's simply no way that a new MMO can launch with all those. Creating an MMO is a very time and resource consuming business and corners have to be cut here and there. The problem I see a lot nowadays is that gamers judge an MMO based on what it launches with (this in effect already determines the success or failure of an MMO) while most MMOs get better during the first year as they add those features they had no time for during development time. This is not the fault of the software developers but of the player base in general.
  4. So you did ALL available quests in those 103 hours and you didn't mash your spacebar through even half of it? Oh yea I thought not.
  5. Sorry but WoW still has horrible customer service and generic messages. In all the dealings I've had with GMs I've had 1 satisfactory response. The rest were all responses that had nothing to do with my ticket at all, and resulting in me having to open a ticket again to the point I just gave up. WoW launched with more bugs than SW:TOR. Plenty more in fact. Raid bosses in WoW have a history of being bugged, or either horribly over or undertuned. Please take off the rose-tinted glasses. WoW had massive issues at release, and still has.
  6. It's the same 2-3 trolls allover. Probably WoW fanboys. Nothing really to see here; they've been brainwashed by years of easy mode and antisocial behaviour.
  7. No kidding if you power level to max level. /yawn
  8. I did Hammer Station with only my wife and myself. Both of us were level 21. The last boss was easy. Qyzen tanked him, and I healed him. The game is challenging for sure, but the difficulty level is great. It teaches people to play their class.
  9. Healing is a lot like TBC healing. I love it as well, but the lack of mouseover healing is a problem. I'm fairly sure it will be fixed in the future, and as a result it doesn't bother me that much.
  10. Take off your rose-tinted glasses. Worst? Aion Europe had 11-17 hour queues on release day on some servers. World of Warcraft 4+ hour queues. Cataclysm launch I couldn't even play the first four hours as the login server was boned. Tell me again, that this is the worst? Cause it sure isn't.
  11. I think if I read correctly affection gives your companions higher success at crew skills (but I could be wrong).
  12. Instant gratification WotLK kiddie.. nothing to see here.
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