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Darth_Eclipses

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Posts posted by Darth_Eclipses

  1. That other healer "Deadsoul" has more medals and actually has objective points. All the other people have a lot of objective points. A lot of people give medals to the guy with most objective points.

     

    The dude with two commendations has a ludicrous amount of protection points so he was clearly tanking and tanking well if you look at his Protection/Death ratio.

     

    I know for a fact that I rarely get a ton of MVP votes unless I also grab objectives so I can start getting objective points. Thing is, objectives are actually a good indicator as to who contributed to a win on Voidstar and Alderaan; not so much on Huttball though as healing the ball carrier gets you 0 points. Objective points are easy to get on VS and Alderan because you're going to be doing a lot of healing around objectives.

     

    That's the thing, objective points don't actually tell the story. They aren't even given out in some explainable way.

     

    Where do you think I was healing from? Some raft some where and not at the door? I've dis-armed bombs before in VS AND placed them in the same match and still walked away with less Obj points than people who went around just seeking kills.

     

    I'm not really complaining that much, I just though it was hella funny.

  2. Hey Fahros!

     

    I watched the video in full man. You put in work bro, might subscribe my guild's channel to your's.

     

    I thought your video was great. Why not expand your focus though, and potentially include a build video commentary? One where you go through your spec for PvE or PvP and explaining why you take certain talents at one tier vs another, as well as your rotation choices. A little less action-y but no less impressive, from a gamer's POV, imho at least.

     

    As a healer I'd be interested in seeing your DPS spec and how you synergize your abilities.

     

    Very interested to see what you do in the future, your videos almost makes TOR's pvp seem idyllic haha.

     

    Nice work man!!!

     

    (Oh and feel free to bump this sucker, it's nice to see some more positive PvP threads, sometimes at least showing what TOR's pvp should aspire to be)

  3. Not just reward...we need encouragement.

     

    BW's planet design for PvP is horrid, they actually have exhaustion zones on Tatt blocking you off from certain Republic questing areas.

     

    Are there no PvP'ers in BW? No one spoke up when they saw how they were designing this catastrophe?

  4. Bump. Why does doing the objectives even give us a buff that gives us an increased % of valour gained from killing people on Ilum. You get what...300% extra valour gained per kill. But 300% of 0 valour is still 0.

     

    Just wondering why we gain a buff that increases our open world pvp valour gain when we dont actually gain valour from those kills.

     

    They need to give incentive for open world pvp but at the same time, make sure its not exploitable by idiots making opposite faction chars and farming themselves/friends for reward.

     

    Very true.

     

    There isn't any reward for even Staying on Ilum after you've gotten what you needed...so it's basically worthless to even want to stay around.

  5. This was so bad, i had to tackle it twice:

     

    most MMO's are NOT built with end-game designed first.

     

    WoW at launch? a single 1-boss raid that was mechanically impossible to complete with available gear (Onyxia) and a single many boss raid that was only beatable by exploiting a gear mechanic in a way the developers never thought possible (Resist stacking - MC).

     

    Most guilds weren't doing those raids even 3-4 months after launch, and it was almost a full year before another raid came out.

     

    I was also in the Vanilla WoW beta - you know how much of the raid content the beta testers got to see?

     

    None.

     

    For 3/4 of the beta the level cap was 30 or lower.

     

    You've got NO idea what you're talking about.

     

    Core systems and overworld content creation come first, second, and third. (and are handled by two different teams, so they happen concurrently).

     

    Dungeon/group content is.. fourth, maybe.

     

    End-game, gets done if there's time before the ship date.

     

    Meant to say they should.

     

    Read this interview with Jake Song: http://www.archeage-portal.net/en/news/38-archeage-news/210-china-joy-2011-jake-song.html

     

    Or don't, idrc.

  6. They all heal, so what you need to look for is utility differences.

     

    I'm not an expert on any of the other two, but Sorcs and Sages are great single target healers over all.

     

    I have no problem keeping one person alive even with 2 or sometimes even 3 others on them. Sages and sorcs also do not lack for utility with: a slow, 2 if you spec your dot to slow up to 20% for the duration, a mezz, a knockback AND a stun. We also get a very handy shield that's capable of adsorbing critical spikes or is also useful for shielding yourself or an ally and allowing them to speed through fire/acid traps in huttball.

     

    To add, we also get the mother of utlity spells: a pull. In PvE it's used to get someone out of hot situations by lowering their threat and pulling them to you. In PvP it's great to get them up onto the enemy team's ramps from lower ground or save their life or..or...or. It's just a fantastic spell.

     

    I do suggest you end up rolling a Sage over Sorc though, the Pubs can use some more dedicated healers :)

  7. yeah we'll just literally waste game resources banning the ~thousands of 50s spread across every server instead of just letting the situation resolve itself as more people level up

     

    it's 1 or 2 weeklies and then fights there might start happening, but i doubt it because the zone is entirely huge + faction imbalances

     

    The problem isn't a small population of 50s, the problem is in the game design. It's not going to "fix itself".

     

     

    Agreed. Even when there are more Republic....What incentive do I have to actually KILL them?

     

    After they've gotten their dailies and weeklies - WHY would they stay on Ilum and fight me or my guild? Why not just go raid or go on an alt or queue in WZ's and get everything else they can get on Ilum, faster and in much higher quantities?

  8. Yep.

     

    They've actually devised an endgame pvp system that actually encourages and rewards you to NOT pvp. This is compounded by their world design - which doesn't encourage PvP in the Open World either. So you lack for pvp all the way up to 50 only to get to the pvp planet and find that it's actually in your best interests not to engage in pvp there either.

     

    This game will be a case study used by other MMOs that will be developed in the future as something NOT to do, I can assure you.

  9. Last I've heard it's been put on extremely outrageous respawn timers, practically making them non-existent.

     

    In effect they have been removed for the vast majority of the playerbase.

     

    No reason to go there, no reason to pvp outside of WZs (especially since the rewards for winning have been increased!).

     

    Move along...move along.

  10. while we're at it, remove companions from the pvp side of Ilum

     

    You actually pvp in Ilum? Wow!

     

    How could they have gotten pvp so wrong??

     

    Please continue to post your thoughts, and don't forget to rate the thread so they notice this issue and give it its due attention.

     

    I was also in beta Clege, and I remember GZ's posts regarding pvp and it really struck me how disingenuous he was - and was using the fact that players weren't actually in the game - or playing on "their latest in-house build" as some kind of reason to assure them things would be vastly different come release.

     

    BW, you guys gotta do better man...your pvp sucks right now.

    It's not bad - it sucks.

  11. I don't need any rewards for open world pvp. If you come across me, you will die, and you will continue to fear me for the rest of your days.

    You will tell your friends about me, and my name will echo across the server like a legend.

     

    Know me,

    Fear me,

    Hate me,

     

    These are my rewards.

     

    You poor deluded player.

     

    Even if you could kill me - why would I fear you? Why would I hate you? What did I lose by dying? What did you gain (that I would want, and would inspire me to PvP more often)? Oh, so my gear lost 10% durability, big whoop. Is that why I'm going to hate you? My level 50 repair bill?

     

    Please... :rolleyes:

     

    Go do all of a planet's quest or go through a flashpoint and get absolutely nothing for your time and effort - then come talk to me. Go fight your way through some absurdly long cave, doing all the kill xxx bonuses along the way, to kill a boss with a million hp, then fight your way out to receive: no credits, no xp and no loot - then come talk to me. Go fight a close WZ match like Ald or VS, fighting for every inch and relying on your team's coordination and superior play to finally win the day only to look at the victory screen and get squat - THEN come talk to me.

     

    You finally getting the jist here buddy?

     

    Instead of kill rewards i would suggest a rewards for zone controle or castle controle etc to initiate PVP , but no kill rewards, its too easy mode.

     

    That's already in-game. It's called Ilum - and it sucks. WHY am I, or any other sensible person, going to kill the 2 Republic that are there, then spend another 5 hours on that planet trying to get done my daily? Why wouldn't I just let them cap the point, go on about their business, then I cap it after they're done - saluting them all the way?

     

    There is NO incentive to FIGHT at ALL!

    There is NO incentive to WANT to FIGHT at ALL!

    There is NO way their quest & planet design could be more HORRIBLE than it is NOW!

    There is NO way they could POSSIBLY be any more anti WPVP other than them officially turning all servers into PvE.

  12. Sad bad true lalaa , no rewards go cry QQ dude

     

    What?

     

    My guild is already considering rerolling to republic on a different server. We're on prophecy of five and the server is so overrun with empire that it's nothing but huttball 90% of the time. In 4 days on Illum, i've only actually seen 6 republic players total. Who our side begged to swap objectives with to finish the quests.

     

    As it is now, our pvp players are tired of the game and don't feel going past the free month has any point. We are all former dark age of camelot players who live on open world pvp. Tol borad lite with warhammer objective flipping is not anyone's idea of open world. We want competition but we're not going to bother to stay with the game for it's single player class storylines and huttball, because that's all I happen to see.

     

    Please encourage your guild to roll Republic on the Jung Ma RPvP server.

     

    Would love to have some more pubs there.

     

    (No seriously, if you guys are thinking about re-rolling, please do it on my server kthx)

  13. I feel as if everyone is ignoring this statement......

     

    Ya most of the pvp armor looks fugly, but it's honestly the last thing that needs to be fixed when it comes to the pvp discussion.

     

    I've done that exact same thing but I do not recall the mods giving the expertise rating.

  14.  

    You PvP to beat others, ideally not in comparison as to who has the best gear but who has the most skill. It feels like MMOs (LIKE WOW) throw in the gear aspect to close the divide between good players and the bad ones. This is so extremely carebear.

     

    No, they do it so you have a grind and continue your subscription from month to month. Always have that little carrot dangling in front of your face.

     

    As you said and another poster alluded to, only GW has the brass to do PvP right - because they don't have an onus of monthly subscription fees over their head.

  15. idiot rushes to max level and complains about endgame. how is it every mmo there are these ppl and they dont understand how why endgame is lacking.

     

    however op. thanks for bringing this up, also may post in bug forum as it could be a bug. think you got coms in the beta on illum for kills, wierd if that is no more.

     

    Point of fact: most MMOs get built with end game designed first: as that is where the vast majority of players spend their time for the longest periods of time.

     

    He isn't even complaining that it isn't enough, you condescending know-it-all, he's saying that what's there isn't working.

  16. If you truly love to pvp then you'll do it regardless, you don't need rewards. You can get those doing other things.

     

    Friend, I LOVE open world PvP - that's why I started this thread. But let's be clear on what Open World PvP gets you:

     

    No XP (but warzones do)

    No Credits (but warzones do)

    No Valor increases (but warzones do)

    No unlockable titles (but warzones do)

    No stats to watch or brag with your friends about (but warzones do)

    No commendations or route to end game high level pvp gear (but warzones do)

     

    So WHY would I Open World PvP on a god dam PvP server when I can spam WZ's all day and no matter if I win or if I lose I will always come out on top vs even the best Open World PvP'ers?

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