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DenitharPurloin

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Everything posted by DenitharPurloin

  1. Based on how much additional funds this game is likely to receive: All voices: The fry guy from your local McDonalds
  2. When dealing with min/maxing and determining "how much crit is enough?" you always need to refer back to your skill tree. DF: Black Market Equipment (3 Points) Increases Critical hit chance of all periodic effects by 4% (per point) So, that makes 43% + 12% for all periodic effects (DoTs) = 55% total <-- more chance to crit than not DF: Fighting Spirit (2 points) Critical Hits with Bleed Effects restore 1 energy (per point) So, Now we restore 2 Energy for every bleed crit (which, in most cases, is a DoT) DF: Mortal Wound (2 points) Vital shot has a 12.5% chance to tick twice when it inflicts damage (per point) So, we have a 25% chance to get an "extra" shot off our primary bleed (which is a DoT) DF: Shrap Bomb (1 point) causes up to 3 targets within 5 meters to BLEED (which is a DoT) DF: Wounding Shots (1 point) for each bleed effect present the target hemorrhages (Bleeds) for xx internal damage As you can see the cumulative effect of the DF skills connected with Bleeds (DoTs in particular) calls for a high level of crit. This will in turn grant you more energy and keep your rotations going as well as doing a nice bit of damage along the way. In addition, there are a few other skill tree selections to make to "round out" your rotation: DF: Cheap Shots (2 points) Increases damage dealt by quick shot, SPEED SHOT, WOUNDING SHOTS by 3% (per point) SS: Steady Shots (2 points) Increases damage dealt by charged burst, SPEED SHOT, WOUNDING SHOTS by 3% (per point) DF: Reopen Wounds (2 points) Increases the critical chance of SPEED SHOT and WOUNDING SHOTS by 4% (per point) So, now two of your best "burst damage" abilities have 44% (remember those Aim datacrons) plus 8% = 52% chance to crit. So, that is basically where the "magic" number comes from. If you have tried the hybrid spec without the proper amount of critical chance (or at least close to it), and were not satisfied, this is probably the reason why. I am personally running a bit lower than the 43% myself, but I am still getting good results. I am at about 41% ranged and 40% Tech critical if I recall correctly.
  3. Nice one, I will relay this info to a few friends from other guilds in the same situation. Why you so pleasant and helpful, this is a video game forum after all!
  4. My female Twilek does a spinning type of dance that is indeed unique
  5. Oloola defeated by Oloola with take fall damage.... Winning!
  6. I have to be honest with you. Even though I hold my own and play well, the gunslinger feels pretty pitiful as one of the only 2 ACs that are PURE DPS. They are not an easy class to play. I do pretty well with the DF/Sab hybrid build I am using, but still I think it was a poorly designed class.I work MUCH MUCH MUCH harder on this class than any other. And I mean actual work at energy conservation/situational rotations/movement. P.S. I play: Vanguard Tank / Sage Healer / Gunslinger / Sentinel / Commando / Scoundrel Healer...all fully end-game geared save one or two mods. So I speak from experience, not from envy.
  7. As a tanking PvE vanguard, I certainly wouldn't protest to a "stun immunity" added to storm, to actually replace Storm box in the shield tree. Super annoying to Storm a large group and be stunned immediately after jumping in.
  8. Power and Surge are not really "comparable" secondary stats. What I mean is you cannot effectively lower one while raising the other. Critical Rating and Power - Comparable Accuracy (or Alacrity) and Surge - Comparable Cunning and Power are not truly even comparable unless you are referring to augments (which should be CUNNING). The 9% increase in our skill tree + the 5% increase from the consular buff outweigh any gains from strictly Power. It is the only place where you can make a direct 1:1 comparison of Cunning to Power. Discussing choice of MODs modifications. Whether you choose a 26, 26A, 26B it is not a direct loss of power and gain of cunning. You lose a LOT of Power when switching from a 26 Mod to a 26A, gain a little bit of Cunning, and a little bit of endurance. Mods are about Ratios between 3 stats and your desired end-build. Since you are a melee DPS, you may have an additional need for Endurance that make the A's or B's desirable to you. As a healer, or a ranged DPS..my personal choice is with the straight 26's all the way...no A's or B's. I hope this helps you when deciding how to min/max your stats for your optimal build. Remember though that min/maxing eventually comes down to goals, usually decided by skill tree choices. As an example, on my healing scoundrel, my goal is to achieve 36% Tech-critical chance fully buffed (all class buffs and my Exotech Stim). The reason for my goal is that my skill tree gives me an additional 24% critical chance using diagnostic scan, my skill tree also lets my restore 2 energy when Diagnostic Scan crits. So, I now have a cumulative 60% chance to crit on each Diagnostic Scan "tick" and I use it often to keep my energy up so I can heal more. As long as my Crit goal is achieved, I can now put all of my Critical Rating/Power choices toward Power for more bonus healing. EDIT: Oh btw, I usually find that surge at 75% is efficient, and all other points should be allotted to either Accuracy or Alacrity (depending on your advanced class of course).
  9. Gratz! Welcome to the club...erm...void.
  10. I can't decide. Can I sleep on them...erm...it and get back to you in the morning?
  11. 9/10 members of the hells angels biker's "club" like to beat-down people with tattoo choice #2
  12. I enjoyed SWG for what it was. When I stopped appreciating it, I stopped playing. The memories are good. That was then and this is now. I agree this game could use some "downtime entertainment", but I would draw the line at re-creating SWG. IMHO, this game went "wrong" when they tried to market it as "An MMO, but..but..is also a single player game". It was the fatal flaw that made them try to please too many different groups of people (and failing each of those groups in some major way) instead of catering to those that enjoy the game that they chose to develop (whatever ONE direction they may have chose to go in). You can't please all of the people, all of the time. This game is physical proof of that theory.
  13. I know my response has been used a 1000x before, but seriously....best..sig..ever!
  14. I have heard that turning off V-sync helps because of the limitations it puts on your FPS (won't go over your Resolution refresh rate) and it also scale down in large "blocks" when your FPS drops. I am no expert though, just heard some people day that it helped.
  15. Eeps, ticket time? Sorry, I just don't know what else to suggest.
  16. I have heard people complain about this issue, I of course have loading screens, but do not take that long. I am from the USA and play on a Euro-server. I do have a nice computer and a SSD though.
  17. Hmm, are you adding the right level augment kit? MK-6? I do remember having an issue on the first day, but have not encountered it since. Maybe a re-log, or a re-boot if all seems in order?
  18. Honestly, from the very beginning of the game, the PvP "reward" system was set up like a "gold star for attendance". There is no real "earning" of the items, just simply playing a lot and "paying your dues". Some changes have been made since, but I honestly don't want two separate gear grinds on my PvE toons on a PvE server. Having this grind on a PvP server makes total sense, having it on a PvE server (whose characters cannot even transfer to a PvP server for some unknown coding reason at Bioware) is just silly. I just don't PvP anymore as a result. Which is a shame really, I am sure I am not alone in my thoughts on the subject. More PvPers = quicker load times and more consistent fun for those that like to PvP (which I do enjoy from time to time).
  19. Yeah, seriously...you just end up looking like a washed-up Sith pureblood with a bad case of acne. I was disappointed as well.
  20. 1- Equip the relics 2- Find a modification table 3- Use the drop-down box on the top to select the desired relic 4- Use the drop-down box on the bottom to select the desired augment slot level 5- Enjoy your newly augmented relics
  21. PvE Gunnery 5/31/5 in the trees. 1 & 2 - We are nice in PvE and garbage is PvP That is all
  22. Smugglers are offered a "patron barrel" (endurance heavy) on both their mainhand AND offhand. Agents are offered a "skill barrel". It is absolute garbage and I can't see how this was overlooked by the developers.
  23. I play a PvE healer on my sage (31/7/3 in the trees) 1- Other perceive me as I do, if they don't I just don't know what to say (really is the silliest question ever) 2- I find that we have been made into a very "static" healing class. Our area heals are great, but not portable like some other classes. Our single target heals are just blown out of the water by other classes. Our force armor is nice. Overall a very stationary class that only allows for very limited tactics in end-game operations. I also dread bringing two sage healers to the EC HM.
  24. I am a Shield Specialist PvE tank on my Vanguard, 31/10/0 in the trees. 1- Those that understand Vanguards perceive me as i do, those that do not get confused by my tactics sometimes because they do not conform to Guardian tactics. 2- In FPs I perceive myself as a very adequate tank, especially by those who understand how to play with me. Mark your CCs first and I can group a ton of trash together to AoE and still survive the fight as long as healers understand my build. I mitigate a LOT and avoid a LITTLE, DoTs ruin me. I hold aggro very well. In end-game Operations (EC) I also perform well, but the mechanics of some boss fights make me feel like they are better suited to other tank types sometimes. I still get the job done, but feel my healers are sometimes overworked. MY BEEFS - 1- Why start different tanks out with different "default" defense ratings? 2- My defensive cooldowns are "default" trooper abilities (reactive shield/adrenaline rush) without any improvements over any other trooper. With the exception of the -20% accuracy grenade whose mechanics are questionable at best 3- Until I equipped Black Hole Modifications, I was DEFINITELY THE WORST TANK. That is because the modification ratios for EVERY TROOPER Mod are set at an "A" ratio regardless of what type they read as, and it was a nightmare stacking Shield Rating or Defense up to the Rakata grade. FIX THE DARN MOD-MODIFICATION TABLES FOR TROOPERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111!!!!!!!!!!!!!!!!! Otherwise, I hold aggro well and preform decently in almost everything that is asked of me
  25. White numbers = Ranged attack Yellow Numbers = Tech attack We still have a question as to what is the difference between a "basic ranged" and a "special ranged" attack
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