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Squarez

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Everything posted by Squarez

  1. the fact that you got 17/27 shows that this system is probably the worst design ever
  2. Transitions from mid to side are better than the over-commit and predictable landing of the sides.
  3. I saw a 0/40 today, my heart goes out to them
  4. The concept of Gear in PvE and PVP is a bit different. In PVE you do not absolutely need all the best gear to complete the task at hand and stay competitive. Whereas in high end pvp, not having the gear can decide the outcome in a fight against two very similarly skilled high end players. Continually floating at the level of gear if there is still progression (which there is at the moment as very few players have full BM) is needed to be successful. Basically because of this RNG, it is possible to fall behind the curve of gear and get completely screwed over.
  5. Champion commendations would be fantastic if I was not already full champion. I grinded WZ to battlemaster before the 1.1 patch and hit BM the night before 1.1 hit. So I started at pretty much full champion. If you don't believe my luck I will happily provide evidence. SacredHeals had a great point in his video, there is little incentive to play the game when you are essentially screwed over for your time put in. You can only get 16 Bags a week, I have basically spent almost 3 weeks with only 2 pieces of gear to show for my time, a relic and a mainhand. If our server wasn't hosting our weekend pvp tournaments 3v3, 4v4, etc, I would have quit a long time ago.
  6. I understand statistics, and that 42 might not be a large enough sample, but come on, 5 out of 42? is ANYONE else having it this bad? It is absolutely the most discouraging thing to play this game to see a post 1.1 BM running around 2 weeks into his BM career with almost a full set of BM gear.
  7. 11.9% is not the 25% droprate that the devs said it was, this RNG system is re-re-re-re-retarded Double or triple, even quad the cost of the BM items, make bags always drop 1.
  8. I don't think anyone has that beat.
  9. We don't need a buff, the class is fine.
  10. Reason 1: False, Deadly Saber + Rupture with Beserk up and Hungering Talent, also Payback talent Reason 2: False, Force grip, Intimidating roar, sprint + charge, talented Ravage/Deadly throw/Charge Reason 3: False, It is a simple priority system, keep primary abilities on CD depending on spec, for Annihilation (our best spec imo), its Deadly Saber > Rupture > Annihilate > Scream/Ravage 2 hit cancel Reason 4: False, probably the largest false, with Annihilate hitting anywhere from 4.5 - 5.5k and a trinket/adrenal pop of beserk and full dots, Deadly saber ticks for close to 1800 on 3 stack and rupture close to 800. Our sustained damage is insane, and we can burst if needed. I literally drop someone from 100% to 0% in 5 seconds at 1:13 in my new video, trust me, we have damage output. Reason 5: False, you are just wrong here, ravage does two immediate hits then you cancel the third if you are smart. Reason 6: True they dont work in PvP, but other classes have incapcitate hits that are not allowed in PvP as well, not to mention we do not need them. Sorry, but I think you just need to practice more as a marauder. Try this spec: http://www.torhead.com/skill-calc#100bIrRbRbfGzZhMZh.1
  11. 114 Champion commendations 4 Battlemaster commendations this is: 38 Battlemaster Bags 4 of which are had a token, this is: 10.5% drop-rate on the tokens How large does my sample need to be to average out to the supposed 25% drop-rate? Can we please just do away with the RNG on the bags? RNG is RNG and I am sure there are people who are just as bad if not worse. I would rather have the BM items cost 3x or 4x as much but at least always get one BM token in a bag. That way people who have had Battlemaster for a long time are not just screwed over with nothing to show for the time put in. I have seen some of these post 1.1 BMs with almost full BM. Sick and tired of being screwed over for a lot of time and effort spent. What is your % drop-rate of battlemaster tokens?
  12. Annihilation is amazing Deadly Saber + Rupture > Beserk > Trinkets/Adrenals > Annihilate > Repeat, 10 second 80% Group Sprint that can be used twice in a row? amazing 100% Damage reduction in vanish? amazing Bleed healing sustain? amazing Annihilation hitting for upwards of 4.5 - 5.5k? amazing Rage is fine 4x Shockwave > Smash > Repeat, In a premade group, rage spec marauders really shine. Carnage needs some re-tuning to be a viable spec, the damage output is pretty low, but the peel/root ability of the spec is nice. Cancel Ravage on two tick, keep everything on cooldown, time Undying Rage correctly, use obfuscate, Quad interrupt healers (Disruption, Grip, Intimidating Roar, Charge), Biochem is a must (should be for all pvp players). PvE wise our damage output is ridiculous as well. Annihilation single, Rage AoE. We have our weakness in being susceptible to root/snare kiting, but our power in 1v1s and small group encounters is undeinable. A good marauder is a terrifying class to run into alone. Complaining to devs is going to make them over tune this already great class, please don't ruin this, we have a good thing going right now. It's a "high-skill cap" class, if any class in this game is high skill cap. Go watch a video or read a guide, the class is amazing.
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