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Fiesbert

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Everything posted by Fiesbert

  1. The maps are designed and balanced around 8vs8, as are the classes. The warzones should starte with even teams or not at all.
  2. You are quite an exception then. All my guildmates and friends I played with experience equally higher loading times.
  3. Thanks. But lets get back to topic! No more uneven warzones!!!
  4. Long loading times SWTOR takes forever to load. Especially with the rather yesterdayish graphics in mind. I made a comparison video how long Batman Arkham City, Battlefield 3 and the Witcher 2 take to load in comparison to SWTOR. Video: http://www.youtube.com/watch?v=wGeXR2vostU Loading times: SWTOR 34 seconds Batman Arkham City 28 seconds Battlefield 3 24 seconds the Witcher 2 10 seconds ################################## 34 seconds ############################ 28 seconds ###################### 24 seconds ########## 10 seconds Its kind of strange that DirectX 11 games like Witcher 2 load up to three times faster than SWTOR. In the case of Battlefield 3 there are maps as big as a whole planet of SWTOR with up to 32 players (twices as many as in SWTOR warzones), a lot better graphics, a lot better sound, a lot more effects, yet still it loads in 2/3 of the time SWTOR takes to load. Oh and I even was generous with the SWTOR loading time. Since I took a quick load. Most of the time SWTOR takes more than a minute to load. Annoying! Excerpt from this thread http://www.swtor.com/community/showthread.php?p=4164899#post4164899
  5. Just happened again. Its so &/()&/(&/()&/()&%"R$§Q%§" FRUSTRATING!!!
  6. http://www.youtube.com/watch?v=JbDTsQELM9U Please support this thread. Uneven warzones aren't fun for anyone!
  7. It would be indeed. At least the italians pretend to be shot by lighting Anyhow, please support this thread for even teams on roundstart!
  8. Warzones with uneven teams Could you imagine a soccer game (or football if you're american) to start with uneven teams? I'm sure you'd agree that the stadion would catch fire shortly after the uneven match begins. This is what happens in SWTOR on a daily basis. My case: Excerpt from this thread: http://www.swtor.com/community/showthread.php?t=434963
  9. Started to continue the thread. So far added: - Resolve, crowd control and stunlocks
  10. Totally needed. I don't want to raid to be competetive in PvP so expertise is needed.
  11. Are you serious? A gap of 12 Ratinglevels from Recruit (128) to Battlemaster (140)? Recruit Belt http://www.torhead.com/item/8eXllZo/recruit-combat-medics-belt Battlemaster Belt http://www.torhead.com/item/fPxI4Wo/battlemaster-combat-medics-belt Full Battlemaster player against full Recruit player, gear decides not skill. A 12 ratinglevel difference is insurmountable. Don't believe me? Check it yourself. Duel with your Battlemaster gear against a recruit geared then duel again with recruit gear yourself. The new expertise formulae make it even worse. So your plan for PvP is to have new 50s having to get roflstomped for weeks until they have the gear for a fighting chance? Thats even worse than before Patch 1.2 The gap between Battlemaster (140) and War Hero (146) is 6 Ratinglevels by the way: Battlemaster Belt http://www.torhead.com/item/fPxI4Wo/battlemaster-combat-medics-belt War Hero Belt http://www.torhead.com/item/gLFQ7XK/war-hero-combat-medics-belt I understand that there are MMO players that want a big fat advantage but 6 Ratinglevels should be advantage enough. The thing that was the most fun to me is SWTOR PvP and I don't know if I'll be able to stand weeks of getting roflstomped until I can begin to make my skill count.
  12. Its your choice if you want to use addons or not. Don't like their impact on immersion, don't use them. The lack of content is a misconception. Its rather the lacking accessibility than lacking content. If you could jump into a flashpoint by queueing up and waiting a few minutes people would feel differently about lacking content. Addons don't make the game easier and handling silly cooldowns isn't difficult but cumbersome. So I'd say addons make the game more playable not easier. Addons are great in pointing out boring game design, like those mini cooldowns for example.
  13. Don't get me wrong. I don't hate the game, not at all. I just wanted to point out the things that need improving. I'll play SWTOR at least another month. The inteface customization is a great step forward but customization options still lag behind other MMOs a lot. And there are no 3rd party addons because there is no API provided by Bioware. Which has become a standard for MMOs.
  14. Here is my personal list of the games flaws. Ordered in 3 levels of signifcance: awful (ruins the fun), frustrating (spoils the fun), could be better (minor impact to fun): I put my case in spoiler tags to increase the readibilty of my post. If you can't be arsed to read those I can't be arsed to read your reply. Awful No interface customization The interface isn't much different from other MMO standard interfaces. BUT other MMOs offer addon support. Almost no endgame player sticks with the standard interface. My case: Long travel times Granted the probably biggest part of traveling is being stuck for minutes, regardless of your computer, on loading screens. Still why do I have to watch those loading screens in the first place? It just takes too long to visit the fleet or traveling from Belsavis daily quest hub to Ilum daily Quest hub. A significant part of my playtime sinks into traveling instead of playing. This is especially hard for players with short play sessions and makes SWTOR to hardcoreish for subscription numbers in the millions. To me, its just very annoying. My case: Inaccessible content I rarely got to do flashpoints or heroic quests while leveling. The time it takes to group up with other players and traveling to the heroic quest/flashpoint is barely worth the effort. By the time I'd have found a group, traveled to and completed Hammer Station I'd have outleveled the flashpoint if I'd have spend the exact same time on quests. Which basically means while leveling SWTOR consists of questing and PvP, since heroic quests and flashpoints are too inaccessible. Its similar for space missions. They would be ABSOLUETLY GREAT for killing some time. Your favorite companions still needs another 7 minutes for a crew skill mission? No problem: jump into space and blast some stuff. IF it were that simple. To start the space mission I'd have to travel about 10 minutes to my ship, then do the 7 minute mission and travel 10 minutes back to where I was. Thats too much overhead. So what happens: the content is dead/unused. I never even once saw more than 10 players in the area "space" which is where all space missions happen. I bet its similar for flashpoints sub 50 and almost as bad for heroic flashpoints and heroic quests. My case: No character migration options I know that the moneyhungry suits don't like it and consider MMOs a faliure once they merge servers/allow character transfers. But whats an even graiter failure is losing subscribers because they ended up on an underpopulated server. Its not uncommon for MMOs to have a big population spike on release and having players leave after the initial rush. You should have been prepared for this, you were not and you have to adress this problem like yesterday. My case: Inaccessible macros Thats right folks. There are macros for SWTOR, like there are macros for every software. A developer can't decide to not support macros but rather if macros are build within their game or not. Between hardwaremacro-compatible keyboards, mice and controllers from Razer, Logitech, Saitek, Thrustmaster and Roccat there are plenty of macro software tools out there able to intercept keystrokes and replacing them with whatever you want, even scripts and loops. I get the idea of not liking automated gameplay. I wouldn't like that as a developer either. But not supporting macros is the wrong approach to "battling automated gameplay". While I choose to use Flamethrower/Pulse Cannon according to the situation presented before me, the decision to use Rail Shot/High Impact Bolt or Flame Burst/Ion Pulse is predetermined. Rail Shot/High Impact Bolt is allways the better choice, there are no exceptions and its not evil but just smart to automate such decisions. Its not my fault as a player that this choice is predetermined its in your games design. If you are looking for someone to blame for that being automatable it should be you. My case: Long loading times SWTOR takes forever to load. Especially with the rather yesterdayish graphics in mind. I made a comparison video how long Batman Arkham City, Battlefield 3 and the Witcher 2 take to load in comparison to SWTOR. Video: http://www.youtube.com/watch?v=wGeXR2vostU Loading times: ################################## 34 seconds ############################ 28 seconds ###################### 24 seconds ########## 10 seconds SWTOR 34 seconds Batman Arkham City 28 seconds Battlefield 3 24 seconds the Witcher 2 10 seconds Its kind of strange that DirectX 11 games like Witcher 2 load up to three times faster than SWTOR. In the case of Battlefield 3 there are maps as big as a whole planet of SWTOR with up to 32 players (twices as many as in SWTOR warzones), a lot better graphics, a lot better sound, a lot more effects, yet still it loads in 2/3 of the time SWTOR takes to load. Oh and I even was generous with the SWTOR loading time. Since I took a quick load. Most of the time SWTOR takes more than a minute to load. Annoying! Frustrating Things that are frustrating quite often. Decreaseing the fun value of the game and might lead to subscription loss of less hardcore players. Resolve, crowd control and stunlocks Resolve is actually quite a neat system. Its easy to grasp and all information needed is available by the color of the bar. Though one of the most frustrating things in SWTOR is being killed from 100% life without being able to react. Even with the CC breaker ability ready, its quite possible to stunlock someone to death. It is possible to apply two 4 second stuns and one 2,5 second stun before CC immunity kicks in. In addition the CC breaking ability has more than twice the cooldown of the 4 second stuns. My case: Warzones with uneven teams Could you imagine a soccer game (or football if you're american) to start with uneven teams? I'm sure you'd agree that the stadion would catch fire shortly after the uneven match begins. This is what happens in SWTOR on a daily basis. My case: I'm not finished with my list but I already wrote more than an hour on this post, I'll finish it up later.
  15. CC breaker is not available enough. It should have the same cooldown as the 4 second stun: 1 minute. In addition CC breakers shouldn't be available earlier through talents like it is now. Its a huhuhuhuhuhuuuuuge advantage! In addition all "complete loss of control CC" should break after a player loses 25% of his health: 100 % health - 4 second stund 2 seconds later the stunned player is at 75% health -> stun breaks
  16. Here is a list of flaws that are, for me, significant enough to cancel my subscription if they won't be adressed in NEAR future. No character transfer options whatsoever Faction imbalance No macros No dungeon finder There are a lot of smaller issues with the game aswell but those stated above are significant enough to make me cancel the subscription, while the others aren't My question to you: what are your subscription killers?
  17. Its in a sad way amazing how many people don't get trauma...
  18. Don't forget that the Champion set is going to be the new entry equip with 1.2. Since its just 4 rating increase to Battlemaster and probably 8 to War Hero, new 50s should do fine. The current expertise softcap is insufficient to prevent raid drops from being the better choice for PvP. Maybe I'll raid a bit but I'd hate to have to raid to be on par with my enemys in PvP.
  19. Exactly. Players would need huge health pools, solely for PvP without the dmg mitigation, which would affect PvE, since PvE players would have to get PvP items for the increased endurance. The +healing just needs to go and everything is fine.
  20. Your math is wrong. Its not damageDealt = (abilityDmg * dmgmod) * mitigation but damageDealt = abilityDmg + abilityDmg * ( dmgGain - dmgMitigation ) For example: deling 100 damage with a 10% expertise bonus is: damageDealt = 100 + 100 * ( 10 - 10 ) = 100
  21. Taking the recent change to Alderaan speeders, I'm afraid they don't.
  22. To me, PvP is about fine at Centurion expertise. Which the scaling imbalance it will more and more power up healers. Having in mind that Bioware put a general 30% debuff on PvP healing, it seems kinde of odd to have it scale better than damage. Especially having in mind that all warzones are balanced around a certain "time to kill".
  23. Delay warzone start for 30 seconds if one team doesn't have 8 players. If the warzone won't start after the additional delay, it'll be aborted and all players from the warzone will be placed first in the PvP queue.
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