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Dralanna

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  1. That may have been true. It's not anymore... at least it wasn't for me. I just recently ran through it with several classes for the first time in years. I had zero trouble back when I first did it. This time I had: no trouble with a sorc struggled a bit with a sent and mara really had a hard time with a scoundrel little trouble with a merc Now, I'm not any pro level player.... far from it. But I know how to play the game and, more importantly, did this content before with no difficulty. There is no question in my mind that this encounter is much harder than it was... much harder than it should be... and probably much harder than they intended it to be. Edit: I'm not trying to justify the dude you saw on reddit... if he played as poorly as you said then sure, that could be the problem for him. But there absolutely is something off on this encounter as it stands now.
  2. You shouldn't have to read a guide to beat a story mode boss. Thats sort of the point of story mode... so anyone of any skill level can see the story. The issue here is that prior to 7.0 you didn't need a guide; anyone could beat the boss without too much effort. That is no longer the case. Either the fight is much harder by design, which sucks for people who struggle with it.... or it's not which means its a bug.
  3. Call it what you will.... she is much harder than any story mode encounter should be.
  4. On Ebon Hawk people are already selling the mk-6 kits for an effective loss. Grade 6 scavenging and archaeology mats are selling for 3-5k each so to make 10 items for 4 mats each will cost around 160k. I see kits listed for 115k Better off selling the mats until those prices come down.
  5. Dralanna

    ..../wave

    Dude... you've got something on your nose.... just saying
  6. Sure I had that happen to me lots of times... I don't consider that griefing. A group of players marauding around killing individuals is part of playing a PvP game, which is what UO was. Now, if said group was somehow able to follow me around where ever I went killing me repeatedly, now that is griefing. But usually they'd kill you and they'd move on. Sometimes they'd camp your corpse... and that case you'd (correct me if I'm wrong but I seem to remember you could...) res at the spirit healer. Yeah, I could see how those changes to rune of recall would stink. Like I said before, though, I didn't have a problem with ambushes in the dungeons... part of playing a PvP game. When that happened, I'd try to round up a bunch of people and clear them out.... lead to some pretty epic battles.
  7. Sure Once again you are wrong. PKing was non existent in EQ unless you actually played on a PvP server (I think there were only 2 or 3 of those). In the 5 or so years I played EQ, I think I only once saw someone flagged for PvP and I'm assuming it was an accident. I never played AC beyond the beta, so I can't speak to that... but I can certainly say that I never heard anyone ever complain about PKing in EQ. The biggest complaint was people training you (ie. intentionally rounding up a bunch of mobs and leading them to your location). Even that was somewhat rare (the intentional training.... accidental trains happened a lot). How exactly are you encountering these "ill mannered players"? You play with chat off, you don't group, so where are you coming across them? You must play on the worst server of all... I've encountered tons of helpful, friendly people. I don't think I've had a bad experience yet, though, like you, I generally play solo. Just not exclusively solo.
  8. Not really an assumption... more like deductive reasoning. Your fear of griefing is plain to see. Griefing will never end; as long as there are people that thrive on the misery of others it will exist. That said, this game has a much griefing as any other MMO that I've played in the last several years... very little. You couldn't be more wrong about UO.... UO declined due to progress. EQ came out and UO's numbers declined drastically. However, the fact that UO peaked at about 250k subscribers and had about 100k subscribers in 2009, 12 years after it came out, is a testament to how successful the game was. Not sure how the game changed, but I can say when I left in 99 (when EQ came out), there was almost no protection from griefers in the game, and in the 2 years I played I had never been griefed. So whether that's a testament to luck, my ability to avoid griefing, or the rarity of griefing I cannot say... but I suspect it's due to rarity.
  9. Actually, the thread is about the OPs crusade to rid the MMO world of griefing.... while commendable, it's not really possible. He is terrified of being griefed and sees griefing in every inconvenience. Since he's never played any other MMOs, he doesn't really comprehend what true griefing is, and how rare it really is. Personally, I've played MMOs since UO launched in 97 and can honestly say I've been a victim of a real griefer maybe twice in all that time. It helps that I've played on PvE servers whenever available... but still, this fear of griefing is unwarranted.
  10. This is true.... while I think it likely that it was a bug, I have not seen anything from BW confirming it.
  11. What can I say? I know when I've been out-befuddled.
  12. Ok, so sometimes you quote posts that you're not actually responding to so you don't lose the text if forced to return to the thread? Yeah, you know what, lets drop it... because there is no way you're ever going to be able to explain that one. The Taris comment was in this thread.... I know that because I quoted it from this thread. So I'm not sure what you mean there either. Just for future reference, when you quote someone's post... most people will assume you are responding to them. You can give me your snarky thanks for that piece of advice.
  13. Um... yes... isn't that the point of quoting someones post?
  14. Yes... when you quote me, the very reasonable assumption is that you are making comments about what I said.
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