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arcadean

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Everything posted by arcadean

  1. yeah i do believe you are right. Cant seem to get past 1936.
  2. I have 168 mods in my gear from the level 56 mod vendor on the fleet. The rest of my gear is under 168 and i went in and had 1936 expertise. So I am gonna assume just like with the 162 gear that you put lower mods and enhancements in your MH and OH. will test The bolsterizer on ziost doesnt seem to work right
  3. Ok you don't have to finish class story. You need to be lvl 51 for it to appear in your mission terminal
  4. I think that you now have to finish your class story before you can access makeb. I have flown to the orbital station and nothing and it is greyed out on my mission terminal on my ship. and it doesnt look like the GSI terminals are there anymore. Thanks BW for that crappy change. Edit- On Corellia now. will post results after i finish class story
  5. So I left a character unleveled to see how the new leveling would be(it sucks). The worst part is I just finished Voss, I am level 50 and can't access Makeb. What is going on there????
  6. Hello Shadowlands! I am currently wanting to return to the game full time after a long break from SWTOR and MMO's in general. I am looking for a laid back, real adult guild, to enjoy my time with, make some jokes, have some laughs, and make new friends. I have been taking advantage of the 12x xp boost and have toons on both sides.
  7. Like many other people, I started playing at launch. I played for 6 months straight, enjoying my time, but like many others kind of lost the appeal to the game. Anyway's I am returning. I have been enjoying the 12x XP and am leveling what I can before the next expansion. I am looking for a mature adult guild. Thanks
  8. Started playing at launch and lost interest after 6 months. A lot has changed over the years and I have been giving it a go again. Looking to join an adult guild that has fun in pve and pvp. Thanks
  9. so with the announcement of SWTOR going F2P. I am assuming that character transfers might be part of the cash shop. Bioware lets get an answer on this please!!
  10. Ironman very good thought out post. I too want deception/infiltration to be viable again. Anyway the q&a for july 20th is up for next week you should post this in there as well. All assassins/shadows need to unite and get something done to fix the spec.
  11. Ok so I am in a voidstar match. We are attacking first, I cap the door within the first minute, we get the bridge and they hold us off from getting the next door. Next round they get the first door longer than it took us to get the first door, then the minute they open the bridge the game ends and they won. What the hell is going on, I mean serious bioware, I havent been much to complain about this game so far but the way you keep going, are you guys related to sony by any chance cause I dont know what it is how can two big companies **** up a star wars game. get your head out of your assess and fix the damn game, hell most of the people on these forums are probably much better programmers than the team you have. **** and go make a single player game, cause you fail at MMO's
  12. I have talked with a few people in matches and a lot of us are getting bad lag spikes. Anyone else experiencing this?
  13. I see a lot of ttk is ridiculous because of the relics + adrenals....No it was not...pre 1.2 ttk was fine...it was the change to expertise that was made in 1.2 that made the ttk ridiculous. I should have renamed this post petition the relics and not the adrenals sorry. the relics need to be changed back to on use, period end of story. I also see a lot of you dont need them learn to cc to kill your opponent...thats just 1 part of this....As a former WOW arena player all of these pieces to the puzzle are needed to get the kill....cc healer, pop trinkets and burn down target was how you got kills in arenas to win matches, it was all about timing and countering the opposing team. Taking these out is going to make for dumb down easy mode play...popping relics+adrenals isnt easy mode it can easily be countered if you know what your doing.... Take out the biochem adrenals...thats fine. no reason to force you into a crafting profession. but the relics need to stay on use and the wz expertise adrenals need to have the increased damage and healing added back to them.
  14. Oh but I have been on many of the receiving ends of this....Its called burst for a reason....thats the whole point.....People are missing the point here. You arent supposed to survive burst its called that for a reason....you can only do it every what..3 minutes...and you cant stack relics you can only use 1 then the other 20 seconds later...but not at the same time.... Like I said this should be a stat change not an item mechanic change. If anything I think we can all agree on is that burst is too bursty....tone down the amount that the adrenal and relic provides....for example on the battlemaster power relic..instead of increasing power by 380 tone it down to say 300....make changes like that.. The whole point of this thread is to revert back to on use not the passive or on hit with the new ones they are going to provide......nerf the amount that the relics and adrenals increase the stat.
  15. so basically you are saying that there shouldnt be burst in pvp....So when for example you have to take out player guarding mid for example in alderaan where you have no burst and the players just keep respawning and keep rotating out cause of the lack of burst to be able to capture that node......hmmm how many games have you pvp'ed? You need burst, not for the sake of having big numbers for your youtube video to show off but you need it for that game-changing moment...to say that is SILLY.....now on the other hand that I will agree with you on is that was the burst to bursty.....yes it was...but not at the expense of taking away our choice of when to burst......What they should have done was tone down surge again....give it steeper diminishing returns. The change for burst needs to be a stat change not an item change. oh btw dont come into my thread when i ask for both sides CONSTRUCTIVELY and tell me to man up.....thats just plain childish...thank you have a nice day!!
  16. good example....Bioware needs to understand that pvp isnt just balanced around a certain class but a player as well. Taking away on use just makes it easy mode for the rest of the not so skilled player.....but which is better to make the more skilled pvp player base angry or the not so skilled learning to use the on use...I go with the latter.
  17. First off I have to say why in the world would you do this bioware....I mean what is the logic into taking away burst in the game....I am writing this and I hope many of the members in the community who know how to pvp will agree, this is going to make pvp stale and pointless. The whole point of popping adrenals is for the burst to quickly down an enemy guarding a node, carrying a flag etc.....Now with this healers can just sit there and heal all day and not have to worry about the person there healing dying. This goes the same for the warzone expertise adrenals.....you keep the damage reduction but take away the healing and damage.... Bioware says they listen to the community, since when did any of the community ask for something like this...Dont fix something that wasnt broke. Bioware needs to stop trying to reinvent the wheel. I hate to say it but WOW's resillience works, stop trying to change it cause its not going to work...... well folks lets keep this going with just a /sign if you are against this change or If you have any other examples or input feel free. If you are all for this change then explain why you feel that way. **quick edit to my point.... give us back the on use abilties on relics, the adrenals I will agree at not letting them be used as its an unfair crafting skill edge so i will agree there....since you are giving us the ability to craft the warzone adrenals but there again put the increase in damage and healing back on the expertise adrenals. I think that what i just listed will do a few things, 1. tone down the burst but still giving us the ability to choose when we burst, and 2 gives biochems another item to craft to be competitive in the crafting area, and GTN.
  18. So the guy who has the new players guided to pvp in his signature that he made is making this complaint.....So let me ask you this, why did you write this guide?.......Thats what I thought **** and quit crying, so what if they aren't as good as you think you are. This game is probably a first mmo for those trial members. Ok had to set you in your place......anyway what they should do is after the server mergers take those dead servers and make them trial servers, that way cry babies like the OP wont have to make whiny posts like this one.....Thank you have a nice day!!
  19. As always great video......youtube comment below shini... for the roation on the 13/28 wouldnt it be better force management to ds x2 to get circling shadows proc then project fib, fb?
  20. ok so for the 24/0/17 why wouldnt you pick up kinetic ward? so u are still using a focus instead of shield?
  21. holy cow 13/28 is a beast. nice constant sustaine dps. tried my first game tonight with it. all I gotta say is wow. 343k first game....and since i have been gearing greatly for power which helps this build really shine...thanks xinika
  22. hey powerr can we can an update on this?
  23. so let me know if this is correct i could get the war hero gear which looks awful and put the mods into my BM gear?
  24. If you dont mind could you post basic rotations for each of the specs for those who maybe new to the class or thinking of rolling a sorc/sage. Thanks
  25. If you dont mind adding to your guide but could you give us people who are new to the class a sample rotation for each of the builds you post. Thanks
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