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Loreki

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Everything posted by Loreki

  1. Hi guys. Stole this idea from this thread. That problem aside I have a question: How are YOU preparing for Patch 1.2? What improves/changes are you most looking forward to taking advantage of? My own pre-1.2 list is: Hoard usable crafting materials for the crafting changes. Hoard saleable crafting materials as demand will likely increase with 1.2. Get to Legacy Level 15 as that seems to a point at which you'll have unlocked most of the useful stuff Finish the Corelia quests as finishing the planet quests may be needed to access the new dailies. Save credits to be able to contribute to buying my guild's guildbank/setting up a balance. What is everyone else preparing for?
  2. I use a gaming mouse and use mouse binds/ALT+mouse binds/CTRL+mousebinds as my primary skills with longer term abilities (1minute+ CDs) on numbers 1-9. I occasionally click these if my keyboard hand is in a bad position at the time, but mostly use numbers/ctrl/alt on the keyboard. Where does that put me in this silly little argument?
  3. Area of effect abilities are very large and flashy in the game. This is generally fine; but can be problematic for melee classes in Operations who can struggle to see what is going on. Are there any plans to implement an option to turn area of effect ability graphics down and improve visibility in Operations?
  4. Very happy to have my question answered, all the better answered in the way I wanted as I stopped crafting months ago and have been hoarding my grade 6 stuff!
  5. Will the new crafting items coming in 1.2 have their own grade of materials and if so; how will you fit the nodes into the existing end-game areas?
  6. More or less this is correct; they'll probably keep a few in - but that'll probably be on limited amounts of end-game pieces just as an extra limit on the level at which you can wear it.
  7. By non-equippable in the sticky they mean not equippable at all, i.e. consumable items like those created by biochem. Anything at all which is a gear that could be worn (whether by you or anyone else) follows the prefix path. As to how the RE chances work: It gets more difficult with each "tier" (green> blue is easier than blue > purple) and more difficult depending on the level of the item. For example, level 10 green > blue will be the quickest and level 50 blue > purple will be the hardest. However, it all comes down to luck and these rules only help explain the probabilities behind RE - not the actual time it will take you to get there. Also, one extra wrinkle. All prefix gears seem to have 3 tiers. Their starter tier, tier 1 and tier 2. They don't always match up with gear colours. So if you learnt it and it was blue to begin with the piece will go blue> purple > better purple. The trick to keeping up with that is that the prefix names themselves. Redoubt/overkill/critical is tier 1 (the first discovery) - regardless of the colour of the gear.
  8. Given that cross-server functionality took a period of around a year to go from early stages to RealID and the capacity to actually socialise across servers, I would still maintain that for a new game it is better to foster community on each server first. I enjoy occasionally running with strangers but my point is in an atmosphere where just cross-server LFG exists there wouldn't be many opportunities not to play with strangers. Certainly guild groups would continue to happen - but I fear there would be no middle ground; you'd either play with guildmates/friends OR randoms from LFG. This would miss out an experience I enjoy a great deal; bumping into the same random several times and becoming friends.
  9. At any rate, as a fall back argument I submit to you that inquisitor headgears are, with the possile except of Kallig's helm, so ugly that we deserve better looking clothes.
  10. All of the pieces you selected for the sith are orange moddable vanity pieces. In particular the helm is a major story quest reward. Are the ones you chose for Jedi similar? 'Cause orange gear is bound to look better than regular green or blue.
  11. I would still maintain that requiring some strategic thought is good for new players. It helps them to learn to think rather than just bash buttons. That'll invariably help them become better at operations when they get there.
  12. Let me see if I get this straight. You would prefer that your role in the game was to press your optimum rotation as quickly as you can at all times - without regard for strategy?
  13. I also oppose cross-server grouping. Yes it is quicker, I will give you all that. HOWEVER what it often means if that you'll rarely meet the same player twice. Even if you DO manage to build a friendship with someone cross server you won't be able to talk to them or play with them except on the random occasions you bump into them. It is far more healthy for a player to play with members from their own community, with whom they have a fighting chance of building a friendship - and enhancing their game experience. Playing with nameless faceless strangers isn't half as much fun and where everyone groups via an automated tool it can be hard enough to meet people without the added complication of a cross-server element.
  14. That's just another challenge of the encounter I think. There's a skill in controlling DPS to stagger triggers. Nothing at all wrong with having that as one of the tasks which the group has to think about when killing the boss.
  15. We have several incremental patches between us and 1.2; if nothing more some issues/bugs/complaints slatted to be address in 1.2 may be address before then.
  16. Indeed. They've announced efforts to remedy the problem already. I welcome them and can't wait! One possible cosmetic improvement though: A method by which you can move all mods in a piece of gear to a new piece in the same slot and receive a discount rather than pay full removal value. When you're switching the set-up of a whole gear to a new gear the removal cost is just a tax on individuality and ought to be reduced. This will help the game look more vibrant and interesting, to everyone's benefit. For example, I recently found a pretty nifty looking chest and wanted to move my current chest mods into it. This would be a pure vanity change with no game affect. I worked out this would cost around 80k credits. I resolved instead to acquire new mods rather than move them. Admittedly the mods I current use are daily mods and very easily acquired, but the point stands, the current higher level charges discourage customisation.
  17. Recently finished my SI's story and I was disappointed with how sort of flat and predictable the ending was. It really needed a better twist or perhaps some downside to leave you wondering if it was worth it.
  18. Welcome to shadow/assasin tanking. The itemisation is pretty poor throughout.
  19. Are there any plans to implement a threat meter or similar tool to allow tanks to estimate how firm their hold is?
  20. The forum home page shows this topic as "General Discussion Last Post: Disappointed by the size of..." It made me giggle. I'm far too immature.
  21. They should just lift any colour restrictions, while there are some colours traditionally associated with either side players should have the choice. Your heavily dark side jedi may in fact prefer a red crystal as a symbol of his rebellion! Similarly your light side sith might like a nice blue.
  22. It's not missing, so much as useless. Anyway, OP: Buy a razer lachesis, they're not shaped either direction so they're good for either hand. They have 6 extra buttons, rather than the naga's 12. However I get extra mileage by using the 6 buttons, as well as mouse wheel forward/back. I then use the same binds with ctrl and alt modifiers to increase the amount bound on the mouse.
  23. Agreed, this is just poorly thought out itemisation by the Devs. Simple enough to fix.
  24. Plnty of views, no answers - guess i'll go for it and see.
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