At lvl 28 my sage can hold off most high lvl players (1 on 1) for as long as needed. Some I can kill after a pretty long time, others I eventually just stun and run. I only get crushed by 50's who have all their burst CDs ready, which is pretty fair since I have incredible survivability in 1 v 1 fights. Any time there are two players against me I can often escape, if just barely, but don't have much chance of actually killing either one of them. A skilled lvl 20 player has a better chance of killing me than an average lvl 50. This all seems to indicate a pretty even balance. I can understand the frustration in the players that work their butts off to kill me, only to have me use CC and LOS to heal to full and continue to work down their health, but it takes me almost as long to kill them even if they aren't healing. If the complaint is specifically about lvl 50 healers survivability being OP, well, there are just as many complaints about the "glass cannon" classes burst damage output being OP. This is how it should be, no? High level players who know how to use their class should have an advantage. As a lower level player who (likes to think he) has figured out how to use a sage in pvp I still stand a chance in MOST circumstances vs those players, but they SHOULD have an advantage when the deck is stacked in their favor in a fight. TLDR: lvl 28 does fine vs 50's except when burst dmg classes use all their abilities, which are meant to kill me fast.