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Hombold

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  1. Well, Bioware either still doesn't understand the problems SWTOR has or doesn't have have any possibility to fix them. PVP is terrible and requires a MAJOR and i mean complete remake. The abilities are terrible and the technology behind it as well. It was obvious during the Illum "Open PVP" days (shortly after release of SWTOR) that the PVP system and the engine had major problems and as far as I can tell nothing has been addressed. It's simply not that obvious anymore due to the lack of players. And continuing the KotFE storyline and ignoring missing group content? This will not work. Being "The One" in an MMO is a TERRIBLE IDEA. Turn the storyline into something focused on groups. Make every player feel like they are part of something but that they can only do it if they play together with others. WoW lost about half it's subscribers in 2015 because they failed to provide a proper group experience. How many subscribers can you lose before you either seriously change your approach or go down completely?
  2. I'm also at a breaking point with Windows 10. Sometimes when i start it up it doesn't recognize my 4k display. I have to restart the PC right from the login screen to fix it. Dolby Digital 5.1 doesn't work at all when connecting a digital decoder to the sound card. It's always just 2.1 sound. I already tried quite a few things to fix it, but neither Dolby Digital Live nor digital sound in Power DVD works. In Win 7 it worked just fine. And in December MS installed a major update on my PC and I still have no idea what exactly that was. I hate it when my computer does things without telling what is going on. I'm seriously considering going back to Windows 7 and I'll check for tools to disable any advice to switch to windows 10. That OS is a mess.
  3. Well you obviously haven't played the latest chapter. I didn't really encounter many problems with the mission content until I started the KotFE chapter. However if you can't see the same blatant technical and game play problems this game had at release you must be blind. PVP hasn't really changed. Grouping is terrible, Flashpoints are even worse especially the tactical ones. Questing and story are the only things TOR does really well. And once that's done what else is there to do?
  4. Happened to me once as well and I have a 970 Geforce. Doesn't happen in any other game so it's likely that it has something to do with SWTOR
  5. What the heck is he talking about? I played through the KotFE chapters just a few days ago and didn't even die once to combat or anything related - didn't even get close. How can one actually die to this cheap easy stuff? And I didn't do any debuff cleansing or healing or stuff. I just easily killed everything.
  6. Well I picked the flirt option right away because I expected to be able to choose with whom I want to flirt and well I did get the option. I at least thought it was clear enough. In addition you can always pick a setting and if the follow up isn't what you expect you can always use escape to cancel and reenter the conversation.
  7. Kylo Ren was a menacing character up to the point when he first removed the mask. At that point he became more and more like a spoiled brat. He was in command and made several mistakes throughout the movie and what did he do afterwards? Rage like a little child with a light saber. How can I take him seriously after that? In addition there was no reason for him to wear a mask. It made him just more ridiculous is a character. And it wasn't the fault of the actor. I thought he did well with what he had. In my opinion the character is just poorly written. He might improve in the next movie, but right now I think he's a terrible successor to Darth Vader as a bad guy. New bad guys should appear more powerful and more menacing than the previous one. Darth Vader was dangerous and a skilled commander that didn't tolerate failure. Kylo Ren himself is already a failure as a commander and I haven't even looked at his Jedi/Sith abilities yet. Think about yourself. If you had to follow his commands as a trooper/officer you'd likely have the choice between dying on the mission (due to bad planning/commanding) or dying by his hand because of failure.
  8. How about: KOCC - Killing Online Components Completely
  9. In my initial post I now added a shortened version for all the TLDR people Btw. i don't hate the game completely, in its current form it just loses any appeal after you finish the story which is a bad thing for an MMO imho. I can look at the game every few years and check how many chapters have been added. I can pay 13€ once play through everything and then be done with it. For content that required 2-3 years to make it can't be a good business model. EA especially loves making the same games year after year (NHL, FIFA and so on) and charge full price for it. So why would anyone think they will support a broken system like the on in SW TOR for a longer period of time?
  10. Should I leave again for over 3 years? Maybe then everything is fixed...
  11. The difference in difficulty is noticeable but shouldn't be a problem if people worked together. Due to the lack of group activity during leveling you don't really get to know other players. I remember in the beginning of WoW you played together with people and communities grew naturally. Today it always feels like I'm applying for a job. And at the moment I wouldn't join a guild as it's unlikely that I'll continue playing this game. If I'd join and then leave after 2 weeks it feel like taking advantage of them. Personally I don't see that much of a difference between Hitler and Stalin. Both were ruthless dictators sending others to their deaths for their own personal gains. I used Hitler, because people easily recognize him as being evil. And the dark side path imho is just being an a-hole killing everything that doesn't provide me with any "profit"
  12. Ok, I think it will probably happen that way as well. 2018 might be show the end of this game. It's sad because it had lot's of potential, but yeah it went all to waste. Btw. I pretty much noticed that I use the phrase "pretty much" to often
  13. Well I subbed because I planned to see the full story anyway and I thought that subbing was easier than dealing with the terrible cartel coin store. And I don't want to be entitled. In my opinion a F2P game should still give you game experience and not lock basic functionality away that gives other players a game play advantage over you. Terrible example. I mentioned that I could overlook the titles as they're just a visual feature and not important. The quick access bars however are essential for gameplay. So what would say if you go a free car, but you can't see how fast you drive. That would a slight problem as you might be stopped for speeding. If you have other cars in range it might work, because you can use their speed as orientation. The driving is still not as good as it would be with proper information. Well if i can't choose the hour of departure that is not a problem, but if the airline won't tell the hour of departure or were the plane will fly to, this would be a huge problem. Hey here you have a ticket, but we won't tell when the flight goes or were to. In this case I would tell the Airline F*** YOU as well Still not a problem, but if the room is missing a door and your stuff might get stolen as soon as you leave the room it's a whole different story. I usually get these kind arrival windows even when paying. A while ago a delivery company called me and said they would arrive between 8am and 4pm. I asked them if it was possible to narrow it down a bit and they said NO! Btw. a more appropriate comparison to TOR would be that you get a free delivery but it might arrive broken or not at all. Again terrible comparison. A free meal just on certain dates or odd times is nothing to complain about. If I only get food however that is already spoiled than I would be angry as well. F2P is not a privilege it's a business model. You get access to the software and service to a certain degree. However to get everything you have to pay. Some games do it well, EA games usually do not and SW TOR is a prime example in my opinion on how not to do it. In addition I'm not really a pure F2P player. I bought the damn game at full price as special edition and paid several months of subscription in the beginning and that doesn't even allow me to access the full interface without investing cartel coins or subbing? I was at least happy that I had a number of cartel coins available to unlock the UI elements.
  14. But that might replace cool practical effects with CGI. Do you really want that? DO YOU?
  15. Edit to provide a VERY short version of this: Story is kinda interesting, but also has problems due to technical limitations Focus on being The One is just wrong for an MMO PVP is terrible - combat mechanics require massive improvements and the engine needs heavy optimization Space Combat PVP is not good - controls feel awkward Flashpoints and Dungeons are no fun with group finder if you even find a group at all F2P restrictions suck compared to other games - don't lock basic features behind a pay wall ------------------------------------------------------------------------------------------------------------------------------------------------ Greetings, I have to warn you. This might be a bit longer as i want to describe my experience of the game after so much time. So don't let the wall of text crit you... And if you want to skip most of it, feel free to go to the last chapter. Introduction - A long time ago in a galaxy far far away I originally bought the Star Wars The Old Republic at release but cancelled my sub after about 5 or 6 months because I got extremely bored with the game. It had huge issues on a technical as well as the MMO level. The stories were fine, but after I was done with them I felt like TOR had little to offer. The PVP felt terrible. Hunting for equip in the Ops didn't feel very rewarding and the crafting wasn't that great to begin with. So after 3 1/2 years partially because of Star Wars Episode 7 I thought "Hey let's give it another go and see what changed". This decision was made easier because it's F2P now...sort of... Episode 1: The Phantom Agent So yeah, I started a new character on on one of the decently populated servers and picked something i didn't play before story wise (Imperial Agent). OK, so I started the game and I got the first level up before even taking on the first mission.....wait what? Yeah i went to my message box and had various messages in there related to Special Edition and other things with some items and titles inside. Apparently the titles gave me enough XP to get to level 2. That seemed a bit odd, but okay. The odd feeling was then replaced by anger because the titles I get i can't display as a non sub. Why get something i can't use? So this is first feature locked behind the sub wall. It's not to bad i thought because it's just a title and at least it doesn't affect the gameplay....(some of you might laugh at this point). So after doing some missions i was surprised how quickly I got XP. I was level 8 before even leaving the main settlement as a F2P which made me scratch my head. Why do I get so much XP? I know that there was a Christmas boost, but still this is excessive. I always thought the level process was fine with the original game because it had you experience planetary story missions, class story missions and some side missions for money and item rewards. Now it feels like "here, take your XP and go to the next planet. You don't need all the items". Doesn't feel right to me. At that point i decided to leave the side missions alone and focus only on the main story. After a few more levels I got more and more spells and they didn't fit on my quick bar anymore. So i wanted to activate more quick access bars through the interface settings.......WHERE ARE THE QUICK ACCESS BARS? I couldn't find the damn activation settings for the quick access bars. After literally checking every possible setting I finally found them and get angry again. You have to pay for more quick access bars? SERIOUSLY? It is a basic interface element and has to be available to every player. This is typical EA bull****. It's not like you provide something nice for subscribers. No, you're making it a pain to play for non subs.... Well i paid the cartel coins (I had 4000 at the beginning) to get additional bars and so I could keep playing normally. By now I was level 15 and after doing the first flashpoint solo I thought "Hey let's try a group flash point" (or tactical as they're called now). Went through the FP pretty well and got a purple item at the end....WHICH I CAN'T USE AS F2P.......REALLY? There is a limitation what equipment I can use? Man, this deal is getting worse all the time... At this point I've had it and finally subbed for 1 month so I could fully use the features of the game which apparently also includes all expansion packs. i wanted to see what else the game had to offer and paid at least for that 1 month. Episode 2: After the Sub The leveling now continued at an even faster pace. And I was quickly over level 30, 40 and 50. Leveling the crafting at that point was also pretty terrible, even with the obviously increased XP you get there as well. I still like the class main story line and of course do it properly, but due to the XP I'm also ignoring the planet story quests. I have given the standard PVP as well as the new air combat PVP a try. The battleground PVP is just as terrible as it was at the release of the game. The combat feels weird and unresponsive. The game still has huge problems on a technical level. Why wasn't this optimized over last 3 1/2 years? Is the engine really that broken that it is impossible to fix? The air combat as well doesn't feel that great. The controls are clunky and the movement feels weird and not what I would expect. In short I don't like it even though I love SciFi flight simulation action games like Freelancer and Freespace. And yeah i know about Star Citizen and also played around with the Alfa/Beta a bit. In any way the system in TOR could be much better. I also tried the old rail shooter elements and plays just like it did at release - in short - not very exciting. So after that excursion I continued through the class story missions, leveled the crafting and reached Level 65 long before even touching any new planets. I saw the level restrictions that were put in place on the various planets. Some might like that, personally I didn't. even with the lower level the enemies are no challenge at and the only thing it causes is that i occasionally get dismounted and have to fight some stuff which is annoying. Oh yeah btw. I think the difficulty of the game has become ridiculously low. Taking away the challenge also takes away the fun. There is no balance in the force. Episode 3: Rise of the Hutts I completed the main class story and then checked the various new missions that popped up in my ship. I wanted to do it in a proper order to see the story in the right way without spoiling parts of it. So of course I started with Rise of the Hutts. So it was pretty much one planet with a number of missions that were okay in my opinion. I enjoyed them but it was also rather short. After a few hours I was done with everything on that planet (can't remember the name right now). I completed the dailies there once and decided it wasn't interesting enough to get back. There was some additional missions that popped up about scanning and finding sources of evil, but to be honest I didn't like those. So I didn't even bother to complete them. It felt a little bit like Archeology in WoW, but I didn't like that profession in WoW neither and I don't remember anyone really praising that feature. Episode 4: Revan The rise of the hutts had been stopped but Revan was out there trying to raise the Emperor. Alrighty then, let's go and hunt Revan. There was quite a few Flashpoints related to this story line and I did all of them solo. Wasn't this supposed to be an MMO? So far I barely had any contact with other players. From time to time a saw a few of them, but It doesn't really feel like I am part of a community, more like playing a Solo RPG. That problem existed with older content as well, but wasn't as abvious there. There were group quests and you actually had to find 2-3 other players to do the 4+ heroic missions. From what I've seen all heroics have pretty much been reduced to 2+ heroics and every mission I attempted solo so far was no problem. So why should I work together with others? During the Revan story missions i also noticed a trend towards me as a player being the one and only who can stop the crisis. Even though it was a trend here, there was still some things that referred to group content (storming the temple with group - Operation). Nonetheless I picked the solo route. The reason for this is that I wanted to finish the story line and I had some bad experiences with groups up to this point. After turning 65 and getting myself some 208 ilvl gear from a vendor by using data crystals i saved up to now, I also wanted to see how Ops would turn out. And oh my god, was this horrible. First of all it's pretty much impossible to find groups through the group finder tool. I managed to find groups for three ops and all of them turned out horrible. It pretty much always ended after the first Boss was down and there was one wipe at the second boss. The funny thing is, that apparently no one knows tactics neither. So everybody apparently expects to easily run through the story modes like you would in LFR difficulty of WoW and people leave immediately after 1 or 2 wipes. Don't even get me started on people pulling without the group being together. The long waiting time and the terrible experiences i had pretty much pushed me away from the ops altogether. So i returned to missions on Rishi and the other planet (Yavin-4?). I completed the flashpoints and story solo and it was pretty good overall except for the primary focus on my character rather than the world in general. But they won't continue this road, won't they? episode 5: Rise of The One So now it's time for the latest entry which is Rise of the Fallen Empire. The opening sequence looked promising at first. We got a huge war going on. Twins fighting for the leader of this new empire laying down the spoils of war and then one of them attacking the old guy and as a follow up killing his brother. Why kill of one potential bad guy right away? Makes no sense to me and doesn't touch me emotionally because I don't know anything about him. Afterwards we're thrown into more video sequences and small fights. And one thing that feels odd to me right away is that the dialogue sequences are much longer. It feels more like a movie with minimal input from me than a fully fledged game. If I want to see something like that I usually play Telltale games. I expect other things from an MMO. So now we see more things happen and the next potential boss simply being killed off during a video sequence (or is he?). We're now down to one big bad guy.....and apparently a bad girl that wasn't shown before. Who is she? TOR throws lots of visuals into my face but without much explanation. The introduction to this new storyline was not handled well in my opinion. Anyway more stuff happens, there visions and my character is apparently slowly dying in carbon freeze because someone pushed the wrong buttons.....noobs.... The old guy is apparently the emperor and now lives inside my characters and gives me more power....ohhh really? I'm turning into Neo now? So apparently we now have thousands of players running around in the world carrying the spirit of the sith emperor inside them.....what a great idea...whooopdidoo I get a big ship, gather more allies (man I love Lana Beniko as a character) and turn more and more into Jesus or Space Hitler. Several hours in I get to fight the new Emperor and it just feels disappointing due to the low difficulty. Even the Revan fight was more interesting, because he at least was a champion and had some interesting abilities. This new dude is just boring. Well after the letdown final fight of the current story line I'm still missing my best leveled companion (which apparently returns in the next chapter based on the picture I saw) and I'm supposed to gather resources and allies because I'm the only hope the galaxy has.....except maybe the other thousand Space Jesus/Hitlers running around. Episode 6: Return of the Dailies So the story is finished and I'm supposed to do dailies now. Do I need other players? Doesn't feel like a I do. I mean, I'm supposed to be the one. I don't want to share the spotlight I could go doing star fortress missions or gather more companions, but I've taken a look at those and I'm not really feeling very motivated. Some of the missions I've seen are also terribly designed and lack options on how to complete them. That companion mission on Ilum for example was absolutely terrible. Going three times from corner to corner on the Map is not my idea of having a good time. The same goes for "participating" in up to 20 PVP non ranked matches. There's probably more related to flight PVE and PVP, but you've seen my thoughts on this already. Everything feels like meaningless filler right now and pretty much is done solo. Feels a bit like in the Batman Arkham games in which I finished the main campaign and could do the side missions now. I might do it at some point, but probably wont. Episode 7: The Final Thoughts Awaken So here we are, I've played through most of the content that has been implemented over the last 3 1/2 years and I'm honestly disappointed and confused. Why turn TOR into more of a single player Action-RPG or rather interactive movie with RPG elements? Why not focus the available resources on improving the game on a technical level and really going for more Multiplayer elements? Why not improving the combat to make it feel better and more responsive? Why am I supposed to be The One in an MMO? This was a terrible idea in Age of Conan and it is a terrible idea here. If you don't know hat I'm talking about watch this review (at about 2:30 the important part is metioned): MMOs can be story driven and the old class story lines felt ok. I always felt there were other smugglers or other sith probably doing other things. Now it feels like without me nothing can be done in the universe. This can be good in SP games (you are the hero), but in MMOs it completely destroys the immersion. In addition the heavy focus on story is also misplaced in this game as there are to many technical restrictions. You can't go all out in storytelling. There are lots of visual restrictions. Stories like Knights of the Fallen Empire I would've love to see as a fully fledged separate game with a better engine. Imagine the Battlefront visuals with a great immersive story. The F2P restrictions are terrible and are just there to pretty much force you into subscribing. The Cartel Coin system only seems to be there to get even more money from the players. Oh and the shop interface itself is also terrible. So my final thoughts - the game had potential at release but the devs focused on the wrong things in my opinion. From what I've seen and heard the game is heavily bleeding subs and I'm not even sure if you'll see the end of the Knights of the Fallen Empire storyline. If it will be finished it'll probably be cut short anyway. To bad...
  16. Nur die Dummen glauben tatsächlich was in der Blödzeitung steht. Diese Zeitschrift (sie darf sich nicht mal mehr Zeitung nennen) schreibt so viel Unfug, dass es nicht mehr schön ist. Wie dem auch sei, Geisterserver sind keine Einbildung und bei knapp 3 Monaten nach Release schon mit Trialversionen um die Ecke zu kommen ist kein gutes Zeichen.
  17. Und das musstest du jetzt schreiben, weil? In wie fern hast du damit jetzt einen sinnvollen Beitrag zum Thema geleistet?
  18. Hier mal ein kleines Beispiel für den Bug mit den fehlenden Platten: mal abgesehen davon, dass es die GEfängnisse über den Abgründen dann spawnen können, was beim zerstören des Gefängnisses zum sofortigen Tod des GEfangenen führt, passiert eben das im Video dargestellte während der Übergangsphase von 1 in 2 bzw. von 2 in 3
  19. Was zum Geier soll da schon wieder? Wenn du nichts mehr zum Thema zu sagen hast (hast du ja die ganze Zeit schon nicht, sondern greifst nur Leute an), dann halte dich aus dem Thread raus. Du hast nicht das Recht hier Themen als abgeschlossen zu erklären. @ICEOdin Dass das Kampfsystem wie in JEdi Knight sich so nicht auf SWTOR übertragen lässt, ist mir klar Ich habe nur einige Bezugspunkte gesucht und habe dementsprechend das genutzt, was ich kenne. Ich habe eine ganze Weile Jedi Knight: Jedi Academy gespielt im Multiplayer und ich kann dir sagen, das Kampfsystem war auch nicht optimal gelöst. Es gab an vielen Stellen im Multiplayer Probleme, die auch nie gefixt wurden. Spaß gemacht hat es trotzdem Mir persönlich fehlen in diesem Thread hier noch ein paar Beiträge wo noch andere außer mir großes verschenktes Potential sehen. Das eine oder andere wurde ja schon genannt, aber ich denke, da gibt es noch mehr. Und in solchen Beiträgen kann man dann auch die eine oder andere Anregung unterbringen, was seinen Weg ins Spiel finden könnte/sollte. 80% der Diskussionen hier waren wieder Anfeindungen zweier Fraktionen (Kritiker und Fanboys). Ich finde das ganze sehr schade, aber bin es in diesen Foren schon gewohnt. Ich habe solche Diskussionen schon in früheren Spielen erlebt, die dann zu einem nicht gerade geringen Teil auch gescheitert sind. Bestes Beispiel war Hellgate London, wo jegliche Form von Kritik von den Forenbetreuern gelöscht wurde. Was mit diesem SPiel 1 Jahr nach Release passiert ist, kann jeder selbst nachschlagen, wenn er es nicht weiß. Btw. da hatte auch EA zu einem gewissen Maß seine Finger mit im Spiel.
  20. Man kann meine Aussage auslegen wie man will. Ich stehe zu dem was ich schreibe und habe alleine im Eingangspots schon geschrieben, wo ich eben brach liegendes Potential sehe. Wer mit dem Spiel zufrieden ist und keine so hohen Anforderungen hat, den sehe ich nicht wirklich unter mir bzw. als dümmer oder schlechter. Derjenige hat halt nur andere Prioritäten im Spielbereich. Demgegenüber kann es für diese Person beim Essen oder bei Autos vom den Vorstellungen her schon wieder ganz anders aussehen. Wo ich sagen könnte "hey ein Kia Pro Ceed ist ein super Auto und reicht mir" kommt jemand anderes und sagt, ich erwarte etwas größeres mit mehr PS usw..
  21. Ich finde es immer wieder sehr unterhaltsam aber auch erschreckend, was mir hier einige nach lesen meines Eröffnungsbeitrages unterstellen und an den Kopf werfen. Wo habe ich bitteschön geschrieben "passt auf, so müsst ihr es machen"? Ich habe nur Beispiele genannt, was ich persönlich bei einigen anderen Spielen interessant fand und bei welchen Aspekten von STAR WARS man nachlegen könnte, um eben mehr Leute zu begeistern. Es kann mir irgendwie keiner weiß machen wollen, dass er oder sie das Podrace zum Beispiel ganz furchtbar fand und es nie im SW Film hätte gezeigt werden sollen. Wie es letztendlich umgesetzt war (mit mklein Ani und so) das ist wieder eine andere Sache. Die Idee an sich dahinter war gut. Genauso sind nunmal die Weltraumkämpfe ein wichtiger Bestandteil des Star Wars Universum. Nicht umsonst wurde Ewigkeiten vor Release von SWTOR intensiv darüber diskuttiert. Und es wurde in seiner jetrzigen Form auch nur eingebaut, weil entsprechend viel Nachfrage nach etwas in der Art bestand. Dass die finale Umsetzung wie sie momentan im Spiel ist, nicht wirklich optimal ist, das sollte jedem klar sein. Dass das Kampfsystem mit 99,999%iger Sicherheit so bleiben wird, wie es ist, ist mir vollkommen klar. Meine Kommentare diesbezüglich bezogen sich auch darauf, dass man mehr hätte draus machen können. Es hätte keine Shootersteuerung oder Steuerung wie in AoC bzw. DCUO sein müssen. Alles beschriebene, waren nur Beispiele. Die Entwickler hätten sich einfach mal was einfallen lassen sollen. Es ist ihr Produkt. Sie hatten Einfluss darauf, was daraus wird. Das fertige Produkt ist nach aktuellem Stand, auch wenn viel Spaß macht am Anfang, unter seinen Möglichkeiten geblieben. Das ist meine persönliche Meinung. Wer mit den gegebenen Sachen bei SWTOR zufrieden ist, nur zu. Spielt solange es euch Spaß macht. Es hält euch niemand davon ab. Geht aber nicht immer die Leute an, die eine höhere Erwartungshaltung haben.
  22. Du musst deinen Sarkasmus schon etwas deutlicher zeigen Ich habe mir mal alles was hier geschrieben wurde, durchgelesen und bin teils ziemlich enttäuscht, wie wenig doch einige wirklich verstehen. Zum einen habe ich nirgends eine Shooter Steuerung für SWTOR gefordert. Ich habe Beispiele und Vergleiche gebracht zu anderen Spielen und einfach nur geschrieben, dass ein moderneres Kampfsystem einfach die Sache interessanter hätte machen können. Fakt ist, dass quasi seit vielen vielen Jahren die Kampfsysteme in den MMOs nach Schema X aufgebaut sind und diese mit der Zeit leider sehr alt und verbraucht wirken. Es reizt eben nicht mehr so unbedingt. Ein paar frische Ideen sind bei soetwas nie verkehrt. Ein in meinen Augen sehr gutes Kampfsystem hat DC Universe Online. Die Schlagkombinationen mit Finishern usw. in Verbindung mit vom Spieler ausgelösten Block und Ausweichbewegungen waren durchaus sehr unterhaltsam. Leider hatte und hat dieses Spiel in anderen Bereichen massive Schwächen und deswegen habe ich es ebenfalls aufgegeben. Und nochmal kurz zur Wandlung von Anakin zu DV. Mir zu unterstellen, ich hätte es einfach nicht verstanden, finde ich schon ziemlich dreist. Anakins Verhalten in Episode 1-3 war nicht wirklich nachvollziehbar wenn man mal etwas intensiver drüber nachgedacht hat. Selbst wenn die Jedi aus Anakins Sicht heraus zum Ende hin böse sind, welchen Sinn genau macht es, Kinder zu töten? Egal mit welcher Sichtweise man an die Sache ran geht, diese Szene hat überhaupt keinen Sinn gemacht. Das war einfach nur "ohhhhhh er ist jetzt der böse Darth Vader" Aber nun gut, ich habe eben etwas höhere Ansprüche an Stories.
  23. Ich habe als Sith alle die mir im Weg standen (oder zufällig zur falschen Zeit am falschen Ort waren) getötet. Möchtest du etwa dazu gehören?
  24. Neue Ideen und neue innovative Spielinhalte können immer von Spielern abgelehnt werden, das bestreitet vermutlich niemand. Aber deswegen nur auf altbewährtes zu setzen, ist ebenfalls schwach. Das WoW Spielprinzip hat in meinen Augen ausgedient (ich habe WoW auch schon seit über 1 Jahr nicht mehr angerührt). SWTOR hat es noch einmal geschafft, mich für eine gewisse Zeit für dieses Prinzip zu begeistern dank der Stories beim leveln. Sobald man diese aber durch hat (und mehrfach durch hat), sieht man eben nichts wirklich interessantes oder neues in dem Spiel. Und genau da sehe ich das Problem mit dem verschenkten Potential. Man hat sehr viel Zeit und und Ressourcen in die Vertonung des Spiels gesteckt, hat aber dabei außer acht gelassen, sich auf das Wichtigste zu konzentrieren und das sind interessante und innovative Spielfeatures. Und das ist einer der Gründe, warum ich hier sehr viel verschenktes Potential sehe. Ich will auch nochmal anmerken, dass meine beschriebenen Punkte im Eingangsbeitrag Vorschläge sind. Ich habe nirgends geschrieben, dass man es so machen muss und das Spiel wird erfolgreich. Sowas zu behaupten wäre arrogant. Sich über das verschenkte Potential zu unterhalten finde ich wichtig und eventuell findet das eine oder andere von dem hier geschriebenen ja doch mal seinen Weg zu den Entwicklern, auch wenn ich das stark bezweifle.
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