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quaesitor

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  1. It means the code didn't work. The site is too low-quality to actually give you a message that says something useful like: "This code is not valid" or "This code has expired." If you're *lucky* you will get a message that says "An unknown error has occurred."
  2. I agree with the OP on all counts. Lack of LFD is what caused me to unsubscribe (account active until the 18th). People who don't want LFD are just insanely, stupidly selfish. I would guess almost none of them have tried to form groups on Republic side on a low-population server where you stand around doing nothing but spamming general and harassing people. There are flashpoints I never even got to see because it was too difficult to find groups for them. If your players cannot easily reach your content, you are doing it wrong - THE END. If this gets fixed, I may resub, but I'm not going to pay a monthly fee to stand around.
  3. Yep, the PVP matches starting 5 or 6 vs 8 were getting too frequent; what's the point when the game starts and you don't have even teams until 5 minutes in and the Empire has already scored 3 times or controls two turrets? Say whatever you want about skill, but having 3 extra people is pretty much a game-decider in most cases.
  4. Your opinion is selfish and flawed; trying to find groups on low-population Republic-sides of servers is painful and usually fruitless. A LFG system from this decade would have kept me subbed; I'll probably come back once its in place.
  5. The OP is correct when he says the linear nature of the questing experience makes rolling alts far less attractive. In other games, because you were not anchored to a class storyline, you could choose to level somewhere else. If I didn't like Elwynn, I could head over to Ashenvale. If I didn't like Ashenvale, I could head over to Dun Morogh, or whatever. The point is that I had options. I could do the Night elf area with one character, and on the next character, do the Dwarf area. If I started Northrend on the eastern side, the next character could start on the western side. Was there shared content between alts in a faction? Yes. Of course. But it wasn't such a huge percentage. SWTOR has ZERO options. You MUST go from planet to planet because you MUST do your class story quests at each planet in succession. Development of the game should have (and still should) be at least partially invested in creating alternate PvE options for leveling. Churning through 500 of the EXACT SAME "kill" quests that I did on my main ISN'T WORTH IT to experience the story quests on my alt(s). It just isn't. You can PvP some, you can Space Mission some, but you just can't really replace the XP you get from questing, and PvP and Space Missions are even more repetitive and monotonous than grinding the same non-story quests over and over. There are tons of planets already in the game. They should have varied content hubs for varied levels. Give Alderaan a quest hub for characters at 45. Give Balmorra a quest hub for characters at 20. Give Tattoine a quest hub for characters at 37. The "Bonus Series" (in quotes because they're not really a bonus) SORT of do this, but not very well, because by the time you unlock them, you have slogged through the planet already and are sick to death of it.
  6. No, it means that every aspect of it is not yet finished: how missions operate, how resources are gathered and used, how patterns are gained and used, how items compare to items gained in other ways, how reverse engineering functions... Since all aspects are unfinished, it's completely unfinished. Get it now?
  7. Has anyone ever gotten a 340 Mission Discovery from a Treasure Hunting lockbox? I think I did once, but I can't remember for sure. I know I've gotten them out of other types of lockboxes as an "epic" loot roll.
  8. Crafting is completely unfinished. This is the explanation for nearly every problem dealing with crafting.
  9. Nope, OP is right on. It's stupid, and shouldn't exist. Shift-dragging items into individual slots and then REing them is a pain in the rear. I REd a stack of medpacks just once, and got like, 1 material back. So it deeeeefinitely does NOT give you credit for the whole stack. Fortunately, it was only about 6 or 7 of them, and I realized how utterly crappy it was, and started shift-dragging.
  10. Crafting was given the hatchet and put back together in very late beta. Even at launch it was plainly obvious that it was unfinished and completely unbalanced. Investing in the system so heavily, knowing that it was in a poor state, was a gamble. I sympathize with your lost time and..well, just time. Hopefully you can find a way to adapt and persevere.
  11. I enjoy telling my groupmates to "Tank the green beam". But I do agree that it kind of draws a lot of attention to me in PvP; far less than a Sage or Smuggler gets while healing.
  12. One problem I have: Kolto bomb is just extremely awkward to use. I really dislike the idea of a template heal, especially considering that template-effects are bugged at the moment, and sometimes cancel if you try to ready your template while a previous spell is casting.
  13. I agree, it's a bit tough in the early levels to spot-heal a group when the entire group is taking boatloads of damage. Sure, you can do it, but you will be out of ammo very quickly. Two things I noticed players doing that drove me batty and made it harder for me to heal were: 1) not using CC and/or breaking CC stupidly 2) NOT healing themselves after fights with their regenerate abilities I think as a healer in the early levels, you really need to be vocal about these things. I even had to come down on my guildies because they were being lazy and not realizing that I was working overtime to compensate. If the group isn't CCing, say something. "Hey guys, the group is taking too much damage. We need to start marking targets and using CC." If the group members are running up to the next fight at 50% health, say something. "Folks, it really helps me heal and keep the progress rolling if you all use your class regenerate abilities to heal yourselves up." Feel free to nag on them, because they will probably need it. "Heal up, please." "Heal up, please." "Folks, heal yourselves up, please." Do it as many times as you need to. If people refuse, well. If theyre dropping to 50% during a fight, chances are they would have died. Doesn't take too many deaths to get the message home.
  14. I very much like the self-splashback on Hammer Shot idea. I also definitely think kolto bomb needs improvement. I think the template heals in general aren't the greatest; I'd kinda rather kolto bomb was targeted and then just hit X allies within Y meters. Increasing the number of targets would be great, but I won't hold my breath. Supercharged Cells definitely needs some love. I think 30 charges is too high, personally, to gain the somewhat-weak benefits. Sages only need to drop their instant hot to gain their benefits, which are pretty potent. I would like to see the required charge go down to 20, or increase the charges gained from spells, and/or please let advanced medical probe/kolto bomb add charges. If the charges are going to remain at 30, I think every single heal should be adding charges, even if its just 2.
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