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Elminster_cs

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Everything posted by Elminster_cs

  1. I would like to know what kind of solutions they are narrowing.... :jawa_confused: :jawa_confused: :jawa_confused: :jawa_confused:
  2. Thanks for this clear info! I would like to have a look at WS, now I'm not interested anymore! XD
  3. 1. Yeah like the GFS that is no more supported and no one care mores. Well conquest is NOW something like: "Ehy guys please do all the things you have done 16 times again and again!! But be afraid just those with 200+ active will win, for the others the ship is just something to show... nothing more.!" 2. We will not know. But for sure now price are dropping. Isotope was 100k one week ago now are under 79k. Lot of stuff of CM are solded really cheap, you can just do a quick search on the forum. Wealthy player actually control the market, a good example is that last time I have take 2 chrystal (there was only that two) at 600k each and sold them back at 1.2m each. So for me this sink is GOOD. I know people with 200m or even more, so finally they will throw away lot of credits. 3.
  4. Are you serius? Two ops in a year and Arena that in PvE server is impossible for you is good? A GFS that no one care now (there is no link to your main character so no one is playing anymore) Some useless tactical flashpoint that no one cares because there are no usefull loot, so is boiring doing them after the first try. ahahahahahahahahahahahahahahahahahahahahahah hope you are not serius, really.
  5. And thats why I will buy some really cheap stuffs to selle them next year! Well I mostly agree with the OP, but remind that a new expansion is at door and they HAVE to do this uber credit sink before it comes out. This is why I think the next expansion will be more bigger than the Makeb one...
  6. Aaaaand you can always stay in your ship from the original event
  7. Yes this is the way I have think, well of course the GM would give the key only to the more active players, but in this way even a 4 player guild can win. Yes is not "realistic" but hey is a game, the game-play is the main role and everyone need to have the possibility to win. You are not considering some things, some kind of guild: language guild and friend guild. This two kind of guild are the base in swtor, there are plenty of them. An example? We are the only italian guild on the Red Ecplise. For us find new players is really hard and numbers are not of course with us. Like us there are many other. In the pasts days there was a guild: Pc gamer imperial mint, that was counting 80+ players online at the same time, do you belive that a 20+ guild can have a possibility? Of course not. Something must be changed for me!
  8. I have reply to that in another post, I have understand him and I have set another solution. And again, you think guilds will kick players just for a mount and an achievement? I don't think so... As soon as a guild, or bettere the GM and the officers, will have the achievement they will stop to conquer that planet...
  9. You right, sorry for my bad english I can speak quite good but write is quite a madness You have understand correctly, and I agree with you, avarage is not good for all. Yes there will be some people with more contribution, other with less. That's why I told you about a sort of "bronze key system" where officer will give access to players that are interested on doing this "content". Is like an ops, not all player are interested on ops and they join a guild for chat, have some people to talk, etc. With a system where at the beginning of each week you give X ammount of keys, this players will give contribution and the avarage will be counted (otherwise we are in the same situation), and if a player leaves the guild before the end is counted in any way. Hope I have explain well, in this scenario there is no problem with the avarage because is under control. Of course if a officer see that a player is not doing his part he will not gain the key next time. But again I'm not a game designer, they are paid for that. Right now is impossible for small, and even organized guild, to win a planet. Also a squad system, like I said before, is another option without avarage.
  10. yes, but if you design the system correctly, with some math, you can see that this will be not happen. If you count just account at the beginning of the week, and the you lock the number of course you have to divide it for that number. So every single point will increase the ammount of the avarage. Main problem in that case is that inactive mates for that week will lower the ammount. But this system is in any case more fair. And can be even more if you can give a "weekly bronze key" to the one that will partecipate in the next event. You can mix these kind of thing to tune the fairness of the whole thing.
  11. And they will kick hardcore for? Some ugly mount and an achievement? I don't think so. If you "lock" at the beginning of the week the number of the player that a guild have in the event and you still count kick player you have the problem solved. Or they can set some squadron dependig on how much player you have (still you must lock at the beginning of the event) Or they can give key (bronze?) to player that will partecipate in the event and give contribution to the guild setting a max (20 or 30). This can be fair, and also add even more strategy to the system.
  12. Yup an example is Archage where there is a collider with everything, even other character (for me something insane). Main issue here is that most of the collider have been placed wrong by the old developer in release stage. An example is the inquisitor ship, where there is no collider on the sofa. Also makeb is full of unfinished collision... Most of this unfinished things cause stuck problem.
  13. This is cool idea, really really a easy and simple solution. But there is a problem, in the new log system you are able to see the conquest point of every player, so for example at the last day you can kick out people with low point to increase your avarage. But you can solve the problem leaving the number of "playining character" and "conquest point earned" do not change if someone leave or join at mid stage of an event.
  14. A ok, well so about 30 guilds will take it, well pretty fair in any case. Yes smaller guild will be cutted out in any way, but is better than nothing. Thanks for the information
  15. Nope the guild reward is give to you just if you are in a guild and reach the 35k points. So conquer a planet is useless right now. Just to show off you are big. Yes I agree a sectioned one will improve lot of things... and lot of open word PvP!! This will be AMAZING... but bad engine.. too much coding... too much bla bla bla, we will never see something like this. The solution is to ask big guild to join the last day of the week to take the achivment, paying, than go
  16. Well I'm not a game designer, they are paid for find this kind of thing. In first place a solution can be to divide the planet conquest in "squadron" (you join a squadron on the base how many players/account you have in the guild). Every guild that lead the squadron will gain the lead of the planet with the other ones. You can have 3/4 squadron, for example every 20 account you change the squadron you have. Remember that conquer a planet give only achivments and the possibility to use the mount, nothing more.
  17. After reading dufly: http://dulfy.net/2014/08/07/swtor-planetary-conquests-guide/ And discover that there is not even a character cap... ok bigger guilds will lead every planet... bad, really bad... expecially with those one that are from nation, like spain, italy and so on, that have really big problem on find new players... Bad system design... really... even if I like the idea, there will not be any competition.
  18. I really don't know if this could be a problem, some of my guild mates think yes, others no. There are two side, personally I think that well organized guild with lots of alt if they start "farm" to conquer a planet they can do it, but of course big guild with 50/60+ active player have a very big advantage.
  19. Thanks for jump in... but the main problem remain... we have see 2 operation (10 bosses) in 10 months... THIS is not enough. Yeah nice GFS, some nice trick around, nice but useless FP... but people here, and most of the people that are gone WHANT OPERATION AND PVP... And I will not talk about the stupid last thing of the cartel market... different drop rate for up and lower cheating us... yeah GG
  20. In fact the producer was the one that came from Warhammer Online... -.-"
  21. And this even not fair, because in the colletion: IS NOT WROTE that upper and lower have a different drop rate and a different rarity I whant a REFUND for this miss information Because you change without tell us NOTHING
  22. ***????? Are you serius??? So we have plenty of lower robe and just one upper? There are 4/5 pages of lower and just 1 ITEM, not one page, of upper??? ARE KIDDING? So the drop rate of the gear is different between upper and lower? IS this a joke??
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