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Elminster_cs

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Everything posted by Elminster_cs

  1. Well right now you can buy a stack of syntetic prefeb, 20k each, buy some stuff and sell them back on GTN... at 120k or even 230k... is this scam? No is people stupidity? yes Same as OP, sorry but you MUST read better. Sometimes ago I have bought a ship (for gfs) at 45k, a revan mask a 1.2m and a chest at 500k... al sold back, 4.5 milion, 18 milion and 2milion. Scam? No People stupidity? yes.
  2. The old loot group bug and quest item drop is here again. Example: [HEROIC 2+] A Question of Motivation [HEROIC 4] Comrade in Arms: Repair where you have to pick up something to loot in a non phase, all have to wait for the respawn. Lot of quest like this ones are affected. Drop quest items (yellow one) are bugghed again, not all the group member recive them and sometimes you pick up the other members item, you have to ungroup and leave the player to do it alone before he drops again. Sometimes after using speeders or speed boots in a group companion doesn't pop up, workaround: You have to ungroup, summon them, and group again. These are OLD bug reintroduced sometimes ago
  3. Actually phases are a sort of mandess, I will try to explain what I have see so far: Sometimes you can't convert to ops a group if someone is inside a stronghold or a guild ship, even if they go outside it countinue to say someone is in a phase. Workaround: we have to ungroup, group just two member and then start an ops group Heroic quest in a phase are completly bugghed. Example: someone can enter in Balmorra [HEROIC 2+] Toxic Bombs, another player in [HEROIC 2+] The Republic’s Last Gasp, (even [HEROIC 4] Resistance Sympathizers or [HEROIC 4] Firestar) and both finish the quest. But after that if you go in a Phase where you have to click to gather something (picking a quest object) or speak, not all are cliccable for every player and someone go in spectatore mode, even if all are at the same step: example are: [HEROIC 2+] Project Hexapod or [HEROIC 4] Settling Debts. This happen IN ALL PLANETS and ALL PHASES. Workaround, just un-group and do it in single.
  4. Actually when you open the questlog and try to share sometimes you share another quest. This is because is not sharing the first quest highlighted but a random one. Workaround: We have to click another quest than the one we would like to share
  5. This is not the only reason, now we have a sort of timed event. This week ---> pvp This week ---> farm X Y Z This week ---> FP run and so one. This is GREAT, but i would like to see even more timed effect. The conquest takes to many days, 4 or 5 would me much better, so that evey one run this or that content and we don't have to wait for infinite queues. I really hope taht we will se this system expandend in squadron by number of player in a guild (or something near, so that everyone can conquer a planet), or a real World Open PvP, we will see. BW have now two great system taht they can use and implement better, housing and conquest... I really hope they will not leave them alone like GSF...
  6. As you can see from this image: http://i.imgur.com/iofW5OV.jpg?1 sorting conquest point is not working, also the sorting by member note is not working example: ALT XXY DPS ALT XXX DPS ALT XXZ DPS if someone write in lowercase one of the alt, last one the sort is: alt XXZ DPS ALT XXX DPS ALT XXY DPS with conquest point is near the same, count the first letter: 523, 1234, 23 is sorted: 523 23 1234 Instead of 1234 523 23
  7. Well, in something I agree, but not all. Example there is not WPvP is PvE server witch is pretty bad. Because there are 30/40 players waiting to hit the commander so no one will do something against them I'm having quite fun, but again the conquest is not well design. Is a nice idea, but I would like to see something more, like real invasion to take a planet, assault on outpost, zone to take, something real world war. For the rest is fine, there is a bit too much grind on low level zone, but I'm having fun on redo some planets.
  8. Main problem is not that a 55 player can farm a 10level FP for points. Main problem remain, more player in the guild = more point, there rest is fine. Just the way of the final contribution is not fair.
  9. Hey would be very cool to have this features, so we can double check it if we are away from the game for some reason. Any plan to implement it? I think is not so hard to implement, just some query and a copy/past from the PvP one,changing some stuff
  10. More player online farming = more point. Easy and simple. Big guild, more point.
  11. + This is was I think too, the system for mid-small guild is not working. Just because one or two hit the success is less than 1 or 2 % of the total spot so any consideration is irrelevant, we can't beat 70+ guild Nice! Now I have understand how it is calculated, thanks. But with this way, heavy shoppers that buiy bundle will always have lot of prestige... well not so much a problem, but nice to know
  12. again less than 1% of the total spot. Well if I have to live in game 24 ours for beat a 70+ guild is pretty stupid umh?
  13. They have lived 24 ours on this game, never stop playing? Sorry pretty hard to belive that a 10 player guild reach 10 milion point...
  14. Yeah I was talking about prestige, sorry for any confusion, of course just completition give bonus to conquest, but we was talking about prestige point, sorry
  15. Guys depend on witch planet you land. Of course for alderan is a bit more, but on Makeb take more time for example. Scored over 2 milion on alderaan and you are on the top 10? Ahahahahaha in our server the first have more than 5 milion the last near 3 milion, in our server you will be cutted out. Of course in server like the progenitor, with less population, is more easy... the last on alderaan score 3 milion point with 25 online avarage, on makeb the last one scored 3.5 milion.
  16. when you will start filling it right, your point will go down. 5 different speeders are more point than a table with 4 chairs.
  17. And medium for you is?? How many players online at avarage? ONE in 20 server with 600 spots... 0.01%. Yeah gg
  18. Most of the problem is that more crappy = more point. I have discovered how guildship work and is complety different, but even this system is not so good.
  19. Are you trolling right? Assuming you can do 5k conquest point per hour (that is quite a lot) you need 60 hours per week to do 300k with one player, so near to 8.5 hours per day, more than work time. So instead throwing out some random numbers just learn to math man. And even assuming you can do 300k point per player... do you think that 70+ guilds don't have more than 15 players doing the same and all the other doing at least something? Com'on be realistic, this is ridiculous.
  20. We are decorating our guildship. Everything we put donw just count as +10 as prestige point (sometimes +9) so 200 hooks we are close to 2000 points, imperial side. On republic side I see some ship with 3100 points... so how this works? Because everything from table, to chairs passing by operation decoration is all +10 in our ship
  21. Nope not true. Some item count more than others. Example my fully starship placed with 200 hooks 19xx prestige, repubblic one with 200hook too 3100 prestige. So HOW are calculated prestige points?
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