The biggest problem I see with SWToR lategame is as follows: Lets say BioWare released a new Addon (lets call it "Stories of the Same") consisting of three instances, a new tier set and a planet with a new storyline for each of the eight classes. This was one or two weeks ago. By now the first batch of players (about 160 per Server) have already finished all three instances on most of the difficulties. They don't need to play those any further because they already have all the commendations they need for that tier set (that btw. looks exactly the same as the sets before it). A week later the same batch of players has also finished the new storyline on the planet with the three classes they find most interesting. A week later, most of the players catch up. Now its one month (at most) past the addons release. BioWare happily announces the next addon's first screenshots and interview, while approx. 50% of the before mentioned batch of players has already discontinued their subscription due to being bored with the game again. My point is: In an MMO that focuses on story (supposedly) and uses scripted cinematics and voice-acting sequences to convey them, the time it takes to release new content will mostly be far greater than the time it takes the players to play through them. In my eyes, this concept in itself is doomed. And if they can't even get the gear system to provide motivation to play past the initial hype of any new content, there is little hope left. (People already say SWToR will be F2P in less than a year...) _______________________________My two cents: Read the first 7 pages, decided to jump as high as I can because I am so happy I'm not the only one that got a funny feeling the first time I encountered the crafting/PvP/PvE-Loot "interplay functionality". The fact that they all look the same has me not even looking forward to LvL 50 anymore. This game - seriously - is a chore to play right now for me. I work long hours and all I see from the few hours I can actually play is that the supposedly awesome, great, beautiful story-driven gameplay is just a nice way of coating the same quest-grindy horsesh*t in a - very very very thin - layer of gold paint. The fact that said gold paint consists of qualitatively meh voice-overs, 08/15 standart animations, bugs and a sub-par theatrical dynamic really has me on the edge of discontinuing my subscription. Adding to that is the botched UI and keybinds customization system, movement controls handling like a sponge, the RNG-targeting system and the fact that BioWare doesn't seem to have slightest clue about enemy encounter placing or instance pacing. (I am not going to explain these right now because I think most of us know what it means)