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PinkSugar

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  • Location
    Charlotte, NC
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    http://inceptiongaming.com
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    Reading, Playing MMO's, Writing, Laughing
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    History Student at Johnson C. Smith University in Charlotte, NC.
  1. I'm not sure why people have all these high hopes and expectations of the Bioware dev team. With that said, I think that the expectations are misplaced. We as Star Wars lovers want to see a game in it's image without flaw or at least close to what the majority want. The fact of the matter is that Bioware has NEVER been able to deliver. That is the truth of the matter. I played SWG and I have played this game since it's inception. The problem with the developing team is that they try to please everyone all the time and as a result they end up delivering a very confusing product. Instead of just identifying who their customer base is and creating a product geared towards that customer base they have greedily tried to consume and cater to all groups of consumers. Thus, the problem. In my honest opinion, the only reason why player housing was implemented in the first place was to rack in more money from the micro transactions. I'm not complaining, I'm just saying. One thing that's truly fun in this game is it's unique war zones, but that's about it. For those of you looking for cool housing you may want to try ArcheAge. But either way.... Bioware, you can't master something while trying to be a jack of all trades at the same time. This is my resolve when it comes to your poor sluggish choices. However, I will continue to play this game not because it Trumps any other Star Wars game that has ever existed, but because it is the only Star Wars MMO and I am a huge fan of the culture.
  2. Finally someone who understands! Thank you! CEO John Riccitiello - "I understand that a lot of investors are very interested in 'Star Wars,' " said CEO John Riccitiello. But, he added, "The game's performance is very much in line with our original assumptions ... and what we've been guiding folks to over the last couple of years."
  3. I never said that it's just because of PvP content. So you can take your shovel and put words in someone else's post. However, I did say that EA has a lot to do with what gets developed when. They have the resources to provide to the developers. Thus, given their track record, I have no faith in them as a company.
  4. If you did not read the article, then do not respond please. Thanks.
  5. Did you even read the report? *Sigh* Here, I will help you out. "Electronic Arts (ERTS) stock dropped as much as 10 percent Monday after the company announced a bevy of bad news, including a sharp decline in the number of subscribers to a high-profile game, a disappointing forecast for its current financial quarter and a $40 million restructuring plan."
  6. Yes, this has everything to do with PVP so I ask that you do not remove this thread or send me your warnings via PM's Bioware. Thanks! Read the Article Here: http://www.siliconvalley.com/ci_20567489/electronic-arts-lay-off-workers-despite-earnings-win Some of you may be asking what does this have to do with the development of PvP? EA, may not have anything to do with what is already in the game, however, being that they are the publisher they must have something to do with how resources are allocated to what area of development. Where were the resources for PvP from jump street? Why the broken promises of future PvP features? Why hype me up with "We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis." when you know that wasn't the case? We are SICK AND TIRED of you EA! I have been over you since Earth & Beyond...and that's far. You ruined that game due to your greedy hands and will ruin this one. You probably forced the developers to release this game knowing that it wasn't ready. You probably forced them to lie and sale promises that you probably don't give them the resources to make sure they can keep all in the name of making sure you meet your "original assumption". And for future developers looking for a something fulfilling, please refrain from doing business with them. Save us all from the headache, time and wasted money.
  7. SWTOR has new emotes. All is now right in the world!
  8. Totally agree with the OP. I can see the game going F2P soon. I waited for this game for years and am totally disappointed and fed up with the design team. All that money they spent gone to waste. Whelp, I canceled my subscription and have now been accepted into Guild Wars 2 Beta Weekend starting today! Woot! oh and Bump!
  9. I have been posting about this issue for the longest and it's still not FIXED! There are instances where you are knocked down right before you die and you get stuck in that position inside the spawn point. NO, using /stuck does not fix it. It's annoying and has been annoying for the longest. The only way that I can get unstuck is to leave the Warzone. PLEASE FIX THIS BEFORE RATED WARZONES! Dang!
  10. I agree with you OP. I remember when I first logged into World of Warcraft. I made a Nightelf. The second I logged in and took sight of the starting zone, I was in utter shock. I was so excited that I couldn't wait to see more. Un'Goro Crater was another of my favorite zones because it made me feel like I had went back into time. The land of the Lost. Everything in that game was alive and I felt like it played along with me instead of some stagnant backdrop. I was never a roll player, but I could imagine that it was easy for RP'rs to engage in something creative, as the environment was very inspirational. I really miss the Fishing and the fishing tournaments in WoW. I miss the crafting system, AH system and many different elements that I wish TOR had. Yes, Life in TOR is almost nonexistent. This makes traveling in TOR that much more boring because 90% of the time there is nothing to see. Oh, well...
  11. If I could fit the Quote below into my signature, I WOULD! A Great QUOTE By: Balmuck "1. Healing is atrocious with way to many interrupts, stuns and low medal counts for trying to actually heal on a healer. Even basic, "get info the fight:, melee abilities, such as leaps, have roots and interrupts associated with them, which means that healers almost have no place on the battlefield when fighting organized groups. Better to have two tanks and two DPS then one healer who can't get one cast off when getting assisted on. If you wanna heal in this game, level up Biochem to 400, roll a heavy armor DPS or a stealther and you're basically god mode. 2. Boring and repetitive Warzones with fairly horrible PVE mechanics. They reward mindless zerging and suicide instead of strategic re spawns and killing opponents. The medal system is completely horrible. It encourages individualism and selfishness because most people don't care for nothing more then to rack up their own medals. Who cares for a win when you can end up with 11 medals for a loss and still get 100 commendation. Seeing someone let their side die so they can get the solo kill medals is beyond ridiculous and truly sad. I would be ashamed if I was a game developer and came up with such a pathetic PVP mechanic. Not only that but as I stated... the game LITERALLY ENCOURAGES this type of behavior. 3. Class balance is horrible. Majority of the melee classes have some sort of vanish to get out of fights, allowing them to not only control the start of the fight with leaps or stealth but also decide when the fight will end and when they feel like they'll pull out. The range classes all have multiple forms of CC so basically whoever sees each other first, wins. No skill required since most classes can spam one button for easy kill. While range, especially the force users dominate the battlefield at lower levels, the game is completely turned upside down at level 50. Melee become untouchable while RPDS blow up like paper dolls. While it's somewhat satisfactory to see this, it however, is nothing to be proud off. People that play melee operatives or scoundrels for example, think they're gods with the ultimate amount of skill, even thought they know that their class is way OP.. I don't really care if they do as such but the dev team should be on top of classes as such. Each day and week that passes by, more people leave the game. 4. CC and CC immunity is horrible. Majority of the time, your resolve bar goes off inside your respawn area while you're waiting to get back into the fight. While some claim that resolve works, 99% of the time, it works as I said. You get stunned once, choked, rooted and then immobilized with full resolve bar and it only activates after you're dead. The 8 second immunity is practically useless since most classes that have vanish, will and do, in fact vanish or stealth during this time to continue the charade after their target's CC immunity is down. The 2 min CC break is a joke since stuns are on 20-30 sec cool down timers. The CC is also a huge problem on the RPDS since they can literally chill on the side lines, CC their targets while the target can't even defend or fight back. (Resolve is basically useless. The golden rule of any game when playing healers or kiters is that if you stand still, you're dead. However, in this game, majority of the classes have roots and abilities that immobilize targets which if used correctly, can and will keep the target in once place for more then 15 seconds at one time. This of course results in a death of that said target) 5. Open world PVP is a joke. It's very poorly implemented, rewards not killing the other faction and the valor and comms you get from it is laughable at best. This of course encourages people to only go to Illum to win trade for their daily quests. Outside of that, most people actually void the PVP zones since there is nothing to do in them. The chest and really good crafting nodes were all removed because of hackers and such, which means that 99.9% of the populations gets shafted because Bioware wants to "warn" these users. Only warning they should have gotten for blatant exploitation of the game is a ban. 6. UI and lag and latency are pretty horrible as well. People with top end machines, myself included, will and still do experience sporadic lag spikes that decide outcome of fights. This of course is a well known issue and Bioware, even in the beta, knew about this and still take no direct approach to deal with the issue. This is especially frustrating when playing melee classes because the client response is so horrible that they can't even hit the target they're chasing due to all the stuttering and rubber banding. UI itself is a complete and utter nightmare. It's hard to tell who needs cleansing or healing due to very bad UI frames which do not keep up with player's ACTUALLY HP. A lot of times people will die even thought they show as having full HP on the raid frames. This also applies with tanks or anyone else who needs to pay attention to raid bars to do their jobs properly. Targeting friendlies by clicking on them is pretty much impossible in this game so if the UI doesn't work or the person does not show up on the UI frames, (this happens ALL the time), they're basically screwed that whole Warzone. 7. The aesthetics of animations take away from the functionality of the game. As many people have complained, animation lag, length and such do effect the time stamps of abilities, which in some cases decide the outcome of fights. Project on the Consular for example, has 1.8 second delay between the activation of the ability and the damage application on the target, which in PVP can make a huge difference. 1.8 seconds, when trying to interrupt objective caps, is an eternity and can cause you to actually loose that objective even thought you've clearly interrupted the cap about 2 sec prior to completion. How about that? I bet I get a ton of hate for that, lol. I do wanna inform ALL of you that all the issues listed above have been in the game since August of last year. That's when I started testing this game and nothing has changed since. "
  12. Funniest thing I have seen and read all night...HAHAHa....gimmie a sec... BAHAHAHAHA! You can't be serious right? Or are you? So what you are saying is that it is unfair that premades are organized and Pugs aren't? Well, if that is what you are saying then you are obviously correct. League of Legends does it premade against premade, so I suppose it could work. I guess it's just funny because I have never been in an MMO where people actually complain about it. Anyway, Bioware has MUCH bigger fish to fry. There are more serious issues that need to be fixed and worked out. I doubt that this is a major issue right now or at least it shouldnt be.
  13. This is how I pretty much feel. I found this post and I have to say that this guy HIT THE NAIL ON THE HEAD. "QUOTE - Balmuck 1. Healing is atrocious with way to many interrupts, stuns and low medal counts for trying to actually heal on a healer. Even basic, "get info the fight:, melee abilities, such as leaps, have roots and interrupts associated with them, which means that healers almost have no place on the battlefield when fighting organized groups. Better to have two tanks and two DPS then one healer who can't get one cast off when getting assisted on. If you wanna heal in this game, level up Biochem to 400, roll a heavy armor DPS or a stealther and you're basically god mode. 2. Boring and repetitive Warzones with fairly horrible PVE mechanics. They reward mindless zerging and suicide instead of strategic re spawns and killing opponents. The medal system is completely horrible. It encourages individualism and selfishness because most people don't care for nothing more then to rack up their own medals. Who cares for a win when you can end up with 11 medals for a loss and still get 100 commendation. Seeing someone let their side die so they can get the solo kill medals is beyond ridiculous and truly sad. I would be ashamed if I was a game developer and came up with such a pathetic PVP mechanic. Not only that but as I stated... the game LITERALLY ENCOURAGES this type of behavior. 3. Class balance is horrible. Majority of the melee classes have some sort of vanish to get out of fights, allowing them to not only control the start of the fight with leaps or stealth but also decide when the fight will end and when they feel like they'll pull out. The range classes all have multiple forms of CC so basically whoever sees each other first, wins. No skill required since most classes can spam one button for easy kill. While range, especially the force users dominate the battlefield at lower levels, the game is completely turned upside down at level 50. Melee become untouchable while RPDS blow up like paper dolls. While it's somewhat satisfactory to see this, it however, is nothing to be proud off. People that play melee operatives or scoundrels for example, think they're gods with the ultimate amount of skill, even thought they know that their class is way OP.. I don't really care if they do as such but the dev team should be on top of classes as such. Each day and week that passes by, more people leave the game. 4. CC and CC immunity is horrible. Majority of the time, your resolve bar goes off inside your respawn area while you're waiting to get back into the fight. While some claim that resolve works, 99% of the time, it works as I said. You get stunned once, choked, rooted and then immobilized with full resolve bar and it only activates after you're dead. The 8 second immunity is practically useless since most classes that have vanish, will and do, in fact vanish or stealth during this time to continue the charade after their target's CC immunity is down. The 2 min CC break is a joke since stuns are on 20-30 sec cool down timers. The CC is also a huge problem on the RPDS since they can literally chill on the side lines, CC their targets while the target can't even defend or fight back. (Resolve is basically useless. The golden rule of any game when playing healers or kiters is that if you stand still, you're dead. However, in this game, majority of the classes have roots and abilities that immobilize targets which if used correctly, can and will keep the target in once place for more then 15 seconds at one time. This of course results in a death of that said target) 5. Open world PVP is a joke. It's very poorly implemented, rewards not killing the other faction and the valor and comms you get from it is laughable at best. This of course encourages people to only go to Illum to win trade for their daily quests. Outside of that, most people actually void the PVP zones since there is nothing to do in them. The chest and really good crafting nodes were all removed because of hackers and such, which means that 99.9% of the populations gets shafted because Bioware wants to "warn" these users. Only warning they should have gotten for blatant exploitation of the game is a ban. 6. UI and lag and latency are pretty horrible as well. People with top end machines, myself included, will and still do experience sporadic lag spikes that decide outcome of fights. This of course is a well known issue and Bioware, even in the beta, knew about this and still take no direct approach to deal with the issue. This is especially frustrating when playing melee classes because the client response is so horrible that they can't even hit the target they're chasing due to all the stuttering and rubber banding. UI itself is a complete and utter nightmare. It's hard to tell who needs cleansing or healing due to very bad UI frames which do not keep up with player's ACTUALLY HP. A lot of times people will die even thought they show as having full HP on the raid frames. This also applies with tanks or anyone else who needs to pay attention to raid bars to do their jobs properly. Targeting friendlies by clicking on them is pretty much impossible in this game so if the UI doesn't work or the person does not show up on the UI frames, (this happens ALL the time), they're basically screwed that whole Warzone. 7. The aesthetics of animations take away from the functionality of the game. As many people have complained, animation lag, length and such do effect the time stamps of abilities, which in some cases decide the outcome of fights. Project on the Consular for example, has 1.8 second delay between the activation of the ability and the damage application on the target, which in PVP can make a huge difference. 1.8 seconds, when trying to interrupt objective caps, is an eternity and can cause you to actually loose that objective even thought you've clearly interrupted the cap about 2 sec prior to completion. How about that? I bet I get a ton of hate for that, lol. I do wanna inform ALL of you that all the issues listed above have been in the game since August of last year. That's when I started testing this game and nothing has changed since."
  14. So is this a True Story? If so then we should report Bioware to "Anonymous" and have them take care of the issue. ROFL. Seriously though, I just wanted to bump this because if this in fact did happen then all of us who love PvP should be warned!
  15. Signed by myself and probably my entire guild.
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