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GNWP

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Everything posted by GNWP

  1. Hello. Here's a record of a tough Voidstar match, which was taken from my stream. Please share your thoughts on my gameplay! http://youtu.be/g0bZs7pvOVA What mistakes have you found? What you think should be done and what shouldn't? What was good and what was bad?
  2. You flood a man's topic in trying to show everyone how how good you know Terms of use. Jeez, man, just go away! This topic is about a player LF RWZ, not about how he presses his key binds!
  3. Sad and funny post at the same time. Part about a Twilek is hilarious! Perheps you should change your appearence? What spec do you play?
  4. Actually, Voidstar itself require some redesign. Second doors is TOO EASY to defend. Bioware should redesign them just like first doors or in some other way to give attackers a chance.
  5. Wait for the rest of Europe will go back from work.
  6. Guys, save this text. Because Bioware probably will delete this soon, since it's a evidence of their incompetence in designing MMO's PvP. Thanks for the guide though. Now I'm ready for Ranked Warzones as a Defense Guardian in 2 days, just 2 days. Why so long? Because I wear full DPS gear yet.
  7. GNWP

    AoE interrupts capping.

    You clearly didn't read first post.
  8. GNWP

    Rest In Peace PvP

    1. Do you really need this slide show again? 2. 3. 4. They'll fix it soon. 5. Just find a good guild and queue in the group. Solo q was NEVER enjoyable in ANY MMO game. 6. Didn't even notice that. But yeah, gear costs should be ajusted. 7. Agreed. We need cross server queueing at least for Ranked Warzones. Ladder. MMR System. 2v2, 3v3/4v4 Arena. Cool shiny things to achieve, like titles, mounts, Legacy unlocks all based on Rating. Dueling zone on the Fleet. Maybe it should be like 1v1 arena with a small reward. Like 5-10 Ranked commendations for 1 win. This is gonna be very popular I think. Due to the easy access. 8. 9. Agreed a thousand times.
  9. GNWP

    AoE interrupts capping.

    It's not about nerf it's about making things right.
  10. GNWP

    AoE interrupts capping.

    Finally someone got the idea!
  11. GNWP

    AoE interrupts capping.

    Man, Smash and ANY other ability need to be used in time and CAN'T be used while in CC.
  12. GNWP

    AoE interrupts capping.

    With such a logic I'm starting to think that you're a special kind of person.
  13. GNWP

    AoE interrupts capping.

    Incendiary Grenade should've be gone from interrupting a capping just like DoTs. It IS actually a DoT, it applies not to target but to the ground.
  14. GNWP

    AoE interrupts capping.

    I'm not talking about balance itself, I'm talking about one particular ability.
  15. GNWP

    AoE interrupts capping.

    I could describe all this without referring to WoW. WoW is just a good example.
  16. GNWP

    AoE interrupts capping.

    Doh! OK, OK I did, but it doesn't matter.
  17. GNWP

    AoE interrupts capping.

    I'm not trying to make SWTOR be like WoW. It's been like WoW since release actually. I just want SWTOR to become more balanced and thoughtful game.
  18. GNWP

    AoE interrupts capping.

    I didn't ask any question.
  19. In WoW ALL AoE abilities which not require to channel or has no cast time such as Rain of Fire for Warlocks and Death and Decay for Death Knights NOT BREAKING A CAPPING OF THE NODE. So why in SWTOR abilities such as Incendiary Grenade, which is INSTANT CAST ABILITY, INTERRUPTS CAPPING FOR 18 seconds AND THEN CAN BE JUST USED AGAIN. So as long Gunslinger is alive this thing will just AUTOMATICLY DEFEND THE NODE WITHOUT PLAYER's ATTENTION, for exemple a door on the Voidstar! This ability must be redesigned to not break capping. All other AoE's should be channeled, has a cast time, or just instant single blow which still reaqure player to ACTUALLY THINK to use them when he see that several people capping. Incendiary Grenade should've be gone from interrupting a capping just like DoTs. It IS actually a DoT, it applies not to target but to the ground. I know, my English is terrible, but I think you got the idea, Bioware.
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