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Xaes

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  1. Started Republic, rerolled to Imperial, too many bad players on Republic side. Pro-Tip for the people rolling Reps: Do not group with Jedi Knights, 99.99% of them are face palmingly stupid.
  2. Xaes

    Auto target SPIN = FAIL

    It's true, DAoc PVP required no skill because of /stick. Oh wait... Auto face is in the game because you don't have a 0 ping, and if you don't have it the game very quickly becomes "Lowest ping wins".
  3. You are lying. You can't get 12-13 medals healing. You can get 4. 1 for a 2.5k heal, 1 for a 5k heal, one for 75k and another for 300k total healing. Since most healers can't whore the 3 freebies tanks get that leaves 8-9 Medals for objectives and damage. Assuming ~3 for objectives that is 5-6 for Damage.
  4. Fine give all range classes a mirror ability to have a gap opener on a 15 second CD that ignores resolve. A 35 meter KB on a 15 second KD that prevents movement for 3 seconds will work.
  5. Odd how the OP didn't mention the delay on Some Sorc abilties that aren't on Sage abilities (KB, Shield). Odd how the OP didn't mention that some trooper abilities (Mortar) have better burst due to the delay. Odd how the OP didn't mention the talents that more than overcome the 4% differential in Heat/Ammo. Odd how...
  6. It isn't weak, it rewards teamwork. Marauders are a throwback to DAoC Style Berzerker melee DPS. They aren't build for 1v1 like most "melee DPS" classes, they are built for groups. Give them a group and they will own everyone and their brother. Try and run around solo and you will chain fail.
  7. I don't have a problem with the damage they do. I have a problem with the "3 button, 90% of the time it is actually 1 button" nature of the spec.
  8. Only if they wear the same armor! Changing it to generic tokens so you can gear out all your companions would be an excellent first step.
  9. I chose Sage inspite of the 1 second delay on project, because I liked NOT having a one second delay on my AoE KB. Inquisitors got the worse end of the deal by far.
  10. That is still a screenshot of a guy with 19K HP, massive defensive cooldowns and heavy armor doing ~7k in one shot. At least the guy he is targeting is 50 and has multiple pieces of expertise. Not exactly, the Sorc AoE KB has about an extra second delay due to the animation than the Sage one does.
  11. The most powerful spell in the game apparently absorbs half of what a Scoundrel/Op can dish out, less than one tracer missle, or Thundering Blast, or Backstab, or Snipe, or Ambush, or a half dozen other abilities. I'm sorry to hear that you've been bad at this game for a year.
  12. Sorc/Sage was chain nerfed for the last 6 months of beta. The crying started every time they did a character reset. Sage/Sorcs dominate from 1-40, but from 40 on they quickly become bad Commando/Mercs.
  13. It isn't 66%, it is 20%, maybe. The snare does less damage than one tick of Telekinetic throw The class has one stun on a minute long cooldown on and one AoE KB on a 20 second cooldown. Sprint has a 30 second cooldown and lasts FOR TWO SECONDS. Repeat: TWO SECONDS. I encourage everyone to play a Sorc/Sage. Because right now 10/11 Sages in my guild have rerolled with in a day of hitting 50. The class may be good against lowbies, but at 50 any class will beat it. Any other DPS class can just blow through its healing, and tank can shut it down, any healing class can out [heal] its damage. The worst part is that people suffered through the Sage storyline (MacGuffin, MacGuffin, MacGuffin, MacGuffin, MacGuffin, Kill Emperor lol) only to realize the class is **** at 50.
  14. Xaes

    No More Huttball

    Blame the developers for selling the hell out of "story" in an mmo then giving the Republic *********** horrible stories that take 45 level to not be cringe worthy.
  15. I can 3v1 level 10s on my 50 in a warfront. Expertise works much better than advertised.
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