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JediGnome

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  1. We'll see. You have two extremes in the animation canceling arena: You have WoW, that uses four very short animations for basically every thing (four per race that is), and supports full animation cancel + blending. Then you have City of Heroes which uses very unique, sometimes very long, animations for every attack, but every ability is animation locked. BioWare has their work cut out for them to get animation canceling and blending working without looking silly with their unique and lengthy animations. Who cares if you cancel + blend your attack animations when it's always the same spin attack, or whatever? It's going to blend well because it's the same animation. When you start trying to animation blend disparate animations that have canceled, it can look like total crap. e: You also have the option of completely de-linking animations from abilities, but for people like me who actually watch their character more than they watch their buttons, this is incredibly jarring.
  2. Good to hear that BW is looking in to this, but I still say that if the "fix" is that they have to go to a WoW-style homogeneous animation system, that will suck. ToR has great combat animations, and it would be sad to see them messed with. Every character having the same four animations for every attack is very bland.
  3. If you could participate in the combat, because for the first month of WoW's release it was a yo-yo it went up and down so much. If you could even login to see that the game servers were down, because the authentication servers were a mess for nearly two months after release. How far are we in to the TOR release? Three weeks? Can I login and play the game, whenever I want? Oh why yes I can. This revisionist history of WoW at release is getting tiresome. WoW's release was a mess, a total mess. The servers weren't completely playable and stable for nearly six months after release. Why do you think it took Blizzard six months to add Dire Maul, despite the content being done and nearly completely polished right after release? They couldn't keep the game stable. I am sure in your own mind though, you are convinced that the WoW release was flawless, had no bugs, and had 2011 levels of encounter complexity from November 23rd 2004 onward.
  4. I wish, I really really wish, there was like an archive of the WoW general forums from 2004 somewhere. Maybe there is, the internet knows all. At any rate, you'd see the exact posts you are seeing here. This game sucks, this game is a letdown, I'm going back to DAoC, DAoC/EQ did X, Y and Z better. This game is already dying. It's not an exact clone of the last game I played, it sucks.
  5. He didn't say hard, he said complex. There is a huge difference. BC didn't have near the mechanical complexity that Wrath and Cata have had. Not even close. BC was hard because the numbers were big.
  6. Did you play WoW at release? Because it certainly had issues like this (not exactly like, but in the realm), and the encounters were not nearly as complex as they are now. The most advanced encounter in the game, pre-expansions, was Kal'thazud, and his mechanics are considered a joke by modern WoW raiders. Even the "hard" fights like Saphiron were just resistance checks. None of these complex mechanics were in the game yet. It took WoW seven years of constant development and refinement to get where they are now. Seven years. Let me repeat that, seven years.
  7. So let me get this straight. Most of you are having no problems with the game itself, you're playing, having fun, etc. You had some random ingame bug, annoying, but not game breaking. You didn't like the answer CS gave you, or the time it was answered in, even though you're issue was relatively minor. Because of this you are going throw a fit and do the "I am a paying customer! I am important! Listen to me!" routine. Do you people seriously have nothing better to do with your time?
  8. I'll bet large amounts of credits that the vast majority of people making these "CANCELED" posts haven't canceled, aren't planning to cancel, and will still be playing when the first billing cycle rolls around. Sure, I may be wrong a time or two, but I promise I'll make way more money than I'll lose.
  9. So content that only the top 5-6% of WoW raiders (itself a minority group among broader WoW players) may or may not be possible in this engine. I still go back to the fact that if we have to have WoW's two-animations-per-class-used-for-every-attack system to get "tight" gameplay like WoW at the very top level, I'll pass. If I see my Goblin do his spinny jump attack one more time, regardless of what ability I just used, I might scream. I can see how players at the very tip top of PvE and PvP couldn't care less about the animations and want full fighting game style animation interruption and 1:1 input to action mechanics...but a huge percentage of us couldn't care less about that kind of stuff. Make the content interesting and the game fun to play, and most of us will be willing to deal with animation syncing (City of Heroes did just fine as a PvE game with hard animation syncing, where attacks were locked to animations). I don't mind them looking at character responsiveness (it has it's issues), but if the "fix" is to make animation sequences WoW-style homogeneous, no thanks.
  10. I do agree character responsiveness needs a look, but I hate, hate, HATE it when people use WoW's animations as some sort of holy grail on animation interference. You know why WoW can do what it does? The animations are TERRIBLE. Characters use one or two animations for every attack. There is no way to tell what ability someone is using based purely on animation. My Warrior always does the same flippy spinny thing, unless he's doing a shield attack...then he uses the same shield animation. If my choice is "have crappy WoW style animations that are re-used for every attack and keep a small minority of competitive PvP players happy" or "have unique, fun to watch, animations, but have to deal with a bit of animation interference and piss off the very tip top of competitive PvP players"...I am going to choose the second option every time.
  11. Woh woh. Do not let facts get in the way of complaining about a slow internet connection.
  12. The amount of misinformation people will spread to get their way is disturbing. First off, the WoW community was terrible long before LFD. If you think otherwise, you either didn't play before LFD, or are a liar. Any large community is going to naturally breed a sense of anonymity and trolling, LFD tool or otherwise. Second, I have talked to and made friends from the LFD tool in WoW. Have I met some punks? Yes. Have I met some punks pre-LFD tool just by spamming for groups? Yes. Third, this idea of a server community is such a joke. There were no server communities in WoW before LFD. I played WoW from 12:30AM CST, November 23rd 2004. I played on one of the "original 20" servers that were brought up at launch...there was never some grand sense of server community. Never, not once. There was exactly what we have to day: People standing around their capital city, showing off their gear, waiting to do the next thing, whatever that was. The closest thing you go to a server community were the server forums, which still exist today, and are still used for what they were used for then: Horde v. Alliance ***** measure contests and general trolling, just of a more personal nature. If you don't like the LFD for some reason, that's fine, you are entitled to your opinion...but don't just make a bunch of crap up to try and prove your point. It's at best complete and total nostalgia poisoning, and at worst out and out lies.
  13. How does anyone know, less than 24 hours in to release and just barely a week in to pre-access, if any class is suited for raiding? People are stupid.
  14. Pretty much what Khelzar said. I am leveling as Immortal and having no issues. Use Soresu form and hold agro for your DPS pet and things pretty much fall over dead. Bust out Quinn if you need healing for harder fights.
  15. Helmes are like implants, you really don't get them until the game doles them out to you. For helmets it should be right around 15, for implants it's ~23 or 24. Also, if you don't like the look of your helmet, just turn helmets off. It's in the Social tab of Preferences.
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