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Timayus

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  1. You sir, deserve a cookie. Or a jawa... to lazy to goto the kitchen.. And for us being hippo-critical, shove it. We are on one of the most populated servers ad we still have quite a bit of down time in ques. Cross Server have ALWAYS been bad, its essentially merging every server, but getting rid of general... trade... and pvp chat. >.> Actually they should just do that, be more fun lol.
  2. Plain 'n simple, there will be none, cross server warzones will defeat any purpose for pvp planets, atm the only reason people go to ilum? It is more efficient valor than the warzones in truth, and for weekly and daily quest, bot pvp and pve. There will be no community in truth, only hey its that guild from that server, we say see them again in a year and they may be one of those good ones i cant remember.
  3. Thing is it goes against what they want, they original wanted close tight knitted communities, cross server stuff RUINS that decimates it heavily.
  4. Okay i did not read the entire thing, but wasn't it one of the selling points that they were never going to do Cross server warzones, to keep the communities tight and small?
  5. Basic math of one of the chest in ilum that you can farm. Average money gain per chest? 2,300 to 4,700 credits Average vendor money for greens? 1,000 to 3,000 So at the worst you make, 3,300 best? 7,700 or so. This chest respawns every 10 minutes. So lets do the math. At worst? it is 475,200 credits for a day of farming, At best? it is 1,108,800 yeah no that should never be allowed.
  6. In my opinion the best looking robe WAS in trouble in deed, by was i meant it was moved, to where? Voss... for a lvl 5 social -.-
  7. For the last time, work for money, doesn't mean, farm for hours, no, i got a few hundred thousand in about an hour or two just doing quest alone. it is not that hard to get money just questing with the content you get.
  8. Also, to both of you, I did not say a grind everyone seems to think that a harder game means grind, which is not true, a harder game, jsut means you wont hit cap in a week, you cant solo 2 man heroics, 2 man four man heroics there is a difference, a lot of people like a challenge, but since the causal boom there is no challenge but pvp and endgame and even then eventually both of those aren't.
  9. Well Gamers need to learn, not everything should be handed to them on a silver platter. It is what is killing games, making them worse, making them cater to people who want everything for nothing. Sure there are many games out now, but they went down from 40 hours to 10-15 average. My point is we need to get back to the older games, where hitting 50 and having a mount meant something, now the only sign of having something is having over 1 mil credits lol. The sooner Bioware kicks them in the butt and say, ' WORK for some money, don't be lazy. The better.
  10. Honestly, the reason people are not buying things, in my opinion their easy flow of cash they had to do nothing but click three buttons really is gone, which is good. People can still make easy cash flow, i went to ilum did about... 8 maybe 10 quest walked away with 150,000 credits, by just killing mobs, which were dropping anywhere from 500-1000 credits a single kill and nearly 12,000 from just turning in simple, kill 10 guys plant 1 bomb quest on dailies. People can still make good money on slicing if they actually go out and find those slicing nodes, most gamers are lazy and want the thing right now, no work little work. I am not putting you in that category it takes some skill to play the GTN right, i know a few people that manipulated many games Auction houses and walked away rich as high heck. Granted they also farmed mats harder than most Chinese farmers lol. No, I am not a slicer, but i have multiple slicer friends who have told me they still make enough money the right way, and i made that much just getting my daily commendations in Ilum, money is not hard to make people just do not wish to work for it. Btw, I Apologize for any rambling just woke up brain isn't fully functioning just yet.
  11. Haven't read most of the post, but i find this amusing since my server had a good 60-80 man pvp match the other night... yep not for pvp at all.
  12. I would like to state, i wish it was as hard as you say it is, this game is unbelievably easy, the hardest mobs? are the ones for end of chapter 1 for example, instant 1 hit kills if you don't know how to avoid them. The problem with all games anymore are they are based for casuals so in term they are so simplified i have seen 5-8 year olds playing them with no problem. (5 for only certain mind you lol)
  13. It is pretty basic, (NOT Insulting you.) you gather like normal, when you get all your crafting codex entries pick the one you want and the corresponding gathering skills. You can gather, but the Crew Missions,( i.e. Diplomacy Investigation Treasure Hunting and Underworld Trading I feel i am missing one..) are companion only, and some times that is actually better, gathering quest can net up to 58 mats or so for a 40 min run, rather nice in my opinion. But a lot of your skill info is in Codex that is needed.
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