At Wolfninjajedi – Ok, I got it.
At HeavensAgent – Rare occurrence was referring to the quote associated in the posting. But regardless, what I was referring to was the name conflicts you mentioned.
At MajikMyst – You stated a few interesting points I overlooked, thanks. I hear what you’re saying about constructive server transfers, but I imagine that this will present challenges as well. And No, this isn’t my first mmo. I’ve played quite a few over the years through different stages of developments. As far as WOW ~ no interest. I too have crossed paths with many great players, but never called anywhere in-game a home. This has presented many advantages and I assume a few disadvantages for me, but hey ~ that’s how I roll.
At CaptVaedon – Could not have said it better.
Finally, there’s a lot of minuscule kinks that if thought through smartly can be worked out to facilitate server merges which will enhance gaming activity. I’m surprised no one has commented on the Dev stating in the 1.3 video about waiting up to an hour for groups to form when finding groups. This inadvertently is contesting that their creating a capability that still doesn’t address the current issue this MMO is experiencing. Therefore, like I said they need to focus on the root of the problem vs. the ones that stem from the root. If they address the main contributing issue other problems that stem from the root will inherently fix themselves once activity increases; ie, GTN sells, faster raid fills, more PvP participation, etc.