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Jelina

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Everything posted by Jelina

  1. Indeed I have to include several other things that led me to execute some troubleshooting actions. Thank you for point that out. My problem however I believe was somehow related with my OS, as after performing an OS reinstallation I was able to login once again. Wish I could tell you exactly what was the issue.
  2. Performed an OS reinstallation. It worked ~ problem solved ((for now)).
  3. Have been unable to gain access to game through launcher for almost a week now on steam and from direct download & install. Error message continues as "The login service is currentlyunavailable."
  4. Also, ping stats on 4 sent & received with 0% loss
  5. Reset router ~ ran the netsh winsock reset Was able to download game through steam once more but, upon launching and logging-in ~ error message: The login service is currently unavailable.
  6. Screenshot error from my latest direct install attempt
  7. Pings were successful. All else checked & still unresolved
  8. Nothing works for me either through Steam or directly downloaded. Have played since launch too but cancelling sub & washing my hands of it all if I can't get this resolved within the next few days.
  9. Well, uninstalled again ~ this time from STEAM and reinstalled directly from swtor onto computer. Worked fine for a day. When I tried to log in earlier that launcher qued looking for available updates and went no further. After several attempts I uninstalled & reinstalled again. Now a new issue ~ upon opening the launcher to download the game's initial patches, etc. same message ques looking for updates and never progresses. Please don't refer me to other threads as a potential remedy. As much as I appreciate that, I've read through just about everything revolving around this issue. Last ditch effort will be to hit up phone support in hopes of identifying the problem assuming it's from my end. Will keep all posted if I discover the problem. Bottom line, something is not right. I've played this since launch and have never experienced this sort of complication with swtor.
  10. Okay, have been trying to troubleshoot this now for several hours. Initially, after opening STEAM and logging into swtor I had a screen with no servers available. Closed it all down, restarted STEAM, and ran a verification integrity of game files. Five were missing and were downloaded. Reopened launcher and upon clicking play I received an error message notifying me that servers were unavailable. I then executed the following steps 1. Ensured compatibility settings were unchecked in launcher.exe 2. Downloaded & reinstalled DirectX 9 & Microsoft Visual C++ Redistributable 3. Verified no blocks in place via firewall or antivirus NOTE: Was experiencing this issue last week with the traditional downloaded version. Deleted the game & files in its entirety and reinstalled fresh version through STEAM. Everything worked great for three days as I reconfigured UIs, etc. in game. Now I'm back to square one. I'm literally out of options and am debating on trashing it completely. Thoughts?
  11. Jelina

    DoT in Wonderland

    Somewhat skeptical in posting this concern but, have played since launch continuously across every class/discipline on multiple servers and have noticed one "Glaring" change from the last xpac. DoT spec'd toons I normally enjoyed PvP'n with not only seem considerably less effective but a lot more vulnerable even in 1v1 confrontations. I understand if there was an intent to balance a few things across the spectrum but rendering a capability to the point where any player wanting to enjoy this type of supportive role was not what I had anticipated. Someone please tell me I've gone completely wacko & need to readdress stats, a training dummy, rotations, etc., all over again in order to adapt to the latest & greatest. Otherwise, I'll just leave my DoT spec'd heros for PvE activities & take a different approach in warzones from hereon.
  12. Leveling the Sniper was going good ((Note: on Hutta, not Ord)). Problems began surfacing when I was experimenting with my 75 Commando. My Overarching Concern: Why grant a secondary combat style when once enabled removes all primary abilities just to replace them entirely with the secondary ones? That "IS NOT" enabling anything which could accurately label as secondary; it's just professional swapping! Also, when once enabled/selected ~ all appropriate gearing specifically aligned with the primary combat style is then removed and not allowed to reequip. Recommendation: Utilize the existing combat styles recently created and do not replace secondary with primary; but instead, when selected ~ mesh them both somehow. I stress somehow because it's not my place to spell this out for Devs as to what styles should be available (and not) upon enabling. Finally, for the combat proficiencies themselves: the row selection of "1 of 3" takes away some essential proficiencies but doesn't facilitate comparable ones which defeats the intent.
  13. My PTS experience was short-lived I'm afraid as it was not what I'd anticipated it might be. I created a sniper and ran through Ord mantel and had intended on stretching further throughout the story-line. I also wanted to jump on my 75 Commando I had set for HM-healing and push it through various content so that I may provide you with meaningful feedback. Leveling as a sniper again from the start was quite nostalgic and fresh in a way considering the new content in place. All in all though, looking past new UI/menu content, no change in my opinion. My commando however, upon selecting a secondary combat style it immediately turned into something I hadn't anticipated. 1. I selected 'Operative' and once enabling its combat style I was unable to switch back to 'Commando'. I tried relocating through different phases, ship, planets, etc., in hopes to fix this but, was unable. 2. Also, upon selecting the secondary combat style ~ all of my armor was stripped from my toon and I was unable to reequip. I assume this is because it is 'Heavy' and 'Operatives' use other ~ I get that ~ again, just something I hadn't anticipated. My expectation for enabling a secondary combat style was that I would inherit new abilities that would compliment my already existing ones which I could use as an enhancing feature. I didn't anticipate loosing all of my commando abilities only to acquire operative ones solely as if my toon was an operative in the first place. 3. Regardless, the combat style proficiencies selection (or restrictor) is a nice set-up but, is somewhat counter intuitive as it pertains to selecting compared abilities. Allow me to explain: My gameplay style is diverse in that as a healer I will focus on healing however, through appropriate power management I will contribute to the fight with all appropriate abilities; ie, cryo-grenade, sticky-bomb, etc. When these abilities are matched against other selectable abilities that necessarily don't coincide then it makes it difficult to determine the loadout I want in place to anticipate a rotation I may want to apply. Thank you for providing the PTS functionality and the opportunity for me to provide you with some feedback. I've read a few threads in hopes of locating similar experiences to mine and unfortunately didn't locate any. This is not to say that someone hasn't already discussed this and sorry if I missed it. I've played swtor since launch and have thoroughly enjoyed the game through its evolvement over the past decade. Hopefully you all are able to pull this all together by February, and continue pushing forward that will facilitate player growth, experience, and adventure. Lastly, concern yourself not with the destination; but instead, embrace the journey. Thanks Again! -Mes
  14. Satele Shan Conclave of Aritaur G-Ship Disappeared 24 Sept. o/a 7pm(EDT)
  15. Wow, very interesting. I see that post was generated a week ago on the 18th when it began affecting some Guilds. Our ship did not disappear until yesterday. A progressive bug perhaps at play. That's really weird.
  16. Unsure if this has already been addressed: Our Guild Ship has disappeared. Our Perks are still available; however, planetary invasions are non-functioning and we have no G-Ship to travel too. This initially occurred yesterday (24 Sept) and still unavailable. Supposedly, this is affecting a majority and not exclusive to one guild. Please fix at your soonest?
  17. Have had same problem in past ~ easy fix: Delete the DiskCacheArena file in the client installation folder: (default location: C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor). After this, run the repair function on the launcher. Log back into game and your companions should be back on top of their game! Happy Hunting!!
  18. Try this: Delete the DiskCacheArena file in the client installation folder: (default location: C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor). After this, run the repair function on the launcher. If other issues try a repair first up, depending on which type of launcher you're using. Log into the launcher but don't click Play. Check for small letters "ST" in the bottom left corner. If this is not present, click the cog icon and then run the repair option. If the letters "ST" is present, close the launcher, right mouse click on the game shortcut, select open file location and delete the BitRaider folder. Then start the launcher. Hope this helps!
  19. Update: Not only Rishi SH unlocked, but fully decorated & functional PvP areas which are challenging and useful in developing the PvP player mindset. BLUF: Enhancing Capabilities! Grim Determination is a PvE/PvP Guild on Satele Shan. We strive to help each other succeed and perform to the best of our abilities. We are a group of mature, like-minded players who have enjoyed all aspects of SWTOR since the game launched in 2011. We are currently relaxing our application process in hopes of building a solid & dedicated player base to participate on end-game content so as to facilitate success across both platforms (PvE/PvP). Discord is our primary means for communication during events. I encourage whomever reading this, if this even remotely sounds intriguing, feel free to run with us before deciding and if you like ~ guild one or all toons if you wish. We understand there are many great guilds and do not expect diversified players to place all of their eggs in one basket. That being said, Yes we want our capability to expand but, we also want to develop a strong relationship with our community on Satele Shan! Happy Hunting!! /r Mesteria
  20. Please feel free to visit https://grimdetermination.enjin.com/...site_id=301578 for more information about this Guild. We're always open to players who enjoy the game as we continue to do through out these years. /r Mesteria
  21. Please feel free to visit https://grimdetermination.enjin.com/dashboard/recruitment/ad?gid=150-1852&site_id=301578 for more information about this Guild. We're always open to players who enjoy the game as we continue to do through out these years. /r Mesteria
  22. No ~ no changes to original story lines from other classes if another was created. The story itself has already presented an opportunity for such a class like the one I've proposed. With the 'so-called' alliance between Sith and Republic, no time is better than introducing a new class that serves a purpose for leading such an alliance or those within its own faction. Yes, with embedding a new class will require a new class script, voice makeovers, etc ~ which requires funding. But, like mentioned before ~ I believe if swtor wants to expand in revenue growth, investing into same is definitely one way to do it. The return would yield profit for swtor and regenerate an increase in activity .,., if from nothing more ~ curiosity. I know I don't have the best ideas, but hey ~ it's a vision. Tell me it wouldn't be worth entertaining.
  23. Greetings, Expansion content has continually introduced new aspects for gaming in swtor on various platforms. I'm somewhat surprised however that we have not seen a new class introduced as part of the adventure; therefore, here is my proposal. New Class: Officer (Sith: Admiral // Republic: General) NOTE: Ask yourselves ~ between Sith & Republic characters what is the highest rank attainable? An Officer class story line could focus on basic officer training to advanced and then strategically directing; in-turn, affording an opportunity to become an Admiral or General depending on which side one would chose to serve. What role would they serve? Officers could be significantly advantageous for group potential. Advance-class selection could focus between buffing or de-buffing; to include, direct and/or aoe damaging ability. Additionally, various DPS elements I recommend applying are from a strategic sense; i.e., Artillery-Strikes, Grenades, Superior Firepower, etc. Buffing would almost resemble what we call for in the heat of the moment "Raid Buffs". An Officer could possess abilities such as: - Scatter or Charge: Lasting ?? seconds providing rapid movement for players when activated. 'Scatter' would be more applied in a defensive posture while 'Charge' could apply offensively in turn increasing tactics & focus fire abilities. - Stimulation - A buff which would restore action to all group members continuously so that you rarely run out. - Drill Master - A buff for damage output increase for all players. Additionally, an officer could drop a tactical supply drop of stims (for healing & damaging) wherein each stim has atleast 5 cook-off opportunities to increase health or another to increase damage. This is just a basic idea which I could elaborate on further; however, I believe opening a new class like this will drastically increase gaming activity on many avenues. Thoughts??
  24. This is a shot in the Dark..... But, For those of us who have played since the beginning continuously .,., could you enable a feature to allow us when we create a new toon it automatically levels to 55? Going through the same stories and grinding is tedious as most of us 55s are now concentrating on end-game material & events. If not, then maybe enabling a bonus leveling feature for same reason so that we level faster than the average bear. Just a thought, otherwise I'll continue to play and level. But keep in mind .,., you do this .,., you will profit and gain more interest in game .,., to include your original players. There's a huge profit in this idea.
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